AzerothCore 3.3.5a
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boss_kelthuzad_minion::boss_kelthuzad_minionAI Struct Reference
Inheritance diagram for boss_kelthuzad_minion::boss_kelthuzad_minionAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kelthuzad_minionAI (Creature *c)
 
void Reset () override
 
void DoAction (int32 param) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void AttackStart (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *who) override
 
void JustReachedHome () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool callHelp {}
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kelthuzad_minionAI()

boss_kelthuzad_minion::boss_kelthuzad_minionAI::boss_kelthuzad_minionAI ( Creature c)
inlineexplicit
527: ScriptedAI(c) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

583 {
585 if (callHelp)
586 {
587 std::list<Creature*> targets;
588 me->GetCreaturesWithEntryInRange(targets, 15.0f, me->GetEntry());
589 for (std::list<Creature*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
590 {
591 if ((*itr)->GetGUID() != me->GetGUID())
592 {
593 (*itr)->ToCreature()->AI()->DoAction(ACTION_CALL_HELP_OFF);
594 (*itr)->ToCreature()->AI()->AttackStart(who);
595 }
596 }
597 }
598
600 {
601 me->AddThreat(who, 1000000.0f);
602 }
603 }
@ NPC_GUARDIAN_OF_ICECROWN
Definition: boss_kelthuzad.cpp:70
@ ACTION_CALL_HELP_OFF
Definition: boss_kelthuzad.cpp:73
@ NPC_UNSTOPPABLE_ABOMINATION
Definition: boss_kelthuzad.cpp:68
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3040
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
bool callHelp
Definition: boss_kelthuzad.cpp:530

References ACTION_CALL_HELP_OFF, Unit::AddThreat(), ScriptedAI::AttackStart(), callHelp, WorldObject::GetCreaturesWithEntryInRange(), Object::GetEntry(), Object::GetGUID(), ScriptedAI::me, NPC_GUARDIAN_OF_ICECROWN, and NPC_UNSTOPPABLE_ABOMINATION.

◆ DoAction()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

540 {
541 if (param == ACTION_CALL_HELP_ON)
542 {
543 callHelp = true;
544 }
545 else if (param == ACTION_CALL_HELP_OFF)
546 {
547 callHelp = false;
548 }
549 else if (param == ACTION_SECOND_PHASE)
550 {
551 if (!me->IsInCombat())
552 {
553 me->DespawnOrUnsummon(500);
554 }
555 }
556 if (param == ACTION_GUARDIANS_OFF)
557 {
563 }
564 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ ACTION_SECOND_PHASE
Definition: boss_kelthuzad.cpp:74
@ ACTION_CALL_HELP_ON
Definition: boss_kelthuzad.cpp:72
@ ACTION_GUARDIANS_OFF
Definition: boss_kelthuzad.cpp:75
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3072
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
void RemoveAllAuras()
Definition: Unit.cpp:5259
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
bool IsInCombat() const
Definition: Unit.h:1702

References ACTION_CALL_HELP_OFF, ACTION_CALL_HELP_ON, ACTION_GUARDIANS_OFF, ACTION_SECOND_PHASE, callHelp, Creature::DespawnOrUnsummon(), CreatureAI::EnterEvadeMode(), Creature::GetHomePosition(), Unit::IsInCombat(), ScriptedAI::me, Unit::RemoveAllAuras(), Creature::SetPosition(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

575 {
577 {
579 }
580 }
@ DATA_ABOMINATION_KILLED
Definition: naxxramas.h:67
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_ABOMINATION_KILLED, Object::GetEntry(), WorldObject::GetInstanceScript(), ScriptedAI::me, NPC_UNSTOPPABLE_ABOMINATION, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

606 {
609 {
610 events.ScheduleEvent(EVENT_MINION_FRENZY, 1s);
611 events.ScheduleEvent(EVENT_MINION_MORTAL_WOUND, 5s);
612 }
613 else if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
614 {
615 events.ScheduleEvent(EVENT_MINION_BLOOD_TAP, 15s);
616 }
617 }
events
Definition: boss_sartura.cpp:43
@ EVENT_MINION_BLOOD_TAP
Definition: boss_kelthuzad.cpp:101
@ EVENT_MINION_FRENZY
Definition: boss_kelthuzad.cpp:99
@ EVENT_MINION_MORTAL_WOUND
Definition: boss_kelthuzad.cpp:100
void SetInCombatWithZone()
Definition: Creature.cpp:2732

References EVENT_MINION_BLOOD_TAP, EVENT_MINION_FRENZY, EVENT_MINION_MORTAL_WOUND, Object::GetEntry(), ScriptedAI::me, NPC_GUARDIAN_OF_ICECROWN, NPC_UNSTOPPABLE_ABOMINATION, and Creature::SetInCombatWithZone().

◆ JustReachedHome()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustReachedHome ( )
inlineoverridevirtual

◆ KilledUnit()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

620 {
621 if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
622 {
624 }
625 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ DATA_IMMORTAL_FAIL
Definition: naxxramas.h:73
TypeID GetTypeId() const
Definition: Object.h:121

References DATA_IMMORTAL_FAIL, WorldObject::GetInstanceScript(), Object::GetTypeId(), ScriptedAI::me, ZoneScript::SetData(), and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

567 {
568 if (who->GetTypeId() != TYPEID_PLAYER && !who->IsPet())
569 return;
570
572 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:157
bool IsPet() const
Definition: Unit.h:1425

References Object::GetTypeId(), Unit::IsPet(), CreatureAI::MoveInLineOfSight(), and TYPEID_PLAYER.

◆ Reset()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

533 {
534 me->SetNoCallAssistance(true);
535 callHelp = true;
536 events.Reset();
537 }
void SetNoCallAssistance(bool val)
Definition: Creature.h:261

References callHelp, ScriptedAI::me, and Creature::SetNoCallAssistance().

◆ UpdateAI()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

636 {
637 if (!UpdateVictim())
638 return;
639
640 events.Update(diff);
642 return;
643
644 switch (events.ExecuteEvent())
645 {
648 events.Repeat(15s);
649 break;
651 if (me->HealthBelowPct(35))
652 {
653 me->CastSpell(me, SPELL_FRENZY, true);
654 break;
655 }
656 events.Repeat(1s);
657 break;
660 events.Repeat(15s);
661 break;
662 }
664 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_FRENZY
Definition: boss_kelthuzad.cpp:60
@ SPELL_MORTAL_WOUND
Definition: boss_kelthuzad.cpp:61
@ SPELL_BLOOD_TAP
Definition: boss_kelthuzad.cpp:62
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_MINION_BLOOD_TAP, EVENT_MINION_FRENZY, EVENT_MINION_MORTAL_WOUND, Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, SPELL_BLOOD_TAP, SPELL_FRENZY, SPELL_MORTAL_WOUND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ callHelp

bool boss_kelthuzad_minion::boss_kelthuzad_minionAI::callHelp {}

Referenced by AttackStart(), DoAction(), and Reset().

◆ events

EventMap boss_kelthuzad_minion::boss_kelthuzad_minionAI::events