AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_gunship::npc_gunshipAI Struct Reference
Inheritance diagram for npc_gunship::npc_gunshipAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_gunshipAI (Creature *creature)
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustDied (Unit *) override
 
void SetGUID (ObjectGuid guid, int32 id) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript_instance
 
TeamId _teamIdInInstance
 
std::map< ObjectGuid, uint32_shipVisits
 
bool _died
 
bool _summonedFirstMage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_gunshipAI()

npc_gunship::npc_gunshipAI::npc_gunshipAI ( Creature creature)
inline
543 {
545 }
@ DATA_TEAMID_IN_INSTANCE
Definition: trial_of_the_champion.h:45
TeamId
Definition: SharedDefines.h:731
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
TeamId _teamIdInInstance
Definition: boss_icecrown_gunship_battle.cpp:725
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:724
bool _summonedFirstMage
Definition: boss_icecrown_gunship_battle.cpp:728
bool _died
Definition: boss_icecrown_gunship_battle.cpp:727

References CreatureAI::me, and Creature::SetRegeneratingHealth().

Member Function Documentation

◆ DamageTaken()

void npc_gunship::npc_gunshipAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from UnitAI.

548 {
550 {
551 damage = 0;
552 return;
553 }
554
555 if (damage >= me->GetHealth())
556 {
557 JustDied(nullptr);
558 damage = me->GetHealth() - 1;
559 return;
560 }
561
563 return;
564
566 return;
567
568 if (!me->HealthBelowPctDamaged(90, damage))
569 return;
570
571 _summonedFirstMage = true;
573 captain->AI()->DoAction(ACTION_SPAWN_MAGE);
574 }
std::uint32_t uint32
Definition: Define.h:108
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ ACTION_SPAWN_MAGE
Definition: boss_icecrown_gunship_battle.cpp:191
@ NPC_IGB_MURADIN_BRONZEBEARD
Definition: icecrown_citadel.h:219
@ NPC_IGB_HIGH_OVERLORD_SAURFANG
Definition: icecrown_citadel.h:218
@ GO_THE_SKYBREAKER_H
Definition: icecrown_citadel.h:395
@ GO_ORGRIMS_HAMMER_A
Definition: icecrown_citadel.h:402
@ DATA_ICECROWN_GUNSHIP_BATTLE
Definition: icecrown_citadel.h:95
@ TEAM_HORDE
Definition: SharedDefines.h:733
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
Transport * GetTransport() const
Definition: Object.h:585
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
uint32 GetHealth() const
Definition: Unit.h:1440
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
void JustDied(Unit *) override
Definition: boss_icecrown_gunship_battle.cpp:576

References _instance, _summonedFirstMage, _teamIdInInstance, ACTION_SPAWN_MAGE, DATA_ICECROWN_GUNSHIP_BATTLE, WorldObject::FindNearestCreature(), InstanceScript::GetBossState(), Object::GetEntry(), Unit::GetHealth(), WorldObject::GetTransport(), GO_ORGRIMS_HAMMER_A, GO_THE_SKYBREAKER_H, Unit::HealthBelowPctDamaged(), IN_PROGRESS, JustDied(), CreatureAI::me, NPC_IGB_HIGH_OVERLORD_SAURFANG, NPC_IGB_MURADIN_BRONZEBEARD, and TEAM_HORDE.

◆ GetData()

uint32 npc_gunship::npc_gunshipAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

712 {
713 if (id != ACTION_SHIP_VISITS_ENEMY)
714 return 0;
715
716 for (std::map<ObjectGuid, uint32>::const_iterator itr = _shipVisits.begin(); itr != _shipVisits.end(); ++itr)
717 if (itr->second == 0)
718 return 0;
719
720 return 1;
721 }
@ ACTION_SHIP_VISITS_ENEMY
Definition: boss_icecrown_gunship_battle.cpp:196
std::map< ObjectGuid, uint32 > _shipVisits
Definition: boss_icecrown_gunship_battle.cpp:726

References _shipVisits, and ACTION_SHIP_VISITS_ENEMY.

◆ JustDied()

void npc_gunship::npc_gunshipAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

577 {
579 return;
580 _died = true;
581
585
587 {
589 if (Aura* a = creature->GetAura(SPELL_CHECK_FOR_PLAYERS))
590 a->SetDuration(0);
591 }
594 a->SetDuration(0);
595
596 uint32 explosionSpell = isVictory ? SPELL_EXPLOSION_VICTORY : SPELL_EXPLOSION_WIPE;
597 if (MotionTransport* t = (me->GetTransport() ? me->GetTransport()->ToMotionTransport() : nullptr))
598 {
599 Transport::PassengerSet const& passengers = t->GetStaticPassengers();
600 for (Transport::PassengerSet::const_iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
601 {
602 if ((*itr)->GetTypeId() != TYPEID_UNIT || (*itr)->GetEntry() != NPC_GUNSHIP_HULL)
603 continue;
604 (*itr)->ToCreature()->CastSpell((*itr)->ToCreature(), explosionSpell, true);
605 }
606 }
607
610 if (MotionTransport* t = go->ToMotionTransport())
611 {
612 Transport::PassengerSet const& passengers = t->GetStaticPassengers();
613 for (Transport::PassengerSet::const_iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
614 {
615 if ((*itr)->GetTypeId() != TYPEID_UNIT || (*itr)->GetEntry() != cannonEntry)
616 continue;
617 Creature* cannon = (*itr)->ToCreature();
618 cannon->CastSpell(cannon, SPELL_EJECT_ALL_PASSENGERS, true);
619
621 data << cannon->GetPackGUID();
622 data << uint32(0);
623 cannon->SendMessageToSet(&data, true);
624
625 cannon->RemoveVehicleKit();
626 }
627 }
628
629 uint32 creatureEntry = NPC_IGB_MURADIN_BRONZEBEARD;
630 uint8 textId = isVictory ? SAY_MURADIN_VICTORY : SAY_MURADIN_WIPE;
632 {
633 creatureEntry = NPC_IGB_HIGH_OVERLORD_SAURFANG;
634 textId = isVictory ? SAY_SAURFANG_VICTORY : SAY_SAURFANG_WIPE;
635 }
636 if (Creature* creature = me->FindNearestCreature(creatureEntry, 200.0f))
637 creature->AI()->Talk(textId);
638
639 if (isVictory)
640 {
642 if (MotionTransport* otherTransport = transport->ToMotionTransport())
643 otherTransport->EnableMovement(true);
644
646
648 {
649 ship->CastSpell(ship, SPELL_TELEPORT_PLAYERS_ON_VICTORY, true);
650 ship->CastSpell(ship, SPELL_ACHIEVEMENT, true);
651 ship->CastSpell(ship, SPELL_AWARD_REPUTATION_BOSS_KILL, true);
652 }
653
654 for (uint8 i = 0; i < 2; ++i)
656 if (MotionTransport* t = go->ToMotionTransport())
657 {
658 Transport::PassengerSet const& passengers = t->GetPassengers();
659 for (Transport::PassengerSet::const_iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
660 {
661 if ((*itr)->GetTypeId() != TYPEID_UNIT)
662 continue;
663 Creature* c = (*itr)->ToCreature();
665 c->DespawnOrUnsummon(1);
666 }
667 }
668 }
669 else
670 {
673 }
674 }
std::uint8_t uint8
Definition: Define.h:110
@ NPC_ALLIANCE_GUNSHIP_CANNON
Definition: BattlegroundIC.h:46
@ NPC_HORDE_GUNSHIP_CANNON
Definition: BattlegroundIC.h:45
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ FAIL
Definition: InstanceScript.h:58
@ DONE
Definition: InstanceScript.h:59
@ ENCOUNTER_FRAME_DISENGAGE
Definition: InstanceScript.h:45
@ SPELL_ACHIEVEMENT
Definition: boss_icecrown_gunship_battle.cpp:113
@ SPELL_AWARD_REPUTATION_BOSS_KILL
Definition: boss_icecrown_gunship_battle.cpp:114
@ SPELL_EXPLOSION_WIPE
Definition: boss_icecrown_gunship_battle.cpp:117
@ SPELL_TELEPORT_PLAYERS_ON_RESET_H
Definition: boss_icecrown_gunship_battle.cpp:111
@ SPELL_EJECT_ALL_PASSENGERS
Definition: boss_icecrown_gunship_battle.cpp:181
@ SPELL_EXPLOSION_VICTORY
Definition: boss_icecrown_gunship_battle.cpp:118
@ SPELL_CHECK_FOR_PLAYERS
Definition: boss_icecrown_gunship_battle.cpp:108
@ SPELL_TELEPORT_PLAYERS_ON_RESET_A
Definition: boss_icecrown_gunship_battle.cpp:110
@ SPELL_TELEPORT_PLAYERS_ON_VICTORY
Definition: boss_icecrown_gunship_battle.cpp:112
@ SAY_MURADIN_WIPE
Definition: boss_icecrown_gunship_battle.cpp:62
@ SAY_SAURFANG_WIPE
Definition: boss_icecrown_gunship_battle.cpp:45
@ SAY_SAURFANG_VICTORY
Definition: boss_icecrown_gunship_battle.cpp:44
@ SAY_MURADIN_VICTORY
Definition: boss_icecrown_gunship_battle.cpp:61
@ NPC_ORGRIMS_HAMMER
Definition: icecrown_citadel.h:221
@ NPC_SKYBREAKER_MARINE
Definition: icecrown_citadel.h:228
@ NPC_KOR_KRON_REAVER
Definition: icecrown_citadel.h:233
@ NPC_KOR_KRON_SERGEANT
Definition: icecrown_citadel.h:234
@ NPC_SKYBREAKER_SERGEANT
Definition: icecrown_citadel.h:229
@ NPC_GUNSHIP_HULL
Definition: icecrown_citadel.h:222
@ NPC_THE_SKYBREAKER
Definition: icecrown_citadel.h:220
@ AREA_ICECROWN_CITADEL
Definition: icecrown_citadel.h:577
@ DATA_ENEMY_GUNSHIP
Definition: icecrown_citadel.h:138
@ SMSG_PLAYER_VEHICLE_DATA
Definition: Opcodes.h:1221
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: GameObject.h:122
MotionTransport * ToMotionTransport()
Definition: GameObject.h:331
PackedGuid const & GetPackGUID() const
Definition: Object.h:108
Creature * ToCreature()
Definition: Object.h:197
Map * GetMap() const
Definition: Object.h:517
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition: Object.h:482
std::size_t size() const
Definition: ObjectGuid.h:276
Definition: Transport.h:29
std::set< WorldObject * > PassengerSet
Definition: Transport.h:35
Definition: Transport.h:48
void EnableMovement(bool enabled)
Definition: Transport.cpp:454
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5499
void RemoveVehicleKit()
Definition: Unit.cpp:18895
EventProcessor m_Events
Definition: Unit.h:2094
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:146
void SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:670
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition: Map.cpp:3727
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298
Transport * GetTransport(ObjectGuid const guid)
Definition: Map.cpp:3308
Definition: WorldPacket.h:27
Definition: SpellAuras.h:87
Definition: boss_icecrown_gunship_battle.cpp:510

References _died, _instance, _teamIdInInstance, EventProcessor::AddEvent(), AREA_ICECROWN_CITADEL, EventProcessor::CalculateTime(), Unit::CastSpell(), DATA_ENEMY_GUNSHIP, DATA_ICECROWN_GUNSHIP_BATTLE, Creature::DespawnOrUnsummon(), DONE, MotionTransport::EnableMovement(), ENCOUNTER_FRAME_DISENGAGE, FAIL, WorldObject::FindNearestCreature(), Unit::GetAura(), InstanceScript::GetBossState(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Object::GetPackGUID(), WorldObject::GetTransport(), Map::GetTransport(), GO_ORGRIMS_HAMMER_A, GO_THE_SKYBREAKER_H, IN_PROGRESS, InstanceScript::instance, Unit::m_Events, CreatureAI::me, NPC_ALLIANCE_GUNSHIP_CANNON, NPC_GUNSHIP_HULL, NPC_HORDE_GUNSHIP_CANNON, NPC_IGB_HIGH_OVERLORD_SAURFANG, NPC_IGB_MURADIN_BRONZEBEARD, NPC_KOR_KRON_REAVER, NPC_KOR_KRON_SERGEANT, NPC_ORGRIMS_HAMMER, NPC_SKYBREAKER_MARINE, NPC_SKYBREAKER_SERGEANT, NPC_THE_SKYBREAKER, Unit::RemoveVehicleKit(), SAY_MURADIN_VICTORY, SAY_MURADIN_WIPE, SAY_SAURFANG_VICTORY, SAY_SAURFANG_WIPE, InstanceScript::SendEncounterUnit(), WorldObject::SendMessageToSet(), InstanceScript::SetBossState(), Map::SetZoneMusic(), PackedGuid::size(), SMSG_PLAYER_VEHICLE_DATA, SPELL_ACHIEVEMENT, SPELL_AWARD_REPUTATION_BOSS_KILL, SPELL_CHECK_FOR_PLAYERS, SPELL_EJECT_ALL_PASSENGERS, SPELL_EXPLOSION_VICTORY, SPELL_EXPLOSION_WIPE, SPELL_TELEPORT_PLAYERS_ON_RESET_A, SPELL_TELEPORT_PLAYERS_ON_RESET_H, SPELL_TELEPORT_PLAYERS_ON_VICTORY, TEAM_HORDE, Object::ToCreature(), GameObject::ToMotionTransport(), and TYPEID_UNIT.

Referenced by DamageTaken().

◆ SetGUID()

void npc_gunship::npc_gunshipAI::SetGUID ( ObjectGuid  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

677 {
679 return;
680
681 std::map<ObjectGuid, uint32>::iterator itr = _shipVisits.find(guid);
682 if (itr == _shipVisits.end())
683 {
684 if (id == ACTION_SHIP_VISITS_ENEMY)
686 }
687 else if (itr->second) // if 0 then achiev already failed
688 {
689 if (id == ACTION_SHIP_VISITS_SELF)
690 {
691 if (itr->second == ACTION_SHIP_VISITS_ENEMY)
692 itr->second = ACTION_SHIP_VISITS_SELF;
693 else if (itr->second == ACTION_SHIP_VISITS_ENEMY_2)
694 itr->second = ACTION_SHIP_VISITS_SELF_2;
695 }
696 else
697 {
698 if (itr->second == ACTION_SHIP_VISITS_SELF)
699 {
700 if (me->GetMap()->Is25ManRaid())
701 itr->second = 0;
702 else
703 itr->second = ACTION_SHIP_VISITS_ENEMY_2;
704 }
705 else if (itr->second == ACTION_SHIP_VISITS_SELF_2)
706 itr->second = 0;
707 }
708 }
709 }
@ ACTION_SHIP_VISITS_SELF
Definition: boss_icecrown_gunship_battle.cpp:195
@ ACTION_SHIP_VISITS_SELF_2
Definition: boss_icecrown_gunship_battle.cpp:197
@ ACTION_SHIP_VISITS_ENEMY_2
Definition: boss_icecrown_gunship_battle.cpp:198
bool Is25ManRaid() const
Definition: Map.h:452

References _shipVisits, ACTION_SHIP_VISITS_ENEMY, ACTION_SHIP_VISITS_ENEMY_2, ACTION_SHIP_VISITS_SELF, ACTION_SHIP_VISITS_SELF_2, WorldObject::GetMap(), Map::Is25ManRaid(), and CreatureAI::me.

Member Data Documentation

◆ _died

bool npc_gunship::npc_gunshipAI::_died
private

Referenced by JustDied().

◆ _instance

InstanceScript* npc_gunship::npc_gunshipAI::_instance
private

Referenced by DamageTaken(), and JustDied().

◆ _shipVisits

std::map<ObjectGuid, uint32> npc_gunship::npc_gunshipAI::_shipVisits
private

Referenced by GetData(), and SetGUID().

◆ _summonedFirstMage

bool npc_gunship::npc_gunshipAI::_summonedFirstMage
private

Referenced by DamageTaken().

◆ _teamIdInInstance

TeamId npc_gunship::npc_gunshipAI::_teamIdInInstance
private

Referenced by DamageTaken(), and JustDied().