AzerothCore 3.3.5a
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boss_paletress::boss_paletressAI Struct Reference
Inheritance diagram for boss_paletress::boss_paletressAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_paletressAI (Creature *pCreature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void KilledUnit (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonMemory ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool summoned
 
ObjectGuid MemoryGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_paletressAI()

boss_paletress::boss_paletressAI::boss_paletressAI ( Creature pCreature)
inline
213 : ScriptedAI(pCreature)
214 {
215 pInstance = pCreature->GetInstanceScript();
216 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_argent_challenge.cpp:218

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_paletress::boss_paletressAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

283 {
284 //if( me->HasAura(SPELL_SHIELD) )
285 // return;
286
287 if( damage >= me->GetHealth() )
288 {
289 damage = me->GetHealth() - 1;
290
292 {
293 me->CastSpell((Unit*)nullptr, 68574, true); // achievements
295 events.Reset();
301 me->SetImmuneToAll(true);
302 if( pInstance )
303 {
306 }
307 }
308 }
309 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ DONE
Definition: InstanceScript.h:60
events
Definition: boss_sartura.cpp:43
@ BOSS_ARGENT_CHALLENGE
Definition: trial_of_the_champion.h:31
@ SAY_PALETRESS_DEFEATED
Definition: trial_of_the_champion.h:225
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition: DBCEnums.h:150
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:291
Creature * me
Definition: ScriptedCreature.h:282
void clearReferences()
Definition: ThreatMgr.cpp:426
void SetRegeneratingHealth(bool c)
Definition: Creature.h:312
Definition: Unit.h:1302
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
uint32 GetFaction() const
Definition: Unit.h:1509
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1692
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:611
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References CreatureAI::_EnterEvadeMode(), ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, BOSS_ARGENT_CHALLENGE, Unit::CastSpell(), ThreatMgr::clearReferences(), DONE, InstanceScript::DoUpdateAchievementCriteria(), FACTION_FRIENDLY, Unit::GetFaction(), Unit::GetHealth(), Unit::GetThreatMgr(), ScriptedAI::me, pInstance, SAY_PALETRESS_DEFEATED, ZoneScript::SetData(), Unit::SetFaction(), Unit::SetImmuneToAll(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_paletress::boss_paletressAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

264 {
265 if( param == 1 )
266 {
270 }
271 else if( param == (-1) )
272 {
273 if( MemoryGUID )
275 {
276 memory->DespawnOrUnsummon();
278 }
279 }
280 }
@ SPELL_SHIELD
Definition: boss_argent_challenge.cpp:56
@ SAY_PALETRESS_MEMORY_DEATH
Definition: trial_of_the_champion.h:223
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
void Clear()
Definition: ObjectGuid.h:140
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
ObjectGuid MemoryGUID
Definition: boss_argent_challenge.cpp:221

References ObjectGuid::Clear(), ObjectAccessor::GetCreature(), ScriptedAI::me, MemoryGUID, Unit::RemoveAura(), SAY_PALETRESS_MEMORY_DEATH, and SPELL_SHIELD.

◆ JustEngagedWith()

void boss_paletress::boss_paletressAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

253 {
254 events.Reset();
255 events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 9s, 12s);
256 events.ScheduleEvent(EVENT_SPELL_SMITE, 2s, 3s);
259 if( pInstance )
261 }
@ MOVEMENTFLAG_WALKING
Definition: Unit.h:560
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ EVENT_SPELL_HOLY_FIRE
Definition: boss_argent_challenge.cpp:79
@ EVENT_SPELL_SMITE
Definition: boss_argent_challenge.cpp:78
@ SAY_PALETRESS_AGGRO
Definition: trial_of_the_champion.h:221
void RemoveUnitMovementFlag(uint32 f)
Definition: Unit.h:2287

References BOSS_ARGENT_CHALLENGE, EVENT_SPELL_HOLY_FIRE, EVENT_SPELL_SMITE, IN_PROGRESS, ScriptedAI::me, MOVEMENTFLAG_WALKING, pInstance, Unit::RemoveUnitMovementFlag(), SAY_PALETRESS_AGGRO, and ZoneScript::SetData().

◆ JustSummoned()

void boss_paletress::boss_paletressAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

312 {
313 if( pInstance )
315 MemoryGUID = summon->GetGUID();
316 }
@ DATA_MEMORY_ENTRY
Definition: trial_of_the_champion.h:47
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References DATA_MEMORY_ENTRY, Object::GetEntry(), Object::GetGUID(), MemoryGUID, pInstance, and ZoneScript::SetData().

◆ KilledUnit()

void boss_paletress::boss_paletressAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

245 {
246 if( who->GetTypeId() == TYPEID_PLAYER )
247 {
249 }
250 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_PALETRESS_KILL_PLAYER
Definition: trial_of_the_champion.h:224
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_PALETRESS_KILL_PLAYER, and TYPEID_PLAYER.

◆ MovementInform()

void boss_paletress::boss_paletressAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

239 {
240 if( type == POINT_MOTION_TYPE && id == 1 )
241 me->SetFacingTo(3 * M_PI / 2);
242 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
void SetFacingTo(float ori)
Definition: Unit.cpp:20884

References ScriptedAI::me, POINT_MOTION_TYPE, and Unit::SetFacingTo().

◆ Reset()

void boss_paletress::boss_paletressAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

224 {
225 events.Reset();
226 summoned = false;
227 if( MemoryGUID )
228 {
230 memory->DespawnOrUnsummon();
232 }
234 if( pInstance )
236 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ NOT_STARTED
Definition: InstanceScript.h:57
void SetReactState(ReactStates st)
Definition: Creature.h:90
bool summoned
Definition: boss_argent_challenge.cpp:220

References BOSS_ARGENT_CHALLENGE, ObjectGuid::Clear(), ObjectAccessor::GetCreature(), ScriptedAI::me, MemoryGUID, NOT_STARTED, pInstance, REACT_PASSIVE, ZoneScript::SetData(), Creature::SetReactState(), and summoned.

◆ SummonMemory()

void boss_paletress::boss_paletressAI::SummonMemory ( )
inline
319 {
320 uint8 uiRandom = urand(0, 25);
321 uint32 uiSpells[26] = {66704, 66705, 66706, 66707, 66709, 66710, 66711, 66712, 66713, 66714, 66715, 66708, 66708, 66691, 66692, 66694, 66695, 66696, 66697, 66698, 66699, 66700, 66701, 66702, 66703, 66543};
322 me->CastSpell(me, uiSpells[uiRandom], true);
323 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44

References Unit::CastSpell(), ScriptedAI::me, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_paletress::boss_paletressAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

326 {
327 if( !UpdateVictim() )
328 return;
329
330 events.Update(diff);
331
332 if( !summoned && HealthBelowPct(25) )
333 {
336 me->CastSpell((Unit*)nullptr, SPELL_HOLY_NOVA, false);
337 me->CastSpell(me, SPELL_SHIELD, false);
338 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_MEMORY, false);
339 SummonMemory();
340 me->CastSpell((Unit*)nullptr, SPELL_CONFESS, false);
341 events.ScheduleEvent(EVENT_SPELL_RENEW, 6s, 8s);
342 summoned = true;
343 return;
344 }
345
347 return;
348
349 switch( events.ExecuteEvent() )
350 {
351 case 0:
352 break;
354 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
355 me->CastSpell(target, SPELL_SMITE, false);
356 events.Repeat(3s, 4s);
357 break;
359 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
360 me->CastSpell(target, SPELL_HOLY_FIRE, false);
361 events.Repeat(9s, 12s);
362 break;
364 if( !MemoryGUID )
365 {
366 break;
367 }
368 if( urand(0, 1) )
369 me->CastSpell(me, SPELL_RENEW, false);
370 else if( Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID) )
371 if( memory->IsAlive() )
372 me->CastSpell(memory, SPELL_RENEW, false);
373 events.Repeat(15s, 17s);
374 break;
375 }
376
378 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EVENT_SPELL_RENEW
Definition: boss_argent_challenge.cpp:80
#define SPELL_SMITE
Definition: boss_argent_challenge.cpp:69
#define SPELL_HOLY_FIRE
Definition: boss_argent_challenge.cpp:70
#define SPELL_RENEW
Definition: boss_argent_challenge.cpp:71
@ SPELL_CONFESS
Definition: boss_argent_challenge.cpp:57
@ SPELL_HOLY_NOVA
Definition: boss_argent_challenge.cpp:55
@ SPELL_SUMMON_MEMORY
Definition: boss_argent_challenge.cpp:58
@ SAY_PALETRESS_MEMORY_SUMMON
Definition: trial_of_the_champion.h:222
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void SummonMemory()
Definition: boss_argent_challenge.cpp:318

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_HOLY_FIRE, EVENT_SPELL_RENEW, EVENT_SPELL_SMITE, ObjectAccessor::GetCreature(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MemoryGUID, SAY_PALETRESS_MEMORY_SUMMON, UnitAI::SelectTarget(), SPELL_CONFESS, SPELL_HOLY_FIRE, SPELL_HOLY_NOVA, SPELL_RENEW, SPELL_SHIELD, SPELL_SMITE, SPELL_SUMMON_MEMORY, summoned, SummonMemory(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_paletress::boss_paletressAI::events

◆ MemoryGUID

ObjectGuid boss_paletress::boss_paletressAI::MemoryGUID

◆ pInstance

InstanceScript* boss_paletress::boss_paletressAI::pInstance

◆ summoned

bool boss_paletress::boss_paletressAI::summoned

Referenced by Reset(), and UpdateAI().