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boss_paletress::boss_paletressAI Struct Reference
Inheritance diagram for boss_paletress::boss_paletressAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_paletressAI (Creature *pCreature)
void Reset () override
void MovementInform (uint32 type, uint32 id) override
void KilledUnit (Unit *who) override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void DoAction (int32 param) override
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonMemory ()
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
bool summoned
ObjectGuid MemoryGUID
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_paletressAI()

boss_paletress::boss_paletressAI::boss_paletressAI ( Creature pCreature)
213 : ScriptedAI(pCreature)
214 {
215 pInstance = pCreature->GetInstanceScript();
216 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_argent_challenge.cpp:218

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_paletress::boss_paletressAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,

Reimplemented from ScriptedAI.

283 {
284 //if( me->HasAura(SPELL_SHIELD) )
285 // return;
287 if( damage >= me->GetHealth() )
288 {
289 damage = me->GetHealth() - 1;
292 {
293 me->CastSpell((Unit*)nullptr, 68574, true); // achievements
295 events.Reset();
301 me->SetImmuneToAll(true);
302 if( pInstance )
303 {
306 }
307 }
308 }
309 }
Definition: Unit.h:449
Definition: InstanceScript.h:60
Definition: boss_sartura.cpp:43
Definition: trial_of_the_champion.h:31
Definition: trial_of_the_champion.h:225
Definition: boss_fathomlord_karathress.cpp:25
Definition: DBCEnums.h:150
Definition: SharedDefines.h:201
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:291
Creature * me
Definition: ScriptedCreature.h:282
void clearReferences()
Definition: ThreatMgr.cpp:426
void SetRegeneratingHealth(bool c)
Definition: Creature.h:312
Definition: Unit.h:1302
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
uint32 GetFaction() const
Definition: Unit.h:1509
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1692
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:611
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References CreatureAI::_EnterEvadeMode(), ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, BOSS_ARGENT_CHALLENGE, Unit::CastSpell(), ThreatMgr::clearReferences(), DONE, InstanceScript::DoUpdateAchievementCriteria(), FACTION_FRIENDLY, Unit::GetFaction(), Unit::GetHealth(), Unit::GetThreatMgr(), ScriptedAI::me, pInstance, SAY_PALETRESS_DEFEATED, ZoneScript::SetData(), Unit::SetFaction(), Unit::SetImmuneToAll(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_paletress::boss_paletressAI::DoAction ( int32  param)

Reimplemented from UnitAI.

264 {
265 if( param == 1 )
266 {
270 }
271 else if( param == (-1) )
272 {
273 if( MemoryGUID )
275 {
276 memory->DespawnOrUnsummon();
278 }
279 }
280 }
Definition: boss_argent_challenge.cpp:56
Definition: trial_of_the_champion.h:223
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
void Clear()
Definition: ObjectGuid.h:140
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
ObjectGuid MemoryGUID
Definition: boss_argent_challenge.cpp:221

References ObjectGuid::Clear(), ObjectAccessor::GetCreature(), ScriptedAI::me, MemoryGUID, Unit::RemoveAura(), SAY_PALETRESS_MEMORY_DEATH, and SPELL_SHIELD.

◆ JustEngagedWith()

void boss_paletress::boss_paletressAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

253 {
254 events.Reset();
255 events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 9s, 12s);
256 events.ScheduleEvent(EVENT_SPELL_SMITE, 2s, 3s);
259 if( pInstance )
261 }
Definition: Unit.h:560
Definition: InstanceScript.h:58
Definition: boss_argent_challenge.cpp:79
Definition: boss_argent_challenge.cpp:78
Definition: trial_of_the_champion.h:221
void RemoveUnitMovementFlag(uint32 f)
Definition: Unit.h:2287


◆ JustSummoned()

void boss_paletress::boss_paletressAI::JustSummoned ( Creature summon)

Reimplemented from ScriptedAI.

312 {
313 if( pInstance )
315 MemoryGUID = summon->GetGUID();
316 }
Definition: trial_of_the_champion.h:47
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References DATA_MEMORY_ENTRY, Object::GetEntry(), Object::GetGUID(), MemoryGUID, pInstance, and ZoneScript::SetData().

◆ KilledUnit()

void boss_paletress::boss_paletressAI::KilledUnit ( Unit who)

Reimplemented from ScriptedAI.

245 {
246 if( who->GetTypeId() == TYPEID_PLAYER )
247 {
249 }
250 }
Definition: ObjectGuid.h:38
Definition: trial_of_the_champion.h:224
TypeID GetTypeId() const
Definition: Object.h:121


◆ MovementInform()

void boss_paletress::boss_paletressAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from ScriptedAI.

239 {
240 if( type == POINT_MOTION_TYPE && id == 1 )
241 me->SetFacingTo(3 * M_PI / 2);
242 }
Definition: MotionMaster.h:46
void SetFacingTo(float ori)
Definition: Unit.cpp:20884

References ScriptedAI::me, POINT_MOTION_TYPE, and Unit::SetFacingTo().

◆ Reset()

void boss_paletress::boss_paletressAI::Reset ( )

Reimplemented from ScriptedAI.

224 {
225 events.Reset();
226 summoned = false;
227 if( MemoryGUID )
228 {
230 memory->DespawnOrUnsummon();
232 }
234 if( pInstance )
236 }
Definition: Unit.h:1035
Definition: InstanceScript.h:57
void SetReactState(ReactStates st)
Definition: Creature.h:90
bool summoned
Definition: boss_argent_challenge.cpp:220

References BOSS_ARGENT_CHALLENGE, ObjectGuid::Clear(), ObjectAccessor::GetCreature(), ScriptedAI::me, MemoryGUID, NOT_STARTED, pInstance, REACT_PASSIVE, ZoneScript::SetData(), Creature::SetReactState(), and summoned.

◆ SummonMemory()

void boss_paletress::boss_paletressAI::SummonMemory ( )
319 {
320 uint8 uiRandom = urand(0, 25);
321 uint32 uiSpells[26] = {66704, 66705, 66706, 66707, 66709, 66710, 66711, 66712, 66713, 66714, 66715, 66708, 66708, 66691, 66692, 66694, 66695, 66696, 66697, 66698, 66699, 66700, 66701, 66702, 66703, 66543};
322 me->CastSpell(me, uiSpells[uiRandom], true);
323 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44

References Unit::CastSpell(), ScriptedAI::me, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_paletress::boss_paletressAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

326 {
327 if( !UpdateVictim() )
328 return;
330 events.Update(diff);
332 if( !summoned && HealthBelowPct(25) )
333 {
336 me->CastSpell((Unit*)nullptr, SPELL_HOLY_NOVA, false);
337 me->CastSpell(me, SPELL_SHIELD, false);
338 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_MEMORY, false);
339 SummonMemory();
340 me->CastSpell((Unit*)nullptr, SPELL_CONFESS, false);
341 events.ScheduleEvent(EVENT_SPELL_RENEW, 6s, 8s);
342 summoned = true;
343 return;
344 }
347 return;
349 switch( events.ExecuteEvent() )
350 {
351 case 0:
352 break;
354 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
355 me->CastSpell(target, SPELL_SMITE, false);
356 events.Repeat(3s, 4s);
357 break;
359 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
360 me->CastSpell(target, SPELL_HOLY_FIRE, false);
361 events.Repeat(9s, 12s);
362 break;
364 if( !MemoryGUID )
365 {
366 break;
367 }
368 if( urand(0, 1) )
369 me->CastSpell(me, SPELL_RENEW, false);
370 else if( Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID) )
371 if( memory->IsAlive() )
372 me->CastSpell(memory, SPELL_RENEW, false);
373 events.Repeat(15s, 17s);
374 break;
375 }
378 }
Definition: Unit.h:340
Definition: boss_argent_challenge.cpp:80
Definition: boss_argent_challenge.cpp:69
Definition: boss_argent_challenge.cpp:70
Definition: boss_argent_challenge.cpp:71
Definition: boss_argent_challenge.cpp:57
Definition: boss_argent_challenge.cpp:55
Definition: boss_argent_challenge.cpp:58
Definition: trial_of_the_champion.h:222
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void SummonMemory()
Definition: boss_argent_challenge.cpp:318

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_HOLY_FIRE, EVENT_SPELL_RENEW, EVENT_SPELL_SMITE, ObjectAccessor::GetCreature(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MemoryGUID, SAY_PALETRESS_MEMORY_SUMMON, UnitAI::SelectTarget(), SPELL_CONFESS, SPELL_HOLY_FIRE, SPELL_HOLY_NOVA, SPELL_RENEW, SPELL_SHIELD, SPELL_SMITE, SPELL_SUMMON_MEMORY, summoned, SummonMemory(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_paletress::boss_paletressAI::events

◆ MemoryGUID

ObjectGuid boss_paletress::boss_paletressAI::MemoryGUID

◆ pInstance

InstanceScript* boss_paletress::boss_paletressAI::pInstance

◆ summoned

bool boss_paletress::boss_paletressAI::summoned

Referenced by Reset(), and UpdateAI().