AzerothCore 3.3.5a
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npc_hidden_cultist::npc_hidden_cultistAI Struct Reference
Inheritance diagram for npc_hidden_cultist::npc_hidden_cultistAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_hidden_cultistAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void PreScript ()
 
void AttackPlayer ()
 
void UpdateAI (uint32 diff) override
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
uint32 _emoteState
 
NPCFlags _npcFlags
 
ObjectGuid _playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hidden_cultistAI()

npc_hidden_cultist::npc_hidden_cultistAI::npc_hidden_cultistAI ( Creature creature)
inline
1163 : ScriptedAI(creature)
1164 {
1165 Initialize();
1167 _npcFlags = creature->GetNpcFlags();
1168 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
Definition: ScriptedCreature.h:192
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
NPCFlags GetNpcFlags() const
Definition: Unit.h:1659
void Initialize()
Definition: zone_borean_tundra.cpp:1170
uint32 _emoteState
Definition: zone_borean_tundra.cpp:1294
NPCFlags _npcFlags
Definition: zone_borean_tundra.cpp:1295

References _emoteState, _npcFlags, Unit::GetNpcFlags(), Object::GetUInt32Value(), Initialize(), and UNIT_NPC_EMOTESTATE.

Member Function Documentation

◆ AttackPlayer()

void npc_hidden_cultist::npc_hidden_cultistAI::AttackPlayer ( )
inline
1205 {
1208 {
1209 AttackStart(player);
1210 }
1211 }
@ FACTION_MONSTER
Definition: SharedDefines.h:195
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Creature * me
Definition: ScriptedCreature.h:282
Definition: Player.h:1056
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
ObjectGuid _playerGUID
Definition: zone_borean_tundra.cpp:1296

References _playerGUID, ScriptedAI::AttackStart(), FACTION_MONSTER, ObjectAccessor::GetPlayer(), ScriptedAI::me, and Unit::SetFaction().

Referenced by UpdateAI().

◆ Initialize()

void npc_hidden_cultist::npc_hidden_cultistAI::Initialize ( )
inline
1171 {
1173 }
void Clear()
Definition: ObjectGuid.h:140

References _playerGUID, and ObjectGuid::Clear().

Referenced by npc_hidden_cultistAI(), and Reset().

◆ PreScript()

void npc_hidden_cultist::npc_hidden_cultistAI::PreScript ( )
inline
1193 {
1194 me->StopMoving();
1198 {
1199 me->SetFacingToObject(player);
1200 }
1202 }
@ UNIT_NPC_FLAG_NONE
Definition: Unit.h:515
@ EVENT_CULTIST_SCRIPT_1
Definition: zone_borean_tundra.cpp:1151
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1894
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
void StopMoving()
Definition: Unit.cpp:16918
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1663
EventMap _events
Definition: zone_borean_tundra.cpp:1293

References _events, _playerGUID, EMOTE_ONESHOT_NONE, EVENT_CULTIST_SCRIPT_1, ObjectAccessor::GetPlayer(), ScriptedAI::me, Unit::ReplaceAllNpcFlags(), EventMap::ScheduleEvent(), Unit::SetFacingToObject(), Object::SetUInt32Value(), Unit::StopMoving(), UNIT_NPC_EMOTESTATE, and UNIT_NPC_FLAG_NONE.

Referenced by sGossipSelect().

◆ Reset()

void npc_hidden_cultist::npc_hidden_cultistAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1176 {
1177 if (_emoteState)
1178 {
1180 }
1181
1182 if (_npcFlags)
1183 {
1185 }
1186
1187 Initialize();
1189 me->RestoreFaction();
1190 }
@ SPELL_SHROUD_OF_THE_DEATH_CULTIST
Definition: zone_borean_tundra.cpp:1142
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void RestoreFaction()
Definition: Unit.cpp:18959

References _emoteState, _npcFlags, UnitAI::DoCast(), Initialize(), ScriptedAI::me, Unit::ReplaceAllNpcFlags(), Unit::RestoreFaction(), Object::SetUInt32Value(), SPELL_SHROUD_OF_THE_DEATH_CULTIST, and UNIT_NPC_EMOTESTATE.

◆ sGossipSelect()

void npc_hidden_cultist::npc_hidden_cultistAI::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1284 {
1285 if (gossipListId == 0)
1286 {
1287 CloseGossipMenuFor(player);
1288 _playerGUID = player->GetGUID();
1289 PreScript();
1290 }
1291 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void PreScript()
Definition: zone_borean_tundra.cpp:1192

References _playerGUID, CloseGossipMenuFor(), Object::GetGUID(), and PreScript().

◆ UpdateAI()

void npc_hidden_cultist::npc_hidden_cultistAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1214 {
1215 _events.Update(diff);
1216
1217 while (uint32 eventId = _events.ExecuteEvent())
1218 {
1219 switch (eventId)
1220 {
1222 {
1223 switch (me->GetEntry())
1224 {
1228 break;
1232 break;
1233 case NPC_TOM_HEGGER:
1235 {
1236 Talk(SAY_HIDDEN_CULTIST_3, player);
1237 }
1239 break;
1240 }
1241 break;
1242 }
1244 {
1245 switch (me->GetEntry())
1246 {
1250 {
1251 me->SetFacingToObject(player);
1252 }
1254 break;
1256 case NPC_TOM_HEGGER:
1257 AttackPlayer();
1258 break;
1259 }
1260 break;
1261 }
1263 {
1265 {
1266 AttackPlayer();
1267 }
1268 break;
1269 }
1270 default:
1271 break;
1272 }
1273 }
1274
1275 if (!UpdateVictim())
1276 {
1277 return;
1278 }
1279
1281 }
std::uint32_t uint32
Definition: Define.h:108
@ EVENT_CULTIST_SCRIPT_2
Definition: zone_borean_tundra.cpp:1152
@ NPC_TOM_HEGGER
Definition: zone_borean_tundra.cpp:1144
@ SAY_HIDDEN_CULTIST_4
Definition: zone_borean_tundra.cpp:1150
@ SAY_HIDDEN_CULTIST_2
Definition: zone_borean_tundra.cpp:1148
@ EVENT_CULTIST_SCRIPT_3
Definition: zone_borean_tundra.cpp:1153
@ NPC_SALTY_JOHN_THORPE
Definition: zone_borean_tundra.cpp:1145
@ SAY_HIDDEN_CULTIST_3
Definition: zone_borean_tundra.cpp:1149
@ NPC_GUARD_MITCHELLS
Definition: zone_borean_tundra.cpp:1146
@ SAY_HIDDEN_CULTIST_1
Definition: zone_borean_tundra.cpp:1147
Talk
Definition: boss_fathomlord_karathress.cpp:25
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
uint32 GetEntry() const
Definition: Object.h:109
void AttackPlayer()
Definition: zone_borean_tundra.cpp:1204

References _events, _playerGUID, AttackPlayer(), UnitAI::DoMeleeAttackIfReady(), EVENT_CULTIST_SCRIPT_1, EVENT_CULTIST_SCRIPT_2, EVENT_CULTIST_SCRIPT_3, EventMap::ExecuteEvent(), Object::GetEntry(), ObjectAccessor::GetPlayer(), ScriptedAI::me, NPC_GUARD_MITCHELLS, NPC_SALTY_JOHN_THORPE, NPC_TOM_HEGGER, SAY_HIDDEN_CULTIST_1, SAY_HIDDEN_CULTIST_2, SAY_HIDDEN_CULTIST_3, SAY_HIDDEN_CULTIST_4, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _emoteState

uint32 npc_hidden_cultist::npc_hidden_cultistAI::_emoteState
private

Referenced by npc_hidden_cultistAI(), and Reset().

◆ _events

EventMap npc_hidden_cultist::npc_hidden_cultistAI::_events
private

Referenced by PreScript(), and UpdateAI().

◆ _npcFlags

NPCFlags npc_hidden_cultist::npc_hidden_cultistAI::_npcFlags
private

Referenced by npc_hidden_cultistAI(), and Reset().

◆ _playerGUID

ObjectGuid npc_hidden_cultist::npc_hidden_cultistAI::_playerGUID
private