AzerothCore 3.3.5a
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spell_gen_animal_blood Class Reference
Inheritance diagram for spell_gen_animal_blood:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_gen_animal_blood)
bool Validate (SpellInfo const *) override
void OnApply (AuraEffect const *, AuraEffectHandleModes)
void OnRemove (AuraEffect const *, AuraEffectHandleModes)
void Register () override

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
bool _Validate (SpellInfo const *entry) override
bool _Load (Aura *aura)
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
void _FinishScriptCall ()
bool _IsDefaultActionPrevented ()
void PreventDefaultAction ()
SpellInfo const * GetSpellInfo () const
uint32 GetId () const
ObjectGuid GetCasterGUID () const
UnitGetCaster () const
WorldObjectGetOwner () const
UnitGetUnitOwner () const
DynamicObjectGetDynobjOwner () const
void Remove (uint32 removeMode=0)
AuraGetAura () const
AuraObjectType GetType () const
int32 GetDuration () const
void SetDuration (int32 duration, bool withMods=false)
void RefreshDuration ()
time_t GetApplyTime () const
int32 GetMaxDuration () const
void SetMaxDuration (int32 duration)
int32 CalcMaxDuration () const
bool IsExpired () const
bool IsPermanent () const
uint8 GetCharges () const
void SetCharges (uint8 charges)
uint8 CalcMaxCharges () const
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
uint8 GetStackAmount () const
void SetStackAmount (uint8 num)
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool IsPassive () const
bool IsDeathPersistent () const
bool HasEffect (uint8 effIndex) const
AuraEffectGetEffect (uint8 effIndex) const
bool HasEffectType (AuraType type) const
UnitGetTarget () const
AuraApplication const * GetTargetApplication () const
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
virtual ~_SpellScript ()
virtual void _Register ()
virtual void _Unload ()
virtual void _Init (std::string const *scriptname, uint32 spellId)
std::string const * _GetScriptName () const
virtual void Register ()=0
virtual bool Validate (SpellInfo const *)
virtual bool Load ()
virtual void Unload ()
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
HookList< AuraDispelHandlerOnDispel
HookList< AuraDispelHandlerAfterDispel
HookList< EffectApplyHandlerOnEffectApply
HookList< EffectApplyHandlerAfterEffectApply
HookList< EffectApplyHandlerOnEffectRemove
HookList< EffectApplyHandlerAfterEffectRemove
HookList< EffectPeriodicHandlerOnEffectPeriodic
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
HookList< EffectAbsorbHandlerOnEffectAbsorb
HookList< EffectAbsorbHandlerAfterEffectAbsorb
HookList< EffectManaShieldHandlerOnEffectManaShield
HookList< EffectManaShieldHandlerAfterEffectManaShield
HookList< EffectSplitHandlerOnEffectSplit
HookList< CheckProcHandlerDoCheckProc
HookList< AfterCheckProcHandlerDoAfterCheckProc
HookList< AuraProcHandlerDoPrepareProc
HookList< AuraProcHandlerOnProc
HookList< AuraProcHandlerAfterProc
HookList< EffectProcHandlerOnEffectProc
HookList< EffectProcHandlerAfterEffectProc
virtual bool _Validate (SpellInfo const *entry)
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Member Function Documentation

◆ OnApply()

void spell_gen_animal_blood::OnApply ( AuraEffect const *  ,
2023 {
2024 // Remove all auras with spell id 46221, except the one currently being applied
2025 while (Aura* aur = GetUnitOwner()->GetOwnedAura(SPELL_ANIMAL_BLOOD, ObjectGuid::Empty, ObjectGuid::Empty, 0, GetAura()))
2027 }
Definition: spell_generic.cpp:2007
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4641
Definition: SpellAuras.h:87
Aura * GetAura() const
Definition: SpellScript.cpp:1045
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030

References ObjectGuid::Empty, AuraScript::GetAura(), AuraScript::GetUnitOwner(), Unit::RemoveOwnedAura(), and SPELL_ANIMAL_BLOOD.

Referenced by Register().

◆ OnRemove()

void spell_gen_animal_blood::OnRemove ( AuraEffect const *  ,
2030 {
2031 if (Unit* owner = GetUnitOwner())
2032 {
2033 owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
2034 }
2035 }
Definition: spell_generic.cpp:2008
Definition: Unit.h:1302

References AuraScript::GetUnitOwner(), and SPELL_SPAWN_BLOOD_POOL.

Referenced by Register().

◆ PrepareAuraScript()

spell_gen_animal_blood::PrepareAuraScript ( spell_gen_animal_blood  )

◆ Register()

void spell_gen_animal_blood::Register ( )

Implements _SpellScript.

2038 {
2041 }
Definition: SpellAuraDefines.h:86
Definition: SpellAuraDefines.h:42
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
Definition: SharedDefines.h:30
HookList< EffectApplyHandler > AfterEffectRemove
Definition: SpellScript.h:753
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:742
void OnRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:2029
void OnApply(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:2022

References AuraScript::AfterEffectApply, AuraScript::AfterEffectRemove, AURA_EFFECT_HANDLE_REAL, AuraEffectApplyFn, AuraEffectRemoveFn, EFFECT_0, OnApply(), OnRemove(), and SPELL_AURA_PERIODIC_TRIGGER_SPELL.

◆ Validate()

bool spell_gen_animal_blood::Validate ( SpellInfo const *  )

Reimplemented from _SpellScript.

2018 {
2020 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_SPAWN_BLOOD_POOL, and _SpellScript::ValidateSpellInfo().