AzerothCore 3.3.5a
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npc_dragonmaw_peon::npc_dragonmaw_peonAI Struct Reference
Inheritance diagram for npc_dragonmaw_peon::npc_dragonmaw_peonAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_dragonmaw_peonAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MovementInform (uint32, uint32 id) override
 
void CreditPlayer ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
ObjectGuid PlayerGUID
 
bool Tapped
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Private Attributes

float x
 
float y
 
float z
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_dragonmaw_peonAI()

npc_dragonmaw_peon::npc_dragonmaw_peonAI::npc_dragonmaw_peonAI ( Creature creature)
inline
590: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ CreditPlayer()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer ( )
inline
637 {
638 if (PlayerGUID)
639 {
643 }
644 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ DRAGONMAW_PEON_KILL_CREDIT
Definition: zone_shadowmoon_valley.cpp:575
@ QUEST_A_SLOW_DEATH
Definition: zone_shadowmoon_valley.cpp:574
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
Creature * me
Definition: ScriptedCreature.h:282
Definition: Player.h:1056
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1913
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1416
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:593

References DRAGONMAW_PEON_KILL_CREDIT, ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Player::KilledMonsterCredit(), ScriptedAI::me, PlayerGUID, QUEST_A_SLOW_DEATH, and QUEST_STATUS_INCOMPLETE.

Referenced by UpdateAI().

◆ JustEngagedWith()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

604 {
605 events.ScheduleEvent(EVENT_KICK, urand(5000, 10000));
606 events.ScheduleEvent(EVENT_SUNDER, urand(5000, 10000));
607 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
events
Definition: boss_sartura.cpp:43
@ EVENT_SUNDER
Definition: zone_shadowmoon_valley.cpp:567
@ EVENT_KICK
Definition: zone_shadowmoon_valley.cpp:566

References EVENT_KICK, EVENT_SUNDER, and urand().

◆ MovementInform()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform ( uint32  ,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

626 {
627 if (id == 1)
628 {
630 me->SetFacingToObject(food);
632 events.ScheduleEvent(EVENT_POISONED, 5000);
633 }
634 }
@ DELICIOUS_MUTTON
Definition: zone_shadowmoon_valley.cpp:573
@ EVENT_POISONED
Definition: zone_shadowmoon_valley.cpp:570
@ EMOTE_ONESHOT_EAT
Definition: SharedDefines.h:1901
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2443
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980

References DELICIOUS_MUTTON, EMOTE_ONESHOT_EAT, EVENT_POISONED, WorldObject::FindNearestGameObject(), Unit::HandleEmoteCommand(), ScriptedAI::me, and Unit::SetFacingToObject().

◆ Reset()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

597 {
598 events.Reset();
600 Tapped = false;
601 }
void Clear()
Definition: ObjectGuid.h:140
bool Tapped
Definition: zone_shadowmoon_valley.cpp:594

References ObjectGuid::Clear(), PlayerGUID, and Tapped.

◆ SpellHit()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

610 {
611 if (!caster)
612 return;
613
614 PlayerGUID = caster->GetGUID();
615
616 if (caster->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_POISON && !Tapped)
617 {
618 Tapped = true;
619 caster->GetClosePoint(x, y, z, me->GetObjectSize());
620 Talk(SAY_1);
621 events.ScheduleEvent(EVENT_WALK_TO_MUTTON, 0);
622 }
623 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ SAY_1
Definition: zone_shadowmoon_valley.cpp:558
@ SPELL_POISON
Definition: zone_shadowmoon_valley.cpp:561
@ EVENT_WALK_TO_MUTTON
Definition: zone_shadowmoon_valley.cpp:569
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition: Object.cpp:2687
float GetObjectSize() const
Definition: Object.cpp:2759
float z
Definition: zone_shadowmoon_valley.cpp:692
float x
Definition: zone_shadowmoon_valley.cpp:692
float y
Definition: zone_shadowmoon_valley.cpp:692

References EVENT_WALK_TO_MUTTON, WorldObject::GetClosePoint(), Object::GetGUID(), WorldObject::GetObjectSize(), Object::GetTypeId(), SpellInfo::Id, ScriptedAI::me, PlayerGUID, SAY_1, SPELL_POISON, Tapped, TYPEID_PLAYER, x, y, and z.

◆ UpdateAI()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

647 {
648 events.Update(diff);
649
650 if (!UpdateVictim())
651 {
652 switch (events.ExecuteEvent())
653 {
655 me->SetWalk(true);
656 me->GetMotionMaster()->MovePoint(1, x, y, z, true);
659 break;
660 case EVENT_POISONED:
662 food->RemoveFromWorld();
663 if (roll_chance_i(20))
665 CreditPlayer();
667 events.ScheduleEvent(EVENT_KILL, 5000);
668 break;
669 case EVENT_KILL:
671 break;
672 }
673 return;
674 }
675
676 switch (events.ExecuteEvent())
677 {
678 case EVENT_KICK:
681 events.RepeatEvent(urand(5000, 10000));
682 break;
683 case EVENT_SUNDER:
685 events.RepeatEvent(urand(5000, 10000));
686 break;
687 }
688
690 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ DIRECT_DAMAGE
Definition: Unit.h:435
@ SPELL_STATE_CASTING
Definition: Spell.h:225
@ SAY_POISONED_1
Definition: zone_shadowmoon_valley.cpp:559
@ SPELL_KICK
Definition: zone_shadowmoon_valley.cpp:562
@ EVENT_KILL
Definition: zone_shadowmoon_valley.cpp:571
@ SPELL_VOMIT
Definition: zone_shadowmoon_valley.cpp:564
@ SPELL_SUNDER
Definition: zone_shadowmoon_valley.cpp:563
@ EMOTE_ONESHOT_CHEER
Definition: SharedDefines.h:1898
@ EMOTE_STATE_NONE
Definition: SharedDefines.h:1922
@ SPELL_SCHOOL_MASK_NORMAL
Definition: SharedDefines.h:297
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition: Unit.cpp:815
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void CreditPlayer()
Definition: zone_shadowmoon_valley.cpp:636

References Unit::CastSpell(), CreditPlayer(), Unit::DealDamage(), DELICIOUS_MUTTON, DIRECT_DAMAGE, UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_CHEER, EMOTE_STATE_NONE, EVENT_KICK, EVENT_KILL, EVENT_POISONED, EVENT_SUNDER, EVENT_WALK_TO_MUTTON, WorldObject::FindNearestGameObject(), Unit::GetHealth(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MovePoint(), roll_chance_i(), SAY_POISONED_1, Object::SetUInt32Value(), Creature::SetWalk(), SPELL_KICK, SPELL_SCHOOL_MASK_NORMAL, SPELL_STATE_CASTING, SPELL_SUNDER, SPELL_VOMIT, UNIT_NPC_EMOTESTATE, CreatureAI::UpdateVictim(), urand(), x, y, and z.

Member Data Documentation

◆ events

EventMap npc_dragonmaw_peon::npc_dragonmaw_peonAI::events

◆ PlayerGUID

ObjectGuid npc_dragonmaw_peon::npc_dragonmaw_peonAI::PlayerGUID

Referenced by CreditPlayer(), Reset(), and SpellHit().

◆ Tapped

bool npc_dragonmaw_peon::npc_dragonmaw_peonAI::Tapped

Referenced by Reset(), and SpellHit().

◆ x

float npc_dragonmaw_peon::npc_dragonmaw_peonAI::x
private

Referenced by SpellHit(), and UpdateAI().

◆ y

float npc_dragonmaw_peon::npc_dragonmaw_peonAI::y
private

Referenced by SpellHit(), and UpdateAI().

◆ z

float npc_dragonmaw_peon::npc_dragonmaw_peonAI::z
private

Referenced by SpellHit(), and UpdateAI().