2838 {
2840 {
2841 if (target->isDead() && !target->IsPet())
2842 {
2845 }
2846 }
2847 }
std::uint32_t uint32
Definition: Define.h:108
@ OBJECT_IMPRISONED_DOOMGUARD
Definition: spell_item.cpp:2823
Seconds GetGameTime()
Definition: GameTime.cpp:38
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition: GameObject.cpp:930
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
Creature * GetHitCreature()
Definition: SpellScript.cpp:458
Unit * GetCaster()
Definition: SpellScript.cpp:401