231 {
233 {
237 break;
241 return;
250 return;
253 {
255 return;
256 }
257 break;
258 default:
259 return;
260 }
261
266
268 creature->
SetPosition(data->posX, data->posY, data->posZ, data->orientation);
270 {
273 }
274 else
276
279 }
std::uint32_t uint32
Definition: Define.h:108
@ ENCOUNTER_FRAME_DISENGAGE
Definition: InstanceScript.h:45
@ NPC_THE_LICH_KING_VALITHRIA
Definition: icecrown_citadel.h:323
@ NPC_MANA_VOID
Definition: icecrown_citadel.h:320
@ NPC_RISEN_ARCHMAGE
Definition: icecrown_citadel.h:315
@ NPC_VALITHRIA_DREAMWALKER
Definition: icecrown_citadel.h:313
@ NPC_SUPPRESSER
Definition: icecrown_citadel.h:317
@ NPC_BLAZING_SKELETON
Definition: icecrown_citadel.h:316
@ NPC_ROT_WORM
Definition: icecrown_citadel.h:322
@ NPC_GLUTTONOUS_ABOMINATION
Definition: icecrown_citadel.h:319
@ NPC_COLUMN_OF_FROST
Definition: icecrown_citadel.h:321
@ NPC_BLISTERING_ZOMBIE
Definition: icecrown_citadel.h:318
void SetRespawnTime(uint32 respawn)
Definition: Creature.cpp:3658
void SetRespawnDelay(uint32 delay)
Definition: Creature.h:284
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:347
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3055
CreatureData const * GetCreatureData() const
Definition: Creature.h:198
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:67
uint32 GetRespawnDelay() const
Definition: Creature.h:283
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:72
uint32 GetCorpseDelay() const
Definition: Creature.h:74
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: CreatureData.h:359
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAlive() const
Definition: Unit.h:1820
Definition: InstanceScript.h:140