AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_sindragosa_trash::npc_sindragosa_trashAI Struct Reference
Inheritance diagram for npc_sindragosa_trash::npc_sindragosa_trashAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_sindragosa_trashAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustRespawned () override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
uint32 _frostwyrmId
 
bool _isTaunted
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_sindragosa_trashAI()

npc_sindragosa_trash::npc_sindragosa_trashAI::npc_sindragosa_trashAI ( Creature creature)
inline
1728 : ScriptedAI(creature)
1729 {
1730 _instance = creature->GetInstanceScript();
1731 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_sindragosa.cpp:1832

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ GetData()

uint32 npc_sindragosa_trash::npc_sindragosa_trashAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

1792 {
1793 if (type == DATA_FROSTWYRM_OWNER)
1794 return _frostwyrmId;
1795 else if (type == DATA_WHELP_MARKER)
1796 return uint32(_isTaunted);
1797 return 0;
1798 }
std::uint32_t uint32
Definition: Define.h:108
@ DATA_WHELP_MARKER
Definition: boss_sindragosa.cpp:148
@ DATA_FROSTWYRM_OWNER
Definition: boss_sindragosa.cpp:147
bool _isTaunted
Definition: boss_sindragosa.cpp:1834
uint32 _frostwyrmId
Definition: boss_sindragosa.cpp:1833

References _frostwyrmId, _isTaunted, DATA_FROSTWYRM_OWNER, and DATA_WHELP_MARKER.

◆ InitializeAI()

void npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1734 {
1735 _frostwyrmId = (me->GetHomePosition().GetPositionY() < 2484.35f) ? DATA_RIMEFANG : DATA_SPINESTALKER;
1736 if (!me->isDead())
1737 {
1739 _instance->SetData(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1740 Reset();
1741 }
1742 }
@ NPC_FROSTWING_WHELP
Definition: icecrown_citadel.h:335
@ DATA_RIMEFANG
Definition: icecrown_citadel.h:124
@ DATA_SPINESTALKER
Definition: icecrown_citadel.h:123
Creature * me
Definition: ScriptedCreature.h:282
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:67
uint32 GetEntry() const
Definition: Object.h:109
bool isDead() const
Definition: Unit.h:1824
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void Reset() override
Definition: boss_sindragosa.cpp:1744

References _frostwyrmId, _instance, DATA_RIMEFANG, DATA_SPINESTALKER, Object::GetEntry(), Creature::GetHomePosition(), Creature::GetSpawnId(), Unit::isDead(), ScriptedAI::me, NPC_FROSTWING_WHELP, Reset(), and ZoneScript::SetData().

◆ JustEngagedWith()

void npc_sindragosa_trash::npc_sindragosa_trashAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1758 {
1760 {
1761 std::list<Creature*> unitList;
1763 for (std::list<Creature*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
1764 if (!(*itr)->IsInCombat())
1765 (*itr)->AI()->AttackStart(who);
1766 }
1767 else
1768 {
1770 if (!c->IsInCombat())
1771 c->AI()->AttackStart(who);
1772 me->CallForHelp(15.0f);
1773 }
1774 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:818
@ NPC_FROSTWARDEN_HANDLER
Definition: icecrown_citadel.h:334
Definition: Creature.h:46
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2402
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434

References Creature::CallForHelp(), WorldObject::FindNearestCreature(), GetCreatureListWithEntryInGrid(), Object::GetEntry(), ScriptedAI::me, NPC_FROSTWARDEN_HANDLER, and NPC_FROSTWING_WHELP.

◆ JustRespawned()

void npc_sindragosa_trash::npc_sindragosa_trashAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1777 {
1779
1780 // Increase add count
1782 _instance->SetData(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1783 }
virtual void JustRespawned()
Definition: CreatureAI.h:151

References _frostwyrmId, _instance, Object::GetEntry(), Creature::GetSpawnId(), CreatureAI::JustRespawned(), ScriptedAI::me, NPC_FROSTWING_WHELP, and ZoneScript::SetData().

◆ Reset()

void npc_sindragosa_trash::npc_sindragosa_trashAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1745 {
1746 _isTaunted = false;
1747 _events.Reset();
1749 {
1752 }
1753 else
1755 }
@ EVENT_WHELP_FROST_BLAST
Definition: boss_sindragosa.cpp:138
@ EVENT_CONCUSSIVE_SHOCK
Definition: boss_sindragosa.cpp:137
@ EVENT_FROSTWARDEN_ORDER_WHELP
Definition: boss_sindragosa.cpp:136
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
EventMap _events
Definition: boss_sindragosa.cpp:1831

References _events, _isTaunted, EVENT_CONCUSSIVE_SHOCK, EVENT_FROSTWARDEN_ORDER_WHELP, EVENT_WHELP_FROST_BLAST, Object::GetEntry(), ScriptedAI::me, NPC_FROSTWARDEN_HANDLER, EventMap::Reset(), and EventMap::ScheduleEvent().

Referenced by InitializeAI().

◆ SetData()

void npc_sindragosa_trash::npc_sindragosa_trashAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1786 {
1787 if (type == DATA_WHELP_MARKER)
1788 _isTaunted = data != 0;
1789 }

References _isTaunted, and DATA_WHELP_MARKER.

◆ UpdateAI()

void npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1801 {
1802 if (!UpdateVictim())
1803 return;
1804
1805 _events.Update(diff);
1806
1808 return;
1809
1810 switch (_events.ExecuteEvent())
1811 {
1813 me->CastSpell(me, SPELL_ORDER_WHELP, false);
1815 break;
1819 break;
1821 me->CastSpell(me->GetVictim(), 71361, false);
1823 default:
1824 break;
1825 }
1826
1828 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_ORDER_WHELP
Definition: boss_sindragosa.cpp:90
@ SPELL_CONCUSSIVE_SHOCK
Definition: boss_sindragosa.cpp:91
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References _events, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_CONCUSSIVE_SHOCK, EVENT_FROSTWARDEN_ORDER_WHELP, EVENT_WHELP_FROST_BLAST, EventMap::ExecuteEvent(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, EventMap::ScheduleEvent(), SPELL_CONCUSSIVE_SHOCK, SPELL_ORDER_WHELP, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_sindragosa_trash::npc_sindragosa_trashAI::_events
private

Referenced by Reset(), and UpdateAI().

◆ _frostwyrmId

uint32 npc_sindragosa_trash::npc_sindragosa_trashAI::_frostwyrmId
private

◆ _instance

InstanceScript* npc_sindragosa_trash::npc_sindragosa_trashAI::_instance
private

◆ _isTaunted

bool npc_sindragosa_trash::npc_sindragosa_trashAI::_isTaunted
private

Referenced by GetData(), Reset(), and SetData().