AzerothCore 3.3.5a
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boss_palehoof::boss_palehoofAI Struct Reference
Inheritance diagram for boss_palehoof::boss_palehoofAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_palehoofAI (Creature *pCreature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void JustReachedHome () override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
ObjectGuid OrbGUID
 
uint8 Counter
 
uint8 RandomUnfreeze [4]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_palehoofAI()

boss_palehoof::boss_palehoofAI::boss_palehoofAI ( Creature pCreature)
inline
122 : ScriptedAI(pCreature), summons(me)
123 {
124 m_pInstance = pCreature->GetInstanceScript();
125 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_palehoof.cpp:129
InstanceScript * m_pInstance
Definition: boss_palehoof.cpp:127

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ DoAction()

void boss_palehoof::boss_palehoofAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

190 {
191 if (param == ACTION_START_EVENT)
192 {
193 if (Creature* cr = me->SummonCreature(NPC_ORB_TRIGGER, 238.608f, -460.71f, 109.567f))
194 {
195 OrbGUID = cr->GetGUID();
196 cr->AddAura(SPELL_ORB_VISUAL, cr);
197 summons.Summon(cr);
198 cr->SetDisableGravity(true);
199 cr->GetMotionMaster()->MovePoint(0, 275.4f, -453, 110); // ROOM CENTER
200 events.RescheduleEvent(EVENT_UNFREEZE_MONSTER, 10s);
203 }
204 }
205 else if (param == ACTION_MINIBOSS_DIED)
206 {
207 if (Counter > (IsHeroic() ? 3 : 1))
208 events.RescheduleEvent(EVENT_PALEHOOF_START, 3s);
209 else
210 events.RescheduleEvent(EVENT_UNFREEZE_MONSTER, 3s);
211 }
212 }
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
events
Definition: boss_sartura.cpp:43
@ SPELL_ORB_VISUAL
Definition: boss_palehoof.cpp:29
@ NPC_ORB_TRIGGER
Definition: boss_palehoof.cpp:31
@ ACTION_START_EVENT
Definition: boss_palehoof.cpp:70
@ ACTION_MINIBOSS_DIED
Definition: boss_palehoof.cpp:73
@ EVENT_UNFREEZE_MONSTER
Definition: boss_palehoof.cpp:79
@ EVENT_PALEHOOF_START
Definition: boss_palehoof.cpp:83
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
bool IsHeroic() const
Definition: ScriptedCreature.h:379
Definition: Creature.h:46
void SetInCombatWithZone()
Definition: Creature.cpp:2723
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
uint8 Counter
Definition: boss_palehoof.cpp:131
ObjectGuid OrbGUID
Definition: boss_palehoof.cpp:130

References ACTION_MINIBOSS_DIED, ACTION_START_EVENT, Counter, EVENT_PALEHOOF_START, EVENT_UNFREEZE_MONSTER, ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_ORB_TRIGGER, OrbGUID, Unit::SetControlled(), Creature::SetInCombatWithZone(), SPELL_ORB_VISUAL, SummonList::Summon(), WorldObject::SummonCreature(), summons, and UNIT_STATE_STUNNED.

◆ JustDied()

void boss_palehoof::boss_palehoofAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

322 {
324 if(m_pInstance)
326 }
@ DONE
Definition: InstanceScript.h:59
@ SOUND_DEATH
Definition: boss_palehoof.cpp:26
@ DATA_GORTOK_PALEHOOF
Definition: utgarde_pinnacle.h:31
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2853
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_GORTOK_PALEHOOF, DONE, m_pInstance, ScriptedAI::me, WorldObject::PlayDirectSound(), ZoneScript::SetData(), and SOUND_DEATH.

◆ JustEngagedWith()

void boss_palehoof::boss_palehoofAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

214 {
215 if (m_pInstance)
217 }
@ IN_PROGRESS
Definition: InstanceScript.h:57

References DATA_GORTOK_PALEHOOF, IN_PROGRESS, m_pInstance, and ZoneScript::SetData().

◆ JustReachedHome()

void boss_palehoof::boss_palehoofAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

228 {
230 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
void SetStandState(uint8 state)
Definition: Unit.cpp:16900

References ScriptedAI::me, Unit::SetStandState(), and UNIT_STAND_STATE_STAND.

◆ KilledUnit()

void boss_palehoof::boss_palehoofAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

329 {
330 if (victim->GetTypeId() != TYPEID_PLAYER)
331 return;
332
333 Talk(SAY_SLAY);
334 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_palehoof.cpp:25
Talk
Definition: boss_fathomlord_karathress.cpp:23
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_palehoof::boss_palehoofAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

220 {
222 return;
223
225 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480

References Unit::HasUnitFlag(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and UNIT_FLAG_NON_ATTACKABLE.

◆ Reset()

void boss_palehoof::boss_palehoofAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

135 {
136 for (uint8 i = 0; i < 4; ++i)
137 {
138 bool good;
139 do
140 {
141 good = true;
142 RandomUnfreeze[i] = urand(0, 3);
143
144 for (uint8 j = 0; j < i; ++j)
145 if (RandomUnfreeze[i] == RandomUnfreeze[j])
146 {
147 good = false;
148 break;
149 }
150 } while (!good);
151 }
152
153 events.Reset();
156 OrbGUID.Clear();
157 Counter = 0;
158 me->CastSpell(me, SPELL_FREEZE, true);
161
162 if (m_pInstance)
163 {
165
166 // Reset statue
168 {
169 statisGenerator->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
170 statisGenerator->SetGoState(GO_STATE_READY);
171 }
172
173 // Reset mini bosses
174 for(uint8 i = 0; i < 4; ++i)
175 {
177 {
178 Animal->SetPosition(Animal->GetHomePosition());
179 Animal->StopMovingOnCurrentPos();
180 if(Animal->isDead())
181 Animal->Respawn(true);
182
183 Animal->CastSpell(Animal, SPELL_FREEZE, true);
184 }
185 }
186 }
187 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NOT_STARTED
Definition: InstanceScript.h:56
@ SPELL_FREEZE
Definition: boss_palehoof.cpp:40
@ ACTION_DESPAWN_ADDS
Definition: boss_palehoof.cpp:72
@ DATA_NPC_FRENZIED_WORGEN
Definition: utgarde_pinnacle.h:36
@ STATIS_GENERATOR
Definition: utgarde_pinnacle.h:42
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1579
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: GameObject.h:122
void Clear()
Definition: ObjectGuid.h:140
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:146
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298
uint8 RandomUnfreeze[4]
Definition: boss_palehoof.cpp:132

References ACTION_DESPAWN_ADDS, Unit::CastSpell(), ObjectGuid::Clear(), Counter, DATA_GORTOK_PALEHOOF, DATA_NPC_FRENZIED_WORGEN, SummonList::DespawnAll(), SummonList::DoAction(), ObjectAccessor::GetCreature(), Map::GetGameObject(), InstanceScript::GetGuidData(), GO_FLAG_NOT_SELECTABLE, GO_STATE_READY, InstanceScript::instance, m_pInstance, ScriptedAI::me, NOT_STARTED, OrbGUID, RandomUnfreeze, Unit::SetControlled(), ZoneScript::SetData(), Unit::SetUnitFlag(), SPELL_FREEZE, STATIS_GENERATOR, summons, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_STUNNED, and urand().

◆ UpdateAI()

void boss_palehoof::boss_palehoofAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

233 {
234 if (!UpdateVictim())
235 return;
236
237 events.Update(diff);
238 switch (events.ExecuteEvent())
239 {
241 {
243 {
245 {
246 Counter++;
247 miniBoss->AI()->DoAction(ACTION_UNFREEZE);
248 orb->CastSpell(miniBoss, SPELL_AWAKEN_SUBBOSS, true);
249 events.ScheduleEvent(EVENT_UNFREEZE_MONSTER2, 6s);
250 }
251 else
253 }
254 break;
255 }
257 {
259 {
261 {
262 miniBoss->AI()->DoAction(ACTION_UNFREEZE2);
263 orb->RemoveAurasDueToSpell(SPELL_AWAKEN_SUBBOSS);
264 }
265 else
267 }
268 break;
269 }
271 {
273 {
274 orb->CastSpell(me, SPELL_AWAKEN_SUBBOSS, true);
275 events.ScheduleEvent(EVENT_PALEHOOF_START2, 6s);
276 }
277 break;
278 }
280 {
283 orb->RemoveAurasDueToSpell(SPELL_AWAKEN_SUBBOSS);
284
288 // SETINCOMBATWITHZONE
289
290 // schedule combat events
291 events.ScheduleEvent(EVENT_PALEHOOF_WITHERING_ROAR, 10s);
292 events.ScheduleEvent(EVENT_PALEHOOF_IMPALE, 12s);
293 events.ScheduleEvent(EVENT_PALEHOOF_ARCING_SMASH, 15s);
294 break;
295 }
297 {
299 events.Repeat(8s, 12s);
300 break;
301 }
303 {
304 if (Unit* tgt = SelectTarget(SelectTargetMethod::Random, 0))
306
307 events.Repeat(8s, 12s);
308 break;
309 }
311 {
313 events.Repeat(13s, 17s);
314 break;
315 }
316 }
317
319 }
@ SPELL_WITHERING_ROAR_H
Definition: boss_palehoof.cpp:39
@ SAY_AGGRO
Definition: boss_palehoof.cpp:24
@ SPELL_WITHERING_ROAR_N
Definition: boss_palehoof.cpp:38
@ ACTION_UNFREEZE2
Definition: boss_palehoof.cpp:74
@ ACTION_UNFREEZE
Definition: boss_palehoof.cpp:71
@ SPELL_IMPALE_H
Definition: boss_palehoof.cpp:37
@ SPELL_ARCING_SMASH
Definition: boss_palehoof.cpp:35
@ SPELL_IMPALE_N
Definition: boss_palehoof.cpp:36
@ SPELL_AWAKEN_SUBBOSS
Definition: boss_palehoof.cpp:32
@ EVENT_PALEHOOF_ARCING_SMASH
Definition: boss_palehoof.cpp:87
@ EVENT_PALEHOOF_IMPALE
Definition: boss_palehoof.cpp:86
@ EVENT_PALEHOOF_START2
Definition: boss_palehoof.cpp:84
@ EVENT_UNFREEZE_MONSTER2
Definition: boss_palehoof.cpp:81
@ EVENT_PALEHOOF_WITHERING_ROAR
Definition: boss_palehoof.cpp:85
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Unit.h:1290
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
Unit * GetVictim() const
Definition: Unit.h:1386
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References ACTION_UNFREEZE, ACTION_UNFREEZE2, Unit::CastSpell(), Counter, DATA_NPC_FRENZIED_WORGEN, UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), EVENT_PALEHOOF_ARCING_SMASH, EVENT_PALEHOOF_IMPALE, EVENT_PALEHOOF_START, EVENT_PALEHOOF_START2, EVENT_PALEHOOF_WITHERING_ROAR, EVENT_UNFREEZE_MONSTER, EVENT_UNFREEZE_MONSTER2, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetVictim(), ScriptedAI::IsHeroic(), m_pInstance, ScriptedAI::me, OrbGUID, RandomUnfreeze, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_AGGRO, UnitAI::SelectTarget(), Unit::SetControlled(), SPELL_ARCING_SMASH, SPELL_AWAKEN_SUBBOSS, SPELL_FREEZE, SPELL_IMPALE_H, SPELL_IMPALE_N, SPELL_WITHERING_ROAR_H, SPELL_WITHERING_ROAR_N, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ Counter

uint8 boss_palehoof::boss_palehoofAI::Counter

Referenced by DoAction(), Reset(), and UpdateAI().

◆ events

EventMap boss_palehoof::boss_palehoofAI::events

◆ m_pInstance

InstanceScript* boss_palehoof::boss_palehoofAI::m_pInstance

◆ OrbGUID

ObjectGuid boss_palehoof::boss_palehoofAI::OrbGUID

Referenced by DoAction(), Reset(), and UpdateAI().

◆ RandomUnfreeze

uint8 boss_palehoof::boss_palehoofAI::RandomUnfreeze[4]

Referenced by Reset(), and UpdateAI().

◆ summons

SummonList boss_palehoof::boss_palehoofAI::summons

Referenced by DoAction(), and Reset().