AzerothCore 3.3.5a
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npc_jungle_punch_target::npc_jungle_punch_targetAI Struct Reference
Inheritance diagram for npc_jungle_punch_target::npc_jungle_punch_targetAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_jungle_punch_targetAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void proceedCwEvent (const uint32 diff)
 
void UpdateAI (uint32 diff) override
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint16 sayTimer
 
uint8 sayStep
 
uint32 timer
 
int8 phase
 
ObjectGuid playerGUID
 
ObjectGuid orphanGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_jungle_punch_targetAI()

npc_jungle_punch_target::npc_jungle_punch_targetAI::npc_jungle_punch_targetAI ( Creature creature)
inline
873: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ MoveInLineOfSight()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

886 {
887 if (!phase && who && who->GetDistance2d(me) < 10.0f)
888 if (Player* player = who->ToPlayer())
889 if (player->GetQuestStatus(QUEST_THE_MIGHTY_HEMET_NESINGWARY) == QUEST_STATUS_INCOMPLETE)
890 {
891 playerGUID = player->GetGUID();
892 if (Aura* orphanOut = player->GetAura(SPELL_ORPHAN_OUT))
893 if (orphanOut->GetCaster() && orphanOut->GetCaster()->GetEntry() == ORPHAN_WOLVAR)
894 {
895 orphanGUID = orphanOut->GetCaster()->GetGUID();
896 phase = 1;
897 }
898 }
899 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
phase
Definition: boss_skadi.cpp:103
@ QUEST_THE_MIGHTY_HEMET_NESINGWARY
Definition: zone_sholazar_basin.cpp:854
@ ORPHAN_WOLVAR
Definition: zone_sholazar_basin.cpp:856
@ SPELL_ORPHAN_OUT
Definition: zone_sholazar_basin.cpp:852
Creature * me
Definition: ScriptedCreature.h:282
Player * ToPlayer()
Definition: Object.h:195
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Definition: Player.h:1056
Definition: SpellAuras.h:87
ObjectGuid orphanGUID
Definition: zone_sholazar_basin.cpp:1026
ObjectGuid playerGUID
Definition: zone_sholazar_basin.cpp:1025

References WorldObject::GetDistance2d(), ScriptedAI::me, ORPHAN_WOLVAR, orphanGUID, playerGUID, QUEST_STATUS_INCOMPLETE, QUEST_THE_MIGHTY_HEMET_NESINGWARY, SPELL_ORPHAN_OUT, and Object::ToPlayer().

◆ proceedCwEvent()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent ( const uint32  diff)
inline
902 {
903 if (timer <= diff)
904 {
907
908 if (!orphan || !player)
909 {
910 Reset();
911 return;
912 }
913
914 switch (phase)
915 {
916 case 1:
917 orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5, me->GetPositionY() + std::sin(me->GetOrientation()) * 5, me->GetPositionZ());
918 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_6);
919 timer = 5000;
920 break;
921 case 2:
922 orphan->SetFacingToObject(me);
923 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_7);
924 timer = 5000;
925 break;
926 case 3:
928 timer = 5000;
929 break;
930 case 4:
931 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_8);
932 timer = 5000;
933 break;
934 case 5:
935 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_9);
936 timer = 5000;
937 break;
938 case 6:
941 Reset();
942 return;
943 }
944 ++phase;
945 }
946 else
947 timer -= diff;
948 }
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:199
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
@ TEXT_WOLVAR_ORPHAN_6
Definition: zone_sholazar_basin.cpp:860
@ TEXT_WOLVAR_ORPHAN_7
Definition: zone_sholazar_basin.cpp:861
@ TEXT_NESINGWARY_1
Definition: zone_sholazar_basin.cpp:858
@ TEXT_WOLVAR_ORPHAN_8
Definition: zone_sholazar_basin.cpp:862
@ TEXT_WOLVAR_ORPHAN_9
Definition: zone_sholazar_basin.cpp:863
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:136
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1804
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:394
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
uint32 timer
Definition: zone_sholazar_basin.cpp:1023
void Reset() override
Definition: zone_sholazar_basin.cpp:875
int8 phase
Definition: zone_sholazar_basin.cpp:1024

References Creature::AI(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GroupEventHappens(), ScriptedAI::me, MotionMaster::MoveFollow(), MotionMaster::MovePoint(), orphanGUID, PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, phase, playerGUID, QUEST_THE_MIGHTY_HEMET_NESINGWARY, Reset(), Unit::SetFacingToObject(), CreatureAI::Talk(), TEXT_NESINGWARY_1, TEXT_WOLVAR_ORPHAN_6, TEXT_WOLVAR_ORPHAN_7, TEXT_WOLVAR_ORPHAN_8, TEXT_WOLVAR_ORPHAN_9, and timer.

Referenced by UpdateAI().

◆ Reset()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

876 {
877 sayTimer = 3500;
878 sayStep = 0;
879 timer = 0;
880 phase = 0;
883 }
void Clear()
Definition: ObjectGuid.h:140
uint8 sayStep
Definition: zone_sholazar_basin.cpp:1022
uint16 sayTimer
Definition: zone_sholazar_basin.cpp:1021

References ObjectGuid::Clear(), orphanGUID, playerGUID, sayStep, sayTimer, and timer.

Referenced by proceedCwEvent().

◆ SpellHit()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

989 {
990 if (spellInfo->Id != SPELL_OFFER)
991 return;
992
993 Player* player = caster->ToPlayer();
994 if (!player)
995 return;
996
997 Quest const* quest = sObjectMgr->GetQuestTemplate(QUEST_TASTE_TEST);
998 if (!quest)
999 return;
1000
1001 QuestStatusMap::const_iterator itr = player->getQuestStatusMap().find(QUEST_TASTE_TEST);
1002 if (itr->second.Status != QUEST_STATUS_INCOMPLETE)
1003 return;
1004
1005 for (uint8 i = 0; i < 3; ++i)
1006 {
1007 if (uint32(quest->RequiredNpcOrGo[i]) != me->GetEntry())
1008 continue;
1009
1010 if (itr->second.CreatureOrGOCount[i] != 0)
1011 continue;
1012
1013 player->KilledMonsterCredit(me->GetEntry());
1014 player->Say(SAY_OFFER);
1015 sayStep = 1;
1016 break;
1017 }
1018 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
#define sObjectMgr
Definition: ObjectMgr.h:1640
@ SPELL_OFFER
Definition: zone_sholazar_basin.cpp:836
@ QUEST_TASTE_TEST
Definition: zone_sholazar_basin.cpp:837
@ SAY_OFFER
Definition: zone_sholazar_basin.cpp:847
uint32 GetEntry() const
Definition: Object.h:109
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1913
QuestStatusMap & getQuestStatusMap()
Definition: Player.h:1598
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition: Player.cpp:9251
Definition: QuestDef.h:207
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition: QuestDef.h:301

References Object::GetEntry(), Player::getQuestStatusMap(), SpellInfo::Id, Player::KilledMonsterCredit(), ScriptedAI::me, QUEST_STATUS_INCOMPLETE, QUEST_TASTE_TEST, Quest::RequiredNpcOrGo, Player::Say(), SAY_OFFER, sayStep, sObjectMgr, SPELL_OFFER, and Object::ToPlayer().

◆ UpdateAI()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

951 {
952 if (phase)
953 proceedCwEvent(diff);
954
955 if (!sayStep)
956 return;
957
958 if (sayTimer < diff)
959 {
960 if (sayStep == 2)
961 {
964 }
965 else if (sayStep == 3)
966 {
967 if (me->GetEntry() == NPC_HEMET)
969 else if (me->GetEntry() == NPC_HADRIUS)
970 {
972 me->CastSpell(me, SPELL_KNOCKDOWN, false);
973 }
974 SetEquipmentSlots(true);
975 }
976
978 sayTimer = 6000;
979 sayStep++;
980
981 if (sayStep > 3) // end
982 sayStep = 0;
983 }
984 else
985 sayTimer -= diff;
986 }
@ EQUIP_UNEQUIP
Definition: CreatureAI.h:67
@ SHEATH_STATE_UNARMED
Definition: Unit.h:126
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
@ SHEATH_STATE_RANGED
Definition: Unit.h:128
@ ITEM_TANKARD
Definition: zone_sholazar_basin.cpp:830
@ SAY_HEMET_HADRIUS_TAMARA_1
Definition: zone_sholazar_basin.cpp:839
@ SPELL_KNOCKDOWN
Definition: zone_sholazar_basin.cpp:835
@ NPC_HADRIUS
Definition: zone_sholazar_basin.cpp:833
@ NPC_HEMET
Definition: zone_sholazar_basin.cpp:832
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:522
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1506
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void proceedCwEvent(const uint32 diff)
Definition: zone_sholazar_basin.cpp:901

References Unit::CastSpell(), EQUIP_UNEQUIP, Object::GetEntry(), ITEM_TANKARD, ScriptedAI::me, NPC_HADRIUS, NPC_HEMET, proceedCwEvent(), SAY_HEMET_HADRIUS_TAMARA_1, sayStep, sayTimer, ScriptedAI::SetEquipmentSlots(), Unit::SetSheath(), SHEATH_STATE_MELEE, SHEATH_STATE_RANGED, SHEATH_STATE_UNARMED, and SPELL_KNOCKDOWN.

Member Data Documentation

◆ orphanGUID

ObjectGuid npc_jungle_punch_target::npc_jungle_punch_targetAI::orphanGUID
private

◆ phase

int8 npc_jungle_punch_target::npc_jungle_punch_targetAI::phase
private

Referenced by proceedCwEvent().

◆ playerGUID

ObjectGuid npc_jungle_punch_target::npc_jungle_punch_targetAI::playerGUID
private

◆ sayStep

uint8 npc_jungle_punch_target::npc_jungle_punch_targetAI::sayStep
private

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ sayTimer

uint16 npc_jungle_punch_target::npc_jungle_punch_targetAI::sayTimer
private

Referenced by Reset(), and UpdateAI().

◆ timer

uint32 npc_jungle_punch_target::npc_jungle_punch_targetAI::timer
private

Referenced by proceedCwEvent(), and Reset().