AzerothCore 3.3.5a
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boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI Struct Reference
Inheritance diagram for boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_blood_queen_lana_thelAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void GoToMinchar ()
 
void DoAction (int32 action) override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
void CleanAuras ()
 
bool WasVampire (ObjectGuid guid)
 
bool WasBloodbolted (ObjectGuid guid)
 
void SetGUID (ObjectGuid guid, int32 type=0) override
 
void EnterEvadeMode (EvadeReason why) override
 
bool CanAIAttack (Unit const *) const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _creditBloodQuickening
 
bool _killMinchar
 
ObjectGuid _tankGUID
 
ObjectGuid _offtankGUID
 
GuidSet _bloodboltedPlayers
 
GuidSet _vampires
 
bool bEnteredCombat
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_blood_queen_lana_thelAI()

boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::boss_blood_queen_lana_thelAI ( Creature creature)
inline
143 {
144 bEnteredCombat = false;
145 }
@ DATA_BLOOD_QUEEN_LANA_THEL
Definition: icecrown_citadel.h:101
Definition: ScriptedCreature.h:456
bool bEnteredCombat
Definition: boss_blood_queen_lana_thel.cpp:153

References bEnteredCombat.

Member Function Documentation

◆ CanAIAttack()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CanAIAttack ( Unit const *  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

577 {
578 return me->IsVisible();
579 }
Creature * me
Definition: ScriptedCreature.h:282
bool IsVisible() const
Definition: Unit.h:2127

References Unit::IsVisible(), and ScriptedAI::me.

◆ CleanAuras()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CleanAuras ( )
inline
516 {
528 }
#define ESSENCE_OF_BLOOD_QUEEN
Definition: boss_blood_queen_lana_thel.cpp:80
#define ESSENCE_OF_BLOOD_QUEEN_PLR
Definition: boss_blood_queen_lana_thel.cpp:81
@ SPELL_FRENZIED_BLOODTHIRST_VISUAL
Definition: boss_blood_queen_lana_thel.cpp:46
@ SPELL_UNCONTROLLABLE_FRENZY
Definition: boss_blood_queen_lana_thel.cpp:52
@ SPELL_BLOOD_MIRROR_VISUAL
Definition: boss_blood_queen_lana_thel.cpp:57
@ SPELL_BLOOD_MIRROR_DAMAGE
Definition: boss_blood_queen_lana_thel.cpp:56
@ SPELL_PACT_OF_THE_DARKFALLEN
Definition: boss_blood_queen_lana_thel.cpp:61
@ SPELL_BLOOD_MIRROR_DUMMY
Definition: boss_blood_queen_lana_thel.cpp:58
#define PRESENCE_OF_THE_DARKFALLEN
Definition: boss_blood_queen_lana_thel.cpp:84
#define FRENZIED_BLOODTHIRST
Definition: boss_blood_queen_lana_thel.cpp:82
#define DELIRIOUS_SLASH
Definition: boss_blood_queen_lana_thel.cpp:83
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:587

References DELIRIOUS_SLASH, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), ESSENCE_OF_BLOOD_QUEEN, ESSENCE_OF_BLOOD_QUEEN_PLR, FRENZIED_BLOODTHIRST, BossAI::instance, PRESENCE_OF_THE_DARKFALLEN, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_FRENZIED_BLOODTHIRST_VISUAL, SPELL_PACT_OF_THE_DARKFALLEN, and SPELL_UNCONTROLLABLE_FRENZY.

Referenced by JustDied(), JustEngagedWith(), and Reset().

◆ DoAction()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

246 {
247 if (action != ACTION_KILL_MINCHAR)
248 return;
249
251 _killMinchar = true;
252 else
253 GoToMinchar();
254 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ ACTION_KILL_MINCHAR
Definition: icecrown_citadel.h:526
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
bool _killMinchar
Definition: boss_blood_queen_lana_thel.cpp:148
void GoToMinchar()
Definition: boss_blood_queen_lana_thel.cpp:230

References _killMinchar, ACTION_KILL_MINCHAR, DATA_BLOOD_QUEEN_LANA_THEL, InstanceScript::GetBossState(), GoToMinchar(), IN_PROGRESS, and BossAI::instance.

◆ EnterEvadeMode()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

556 {
557 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
558 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
559 if (Player* p = itr->GetSource())
560 if (p->IsAlive() && p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
561 Unit::Kill(me, p);
562
563 if (_killMinchar)
564 {
565 if (!me->IsAlive())
566 return;
567 _EnterEvadeMode(why);
568 Reset();
569 GoToMinchar();
570 return;
571 }
572
574 }
Definition: LinkedList.h:139
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:292
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1046
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
bool IsAlive() const
Definition: Unit.h:1808
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void Reset() override
Definition: boss_blood_queen_lana_thel.cpp:155

References CreatureAI::_EnterEvadeMode(), _killMinchar, MapRefMgr::begin(), MapRefMgr::end(), CreatureAI::EnterEvadeMode(), WorldObject::GetMap(), Map::GetPlayers(), GoToMinchar(), Unit::IsAlive(), Unit::Kill(), ScriptedAI::me, Reset(), and SPELL_UNCONTROLLABLE_FRENZY.

Referenced by JustEngagedWith().

◆ GoToMinchar()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar ( )
inline
231 {
232 if (!me->IsAlive())
233 return;
238 me->StopMoving();
239 me->SetCanFly(true);
240 me->SetDisableGravity(true);
243 }
@ UNIT_STATE_EVADE
Definition: Unit.h:346
@ DONE
Definition: InstanceScript.h:59
@ POINT_MINCHAR
Definition: boss_blood_queen_lana_thel.cpp:128
Position const mincharPos
Definition: boss_blood_queen_lana_thel.cpp:133
@ DATA_BLOOD_QUICKENING_STATE
Definition: icecrown_citadel.h:126
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void StopMoving()
Definition: Unit.cpp:16824
void AddUnitState(uint32 f)
Definition: Unit.h:1397
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
Unit * GetVictim() const
Definition: Unit.h:1386
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3035
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void MoveIdle()
Definition: MotionMaster.cpp:231

References Unit::AddUnitState(), DATA_BLOOD_QUICKENING_STATE, DONE, Unit::GetMotionMaster(), Unit::GetVictim(), BossAI::instance, Unit::IsAlive(), ScriptedAI::me, mincharPos, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), POINT_MINCHAR, Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), ZoneScript::SetData(), Creature::SetDisableGravity(), Unit::StopMoving(), and UNIT_STATE_EVADE.

Referenced by DoAction(), and EnterEvadeMode().

◆ JustDied()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

203 {
204 _JustDied();
206
209
210 CleanAuras();
211
213 {
215 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
216 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
217 if (Player* p = itr->GetSource())
220 {
221 minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
222 minchar->SetCanFly(false);
223 minchar->SetDisableGravity(false);
224 minchar->RemoveAllAuras();
225 minchar->GetMotionMaster()->MoveCharge(4629.3711f, 2782.6089f, 401.5301f, SPEED_CHARGE / 3.0f);
226 }
227 }
228 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
#define SPEED_CHARGE
Definition: MotionMaster.h:107
@ SAY_DEATH
Definition: boss_blood_queen_lana_thel.cpp:39
@ SPELL_BLOOD_INFUSION_CREDIT
Definition: boss_blood_queen_lana_thel.cpp:75
@ NPC_INFILTRATOR_MINCHAR_BQ
Definition: icecrown_citadel.h:189
@ NPC_BLOOD_QUICKENING_CREDIT_25
Definition: icecrown_citadel.h:190
@ SPELL_SHADOWS_FATE
Definition: icecrown_citadel.h:70
Talk
Definition: boss_fathomlord_karathress.cpp:23
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
void _JustDied()
Definition: ScriptedCreature.cpp:585
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
bool _creditBloodQuickening
Definition: boss_blood_queen_lana_thel.cpp:147
void CleanAuras()
Definition: boss_blood_queen_lana_thel.cpp:515

References _creditBloodQuickening, BossAI::_JustDied(), MapRefMgr::begin(), CleanAuras(), DATA_BLOOD_QUICKENING_STATE, UnitAI::DoCastAOE(), DONE, MapRefMgr::end(), WorldObject::FindNearestCreature(), WorldObject::GetMap(), Map::GetPlayers(), Unit::HasAura(), BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_BLOOD_QUICKENING_CREDIT_25, NPC_INFILTRATOR_MINCHAR_BQ, ScriptedAI::RAID_MODE(), SAY_DEATH, ZoneScript::SetData(), SPEED_CHARGE, SPELL_BLOOD_INFUSION_CREDIT, SPELL_SHADOWS_FATE, and UNIT_NPC_EMOTESTATE.

◆ JustEngagedWith()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

172 {
174 {
177 return;
178 }
179
180 bEnteredCombat = true;
183 events.Reset();
184 events.ScheduleEvent(EVENT_BERSERK, 330s);
185 events.ScheduleEvent(EVENT_VAMPIRIC_BITE, 15s);
186 events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500ms);
187 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 10s, 12s);
188 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 20s);
189 events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30s);
190 events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, 15s, 25s);
191 events.ScheduleEvent(EVENT_AIR_PHASE, Is25ManRaid() ? 127s : 124s);
192
193 CleanAuras();
194 me->setActive(true);
200 }
events
Definition: boss_sartura.cpp:43
@ SPELL_SHROUD_OF_SORROW
Definition: boss_blood_queen_lana_thel.cpp:45
@ SAY_AGGRO
Definition: boss_blood_queen_lana_thel.cpp:28
@ EVENT_BLOOD_MIRROR
Definition: boss_blood_queen_lana_thel.cpp:107
@ EVENT_PACT_OF_THE_DARKFALLEN
Definition: boss_blood_queen_lana_thel.cpp:109
@ EVENT_AIR_PHASE
Definition: boss_blood_queen_lana_thel.cpp:112
@ EVENT_DELIRIOUS_SLASH
Definition: boss_blood_queen_lana_thel.cpp:108
@ EVENT_TWILIGHT_BLOODBOLT
Definition: boss_blood_queen_lana_thel.cpp:111
@ EVENT_SWARMING_SHADOWS
Definition: boss_blood_queen_lana_thel.cpp:110
@ EVENT_BERSERK
Definition: boss_blood_queen_lana_thel.cpp:105
@ EVENT_VAMPIRIC_BITE
Definition: boss_blood_queen_lana_thel.cpp:106
@ LIGHT_S_HAMMER_TELEPORT
Definition: icecrown_citadel.h:81
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:92
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:605
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:243
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void EnterEvadeMode(EvadeReason why) override
Definition: boss_blood_queen_lana_thel.cpp:555

References _creditBloodQuickening, bEnteredCombat, Unit::CastSpell(), InstanceScript::CheckRequiredBosses(), CleanAuras(), DATA_BLOOD_QUEEN_LANA_THEL, DATA_BLOOD_QUICKENING_STATE, InstanceScript::DoCastSpellOnPlayers(), DONE, CreatureAI::DoZoneInCombat(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_AIR_PHASE, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, InstanceScript::GetBossState(), ZoneScript::GetData(), IN_PROGRESS, BossAI::instance, ScriptedAI::Is25ManRaid(), Unit::IsVisible(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, SAY_AGGRO, WorldObject::setActive(), InstanceScript::SetBossState(), SPELL_FRENZIED_BLOODTHIRST_VISUAL, SPELL_SHROUD_OF_SORROW, and Object::ToPlayer().

◆ JustReachedHome()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustReachedHome ( )
inlineoverridevirtual

◆ KilledUnit()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

271 {
272 if (victim->GetTypeId() == TYPEID_PLAYER)
273 Talk(SAY_KILL);
274 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL
Definition: boss_blood_queen_lana_thel.cpp:36
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ MovementInform()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

277 {
278 if (type != EFFECT_MOTION_TYPE && type != POINT_MOTION_TYPE)
279 return;
280
281 switch (id)
282 {
283 case POINT_CENTER:
285 events.ScheduleEvent(EVENT_AIR_PHASE, Is25ManRaid() ? 100s : 120s);
286 events.ScheduleEvent(EVENT_AIR_START_FLYING, 2500ms);
287 break;
288 case POINT_AIR:
289 _bloodboltedPlayers.clear();
292 events.ScheduleEvent(EVENT_AIR_FLY_DOWN, 7s);
293 break;
294 case POINT_GROUND:
295 me->SetCanFly(false);
296 me->SetDisableGravity(false);
298 if (Unit* target = me->SelectVictim())
299 AttackStart(target);
300 events.RescheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 5s);
301 events.RescheduleEvent(EVENT_SWARMING_SHADOWS, 20s);
302 break;
303 case POINT_MINCHAR:
306 Reset();
307 default:
308 break;
309 }
310 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
@ POINT_GROUND
Definition: boss_blood_queen_lana_thel.cpp:127
@ POINT_CENTER
Definition: boss_blood_queen_lana_thel.cpp:125
@ POINT_AIR
Definition: boss_blood_queen_lana_thel.cpp:126
@ SPELL_INCITE_TERROR
Definition: boss_blood_queen_lana_thel.cpp:67
@ SPELL_ANNIHILATE
Definition: boss_blood_queen_lana_thel.cpp:69
@ SPELL_BLOODBOLT_WHIRL
Definition: boss_blood_queen_lana_thel.cpp:68
@ SAY_AIR_PHASE
Definition: boss_blood_queen_lana_thel.cpp:35
@ EVENT_AIR_START_FLYING
Definition: boss_blood_queen_lana_thel.cpp:113
@ EVENT_AIR_FLY_DOWN
Definition: boss_blood_queen_lana_thel.cpp:114
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
void SetReactState(ReactStates st)
Definition: Creature.h:89
Unit * SelectVictim()
Definition: Unit.cpp:14625
Definition: Unit.h:1290
void MoveTargetedHome(bool walk=false)
Definition: MotionMaster.cpp:251
GuidSet _bloodboltedPlayers
Definition: boss_blood_queen_lana_thel.cpp:151

References _bloodboltedPlayers, ScriptedAI::AttackStart(), Unit::CastSpell(), EFFECT_MOTION_TYPE, EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, Unit::GetMotionMaster(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), POINT_AIR, POINT_CENTER, POINT_GROUND, POINT_MINCHAR, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Reset(), SAY_AIR_PHASE, Creature::SelectVictim(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), SPELL_ANNIHILATE, SPELL_BLOODBOLT_WHIRL, and SPELL_INCITE_TERROR.

◆ Reset()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

156 {
158 _killMinchar = false;
161 _vampires.clear();
162 CleanAuras();
164
165 events.Reset();
169 }
@ NOT_STARTED
Definition: InstanceScript.h:56
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
SummonList summons
Definition: ScriptedCreature.h:497
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid _tankGUID
Definition: boss_blood_queen_lana_thel.cpp:149
ObjectGuid _offtankGUID
Definition: boss_blood_queen_lana_thel.cpp:150
GuidSet _vampires
Definition: boss_blood_queen_lana_thel.cpp:152

References _creditBloodQuickening, _killMinchar, _offtankGUID, _tankGUID, _vampires, CleanAuras(), ObjectGuid::Clear(), DATA_BLOOD_QUEEN_LANA_THEL, SummonList::DespawnAll(), DONE, InstanceScript::GetBossState(), BossAI::instance, ScriptedAI::me, NOT_STARTED, REACT_AGGRESSIVE, InstanceScript::SetBossState(), Creature::SetReactState(), and BossAI::summons.

Referenced by EnterEvadeMode(), and MovementInform().

◆ SetGUID()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::SetGUID ( ObjectGuid  guid,
int32  type = 0 
)
inlineoverridevirtual

Reimplemented from UnitAI.

541 {
542 switch (type)
543 {
544 case GUID_BLOODBOLT:
545 _bloodboltedPlayers.insert(guid);
546 break;
547 case GUID_VAMPIRE:
548 _vampires.insert(guid);
549 break;
550 default:
551 break;
552 }
553 }
@ GUID_VAMPIRE
Definition: boss_blood_queen_lana_thel.cpp:119
@ GUID_BLOODBOLT
Definition: boss_blood_queen_lana_thel.cpp:120

References _bloodboltedPlayers, _vampires, GUID_BLOODBOLT, and GUID_VAMPIRE.

Referenced by UpdateAI().

◆ UpdateAI()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

313 {
314 if (!UpdateVictim())
315 return;
316
317 events.Update(diff);
318
320 return;
321
322 switch (events.ExecuteEvent())
323 {
324 case EVENT_BERSERK:
327 me->CastSpell(me, SPELL_BERSERK, true);
328 break;
330 {
331 Player* target = nullptr;
332 float maxThreat = 0.0f;
333 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
334 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
335 if (Player* p = itr->GetSource())
336 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && p->GetDistance(me) < 70.0f)
337 {
338 float th = me->GetThreatMgr().getThreatWithoutTemp(p);
339 if (!target || th > maxThreat)
340 {
341 target = p;
342 maxThreat = th;
343 }
344 }
345
346 if (target)
347 {
348 me->CastSpell(target, SPELL_VAMPIRIC_BITE, false);
349 me->CastSpell((Unit*)nullptr, SPELL_VAMPIRIC_BITE_DUMMY, true);
351 SetGUID(target->GetGUID(), GUID_VAMPIRE);
354 }
355 }
356 break;
358 if (me->GetVictim())
359 {
360 std::list<Player*> myList;
361 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
362 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
363 if (Player* p = itr->GetSource())
364 if (p->IsAlive() && p != me->GetVictim() && !p->IsGameMaster() && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
365 myList.push_back(p);
366 if (!myList.empty())
367 {
369 Player* target = myList.front();
370 if (me->GetVictim()->GetGUID() != _tankGUID || target->GetGUID() != _offtankGUID)
371 {
372 // remove manually from previous, single target flag has nothing to do with this as caster is in every case different.
373 if (_tankGUID)
374 if (Player* prevTank = ObjectAccessor::GetPlayer(*me, _tankGUID))
375 {
377 prevTank->RemoveAurasDueToSpell(SPELL_BLOOD_MIRROR_VISUAL);
378 }
379 if (_offtankGUID)
380 if (Player* prevOfftank = ObjectAccessor::GetPlayer(*me, _offtankGUID))
381 prevOfftank->RemoveAurasDueToSpell(SPELL_BLOOD_MIRROR_DUMMY);
382
383 if (target->GetDistance(me->GetVictim()) > 39.0f || me->GetDistance(me->GetVictim()) > 39.0f)
384 {
387 events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500ms);
388 break;
389 }
390
392 _offtankGUID = target->GetGUID();
396
400 }
401 }
402 }
403 events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500ms);
404 break;
407 {
408 Unit* target = nullptr;
409 if (_offtankGUID)
411 if (t->IsAlive() && t->GetDistance(me) < 10.0f)
412 target = t;
413 if (!target)
414 if (me->GetVictim() && me->GetVictim()->GetDistance(me) < 10.0f)
415 target = me->GetVictim();
416 if (!target)
417 {
418 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 5s);
419 break;
420 }
421 me->CastSpell(target, SPELL_DELIRIOUS_SLASH, false);
422 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 20s, 24s);
423 break;
424 }
425 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 5s);
426 break;
429 {
430 std::list<Player*> myList;
431 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
432 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
433 if (Player* p = itr->GetSource())
434 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && p->GetDistance(me) < 100.0f && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
435 myList.push_back(p);
437 if (myList.size() > 1)
438 {
440 for (std::list<Player*>::iterator itr = myList.begin(); itr != myList.end(); ++itr)
442 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 30s);
443 }
444 else
445 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 5s);
446 break;
447 }
448 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 5s);
449 break;
452 {
453 std::list<Player*> myList;
454 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
455 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
456 if (Player* p = itr->GetSource())
457 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && !p->HasAura(SPELL_PACT_OF_THE_DARKFALLEN) && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
458 myList.push_back(p);
459
460 if (!myList.empty())
461 {
463 Player* target = myList.front();
466 me->CastSpell(target, SPELL_SWARMING_SHADOWS, false);
467 }
468
469 events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30s);
470 break;
471 }
472 events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 5s);
473 break;
476 {
477 std::list<Player*> myList;
478 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
479 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
480 if (Player* p = itr->GetSource())
481 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && !p->HasAura(SPELL_PACT_OF_THE_DARKFALLEN) && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
482 myList.push_back(p);
483
485 for (std::list<Player*>::iterator itr = myList.begin(); itr != myList.end(); ++itr)
488 events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, 10s, 15s);
489 break;
490 }
491 events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, 5s);
492 break;
493 case EVENT_AIR_PHASE:
494 me->AttackStop();
497 break;
501 me->DisableSpline();
502 me->SetCanFly(true);
503 me->SetDisableGravity(true);
505 me->GetMotionMaster()->MoveTakeoff(POINT_AIR, airPos, 0.642857f * 7.0f);
506 break;
508 me->GetMotionMaster()->MoveLand(POINT_GROUND, centerPos, 0.642857f * 7.0f);
509 break;
510 }
511
513 }
std::uint32_t uint32
Definition: Define.h:108
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:148
Position const centerPos
Definition: boss_blood_queen_lana_thel.cpp:131
@ SPELL_SWARMING_SHADOWS
Definition: boss_blood_queen_lana_thel.cpp:63
@ SPELL_VAMPIRIC_BITE
Definition: boss_blood_queen_lana_thel.cpp:47
@ SPELL_PRESENCE_OF_THE_DARKFALLEN_DUMMY
Definition: boss_blood_queen_lana_thel.cpp:53
@ SPELL_VAMPIRIC_BITE_DUMMY
Definition: boss_blood_queen_lana_thel.cpp:48
@ SPELL_TWILIGHT_BLOODBOLT
Definition: boss_blood_queen_lana_thel.cpp:65
@ SPELL_DELIRIOUS_SLASH
Definition: boss_blood_queen_lana_thel.cpp:59
@ SPELL_TWILIGHT_BLOODBOLT_TARGET
Definition: boss_blood_queen_lana_thel.cpp:64
@ SPELL_PRESENCE_OF_THE_DARKFALLEN_SE
Definition: boss_blood_queen_lana_thel.cpp:55
@ EMOTE_BERSERK_RAID
Definition: boss_blood_queen_lana_thel.cpp:40
@ SAY_PACT_OF_THE_DARKFALLEN
Definition: boss_blood_queen_lana_thel.cpp:34
@ SAY_SWARMING_SHADOWS
Definition: boss_blood_queen_lana_thel.cpp:32
@ SAY_BERSERK
Definition: boss_blood_queen_lana_thel.cpp:38
@ EMOTE_SWARMING_SHADOWS
Definition: boss_blood_queen_lana_thel.cpp:33
@ SAY_VAMPIRIC_BITE
Definition: boss_blood_queen_lana_thel.cpp:29
@ QUEST_BLOOD_INFUSION
Definition: boss_blood_queen_lana_thel.cpp:74
@ SPELL_GUSHING_WOUND
Definition: boss_blood_queen_lana_thel.cpp:76
@ SPELL_THIRST_QUENCHED
Definition: boss_blood_queen_lana_thel.cpp:77
Position const airPos
Definition: boss_blood_queen_lana_thel.cpp:132
@ SPELL_UNSATED_CRAVING
Definition: icecrown_citadel.h:69
#define SPELL_BERSERK
Definition: boss_ignis.cpp:39
void RandomResize(C &container, std::size_t requestedSize)
Definition: Containers.h:81
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
float getThreatWithoutTemp(Unit *victim, bool alsoSearchOfflineList=false)
Definition: ThreatMgr.cpp:539
bool HasReactState(ReactStates state) const
Definition: Creature.h:91
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Definition: Object.h:681
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
void DisableSpline()
Definition: Unit.cpp:655
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
bool AttackStop()
Definition: Unit.cpp:10368
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:455
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:425
void SetGUID(ObjectGuid guid, int32 type=0) override
Definition: boss_blood_queen_lana_thel.cpp:540

References _offtankGUID, _tankGUID, airPos, Unit::AttackStop(), MapRefMgr::begin(), Unit::CastSpell(), centerPos, ObjectGuid::Clear(), Unit::DisableSpline(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BERSERK_RAID, EMOTE_SWARMING_SHADOWS, MapRefMgr::end(), EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, WorldObject::GetDistance(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Map::GetPlayers(), Player::GetQuestStatus(), Unit::GetThreatMgr(), ThreatMgr::getThreatWithoutTemp(), ObjectAccessor::GetUnit(), Unit::GetVictim(), GUID_VAMPIRE, Unit::HasAura(), Creature::HasReactState(), Unit::HasUnitState(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), POINT_AIR, POINT_CENTER, POINT_GROUND, QUEST_BLOOD_INFUSION, QUEST_STATUS_INCOMPLETE, Acore::Containers::RandomResize(), REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), SAY_BERSERK, SAY_PACT_OF_THE_DARKFALLEN, SAY_SWARMING_SHADOWS, SAY_VAMPIRIC_BITE, Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), SetGUID(), Creature::SetReactState(), SPELL_BERSERK, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_DELIRIOUS_SLASH, SPELL_GUSHING_WOUND, SPELL_PACT_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN_DUMMY, SPELL_PRESENCE_OF_THE_DARKFALLEN_SE, SPELL_SWARMING_SHADOWS, SPELL_THIRST_QUENCHED, SPELL_TWILIGHT_BLOODBOLT, SPELL_TWILIGHT_BLOODBOLT_TARGET, SPELL_UNCONTROLLABLE_FRENZY, SPELL_UNSATED_CRAVING, SPELL_VAMPIRIC_BITE, SPELL_VAMPIRIC_BITE_DUMMY, TRIGGERED_FULL_MASK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

◆ WasBloodbolted()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasBloodbolted ( ObjectGuid  guid)
inline
536 {
537 return _bloodboltedPlayers.count(guid) != 0;
538 }

References _bloodboltedPlayers.

Referenced by BloodboltHitCheck::operator()().

◆ WasVampire()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasVampire ( ObjectGuid  guid)
inline
531 {
532 return _vampires.count(guid) != 0;
533 }

References _vampires.

Member Data Documentation

◆ _bloodboltedPlayers

GuidSet boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_bloodboltedPlayers

◆ _creditBloodQuickening

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_creditBloodQuickening

Referenced by JustDied(), JustEngagedWith(), and Reset().

◆ _killMinchar

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_killMinchar

Referenced by DoAction(), EnterEvadeMode(), and Reset().

◆ _offtankGUID

ObjectGuid boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_offtankGUID

Referenced by Reset(), and UpdateAI().

◆ _tankGUID

ObjectGuid boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_tankGUID

Referenced by Reset(), and UpdateAI().

◆ _vampires

GuidSet boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_vampires

Referenced by Reset(), SetGUID(), and WasVampire().

◆ bEnteredCombat

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::bEnteredCombat