AzerothCore 3.3.5a
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npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI Struct Reference
Inheritance diagram for npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_commander_eligor_dawnbringerAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void StoreTargets ()
 
void ChangeImage (uint32 entry, uint32 model, uint8 text)
 
void TurnAudience ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid audienceList [10]
 
ObjectGuid imageList [5]
 
uint8 talkWing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_commander_eligor_dawnbringerAI()

npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::npc_commander_eligor_dawnbringerAI ( Creature creature)
inline
1817 : ScriptedAI(creature)
1818 {
1819 talkWing = 0;
1820 }
Definition: ScriptedCreature.h:192
uint8 talkWing
Definition: zone_dragonblight.cpp:2056

References talkWing.

Member Function Documentation

◆ ChangeImage()

void npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::ChangeImage ( uint32  entry,
uint32  model,
uint8  text 
)
inline
1969 {
1971 {
1972 Talk(text);
1973 creature->SetEntry(entry);
1974 creature->SetDisplayId(model);
1975 creature->CastSpell(creature, SPELL_HEROIC_IMAGE_CHANNEL);
1977 }
1978 }
@ EVENT_TALK_COMPLETE
Definition: zone_dragonblight.cpp:1788
@ SPELL_HEROIC_IMAGE_CHANNEL
Definition: zone_dragonblight.cpp:1784
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
ObjectGuid imageList[5]
Definition: zone_dragonblight.cpp:2055
EventMap _events
Definition: zone_dragonblight.cpp:2053

References _events, EVENT_TALK_COMPLETE, ObjectAccessor::GetCreature(), imageList, ScriptedAI::me, EventMap::ScheduleEvent(), SPELL_HEROIC_IMAGE_CHANNEL, and talkWing.

Referenced by MovementInform().

◆ MovementInform()

void npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1837 {
1838 if (type == POINT_MOTION_TYPE)
1839 {
1840 if (id == 1)
1841 {
1842 me->SetFacingTo(PosTalkLocations[talkWing].GetOrientation());
1843 TurnAudience();
1844
1845 switch (talkWing)
1846 {
1847 case 0: // Pinnacle of Naxxramas
1848 {
1849 switch (urand (0, 1))
1850 {
1851 case 0:
1854 break;
1855 case 1:
1857 break;
1858 }
1859 }
1860 break;
1861 case 1: // Death knight wing of Naxxramas
1862 {
1863 switch (urand (0, 2))
1864 {
1865 case 0:
1867 break;
1868 case 1:
1870 break;
1871 case 2:
1874 break;
1875 }
1876 }
1877 break;
1878 case 2: // Blighted abomination wing of Naxxramas
1879 {
1880 switch (urand (0, 3))
1881 {
1882 case 0:
1884 break;
1885 case 1:
1887 break;
1888 case 2:
1890 break;
1891 case 3:
1893 break;
1894 }
1895 }
1896 break;
1897 case 3: // Accursed spider wing of Naxxramas
1898 {
1899 switch (urand (0, 2))
1900 {
1901 case 0:
1903 break;
1904 case 1:
1906 break;
1907 case 2:
1909 break;
1910 }
1911 }
1912 break;
1913 case 4: // Dread plague wing of Naxxramas
1914 {
1915 switch (urand (0, 2))
1916 {
1917 case 0:
1919 break;
1920 case 1:
1923 break;
1924 case 2:
1926 break;
1927 }
1928 }
1929 break;
1930 case 5: // Home
1932 break;
1933 }
1934 }
1935 }
1936 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EVENT_KELTHUZAD_2
Definition: zone_dragonblight.cpp:1790
@ SAY_NOTH
Definition: zone_dragonblight.cpp:1779
@ SAY_LOATHEB
Definition: zone_dragonblight.cpp:1782
@ NPC_IMAGE_OF_THADDIUS
Definition: zone_dragonblight.cpp:1736
@ SAY_GLUTH
Definition: zone_dragonblight.cpp:1772
@ EVENT_START_RANDOM
Definition: zone_dragonblight.cpp:1786
@ MODEL_IMAGE_OF_GROBBULUS
Definition: zone_dragonblight.cpp:1717
@ SAY_SAPPHIRON
Definition: zone_dragonblight.cpp:1758
@ EVENT_HEIGAN_2
Definition: zone_dragonblight.cpp:1795
@ SAY_MAEXXNA
Definition: zone_dragonblight.cpp:1777
@ MODEL_IMAGE_OF_GOTHIK
Definition: zone_dragonblight.cpp:1712
@ MODEL_IMAGE_OF_RAZUVIOUS
Definition: zone_dragonblight.cpp:1711
@ NPC_IMAGE_OF_THANE
Definition: zone_dragonblight.cpp:1731
@ MODEL_IMAGE_OF_LOATHEB
Definition: zone_dragonblight.cpp:1725
@ MODEL_IMAGE_OF_THADDIUS
Definition: zone_dragonblight.cpp:1718
@ MODEL_IMAGE_OF_FAERLINA
Definition: zone_dragonblight.cpp:1721
@ SAY_PATCHWERK
Definition: zone_dragonblight.cpp:1770
@ EVENT_DEATH_KNIGHTS_2
Definition: zone_dragonblight.cpp:1792
@ NPC_IMAGE_OF_GOTHIK
Definition: zone_dragonblight.cpp:1730
@ NPC_IMAGE_OF_ANUBREKHAN
Definition: zone_dragonblight.cpp:1738
@ SAY_DEATH_KNIGHTS_1
Definition: zone_dragonblight.cpp:1765
@ MODEL_IMAGE_OF_NOTH
Definition: zone_dragonblight.cpp:1723
@ SAY_HEIGAN_1
Definition: zone_dragonblight.cpp:1780
@ SAY_FAERLINA
Definition: zone_dragonblight.cpp:1776
@ MODEL_IMAGE_OF_MAEXXNA
Definition: zone_dragonblight.cpp:1722
@ SAY_GROBBULUS
Definition: zone_dragonblight.cpp:1771
@ MODEL_IMAGE_OF_PATCHWERK
Definition: zone_dragonblight.cpp:1716
@ NPC_IMAGE_OF_KELTHUZAD
Definition: zone_dragonblight.cpp:1727
@ NPC_IMAGE_OF_FAERLINA
Definition: zone_dragonblight.cpp:1739
@ SAY_ANUBREKHAN
Definition: zone_dragonblight.cpp:1775
@ SAY_GOTHIK
Definition: zone_dragonblight.cpp:1764
@ MODEL_IMAGE_OF_SAPPHIRON
Definition: zone_dragonblight.cpp:1710
@ MODEL_IMAGE_OF_ANUBREKHAN
Definition: zone_dragonblight.cpp:1720
@ MODEL_IMAGE_OF_KELTHUZAD
Definition: zone_dragonblight.cpp:1709
@ NPC_IMAGE_OF_MAEXXNA
Definition: zone_dragonblight.cpp:1740
@ NPC_IMAGE_OF_PATCHWERK
Definition: zone_dragonblight.cpp:1734
@ SAY_KELTHUZAD_1
Definition: zone_dragonblight.cpp:1759
@ NPC_IMAGE_OF_GLUTH
Definition: zone_dragonblight.cpp:1737
@ NPC_IMAGE_OF_RAZUVIOUS
Definition: zone_dragonblight.cpp:1729
@ NPC_IMAGE_OF_HEIGAN
Definition: zone_dragonblight.cpp:1742
@ NPC_IMAGE_OF_SAPPHIRON
Definition: zone_dragonblight.cpp:1728
@ NPC_IMAGE_OF_NOTH
Definition: zone_dragonblight.cpp:1741
@ MODEL_IMAGE_OF_GLUTH
Definition: zone_dragonblight.cpp:1719
@ MODEL_IMAGE_OF_HEIGAN
Definition: zone_dragonblight.cpp:1724
@ NPC_IMAGE_OF_GROBBULUS
Definition: zone_dragonblight.cpp:1735
@ NPC_IMAGE_OF_LOATHEB
Definition: zone_dragonblight.cpp:1743
@ SAY_RAZUVIOUS
Definition: zone_dragonblight.cpp:1763
@ SAY_THADDIUS
Definition: zone_dragonblight.cpp:1773
@ MODEL_IMAGE_OF_THANE
Definition: zone_dragonblight.cpp:1713
Position const PosTalkLocations[6]
Definition: zone_dragonblight.cpp:1800
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
void ChangeImage(uint32 entry, uint32 model, uint8 text)
Definition: zone_dragonblight.cpp:1968
void TurnAudience()
Definition: zone_dragonblight.cpp:1980

References _events, ChangeImage(), EVENT_DEATH_KNIGHTS_2, EVENT_HEIGAN_2, EVENT_KELTHUZAD_2, EVENT_START_RANDOM, ScriptedAI::me, MODEL_IMAGE_OF_ANUBREKHAN, MODEL_IMAGE_OF_FAERLINA, MODEL_IMAGE_OF_GLUTH, MODEL_IMAGE_OF_GOTHIK, MODEL_IMAGE_OF_GROBBULUS, MODEL_IMAGE_OF_HEIGAN, MODEL_IMAGE_OF_KELTHUZAD, MODEL_IMAGE_OF_LOATHEB, MODEL_IMAGE_OF_MAEXXNA, MODEL_IMAGE_OF_NOTH, MODEL_IMAGE_OF_PATCHWERK, MODEL_IMAGE_OF_RAZUVIOUS, MODEL_IMAGE_OF_SAPPHIRON, MODEL_IMAGE_OF_THADDIUS, MODEL_IMAGE_OF_THANE, NPC_IMAGE_OF_ANUBREKHAN, NPC_IMAGE_OF_FAERLINA, NPC_IMAGE_OF_GLUTH, NPC_IMAGE_OF_GOTHIK, NPC_IMAGE_OF_GROBBULUS, NPC_IMAGE_OF_HEIGAN, NPC_IMAGE_OF_KELTHUZAD, NPC_IMAGE_OF_LOATHEB, NPC_IMAGE_OF_MAEXXNA, NPC_IMAGE_OF_NOTH, NPC_IMAGE_OF_PATCHWERK, NPC_IMAGE_OF_RAZUVIOUS, NPC_IMAGE_OF_SAPPHIRON, NPC_IMAGE_OF_THADDIUS, NPC_IMAGE_OF_THANE, POINT_MOTION_TYPE, PosTalkLocations, SAY_ANUBREKHAN, SAY_DEATH_KNIGHTS_1, SAY_FAERLINA, SAY_GLUTH, SAY_GOTHIK, SAY_GROBBULUS, SAY_HEIGAN_1, SAY_KELTHUZAD_1, SAY_LOATHEB, SAY_MAEXXNA, SAY_NOTH, SAY_PATCHWERK, SAY_RAZUVIOUS, SAY_SAPPHIRON, SAY_THADDIUS, EventMap::ScheduleEvent(), Unit::SetFacingTo(), talkWing, TurnAudience(), and urand().

◆ Reset()

void npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1823 {
1824 talkWing = 0;
1825
1826 for (uint8 i = 0; i < 10; ++i)
1827 audienceList[i].Clear();
1828
1829 for (uint8 i = 0; i < 5; ++i)
1830 imageList[i].Clear();
1831
1834 }
std::uint8_t uint8
Definition: Define.h:110
@ EVENT_GET_TARGETS
Definition: zone_dragonblight.cpp:1789
ObjectGuid audienceList[10]
Definition: zone_dragonblight.cpp:2054

References _events, audienceList, EVENT_GET_TARGETS, EVENT_START_RANDOM, imageList, EventMap::ScheduleEvent(), and talkWing.

◆ StoreTargets()

void npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::StoreTargets ( )
inline
1939 {
1940 uint8 creturesCount = 0;
1941
1942 for (uint8 ii = 0; ii < 3; ++ii)
1943 {
1944 std::list<Creature*> creatureList;
1945 GetCreatureListWithEntryInGrid(creatureList, me, AudienceMobs[ii], 15.0f);
1946 for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
1947 {
1948 if (Creature* creature = *itr)
1949 {
1950 audienceList[creturesCount] = creature->GetGUID();
1951 ++creturesCount;
1952 }
1953 }
1954 }
1955
1956 if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_KELTHUZAD, 20.0f, true))
1957 imageList[0] = creature->GetGUID();
1958 if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_RAZUVIOUS, 20.0f, true))
1959 imageList[1] = creature->GetGUID();
1960 if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_PATCHWERK, 20.0f, true))
1961 imageList[2] = creature->GetGUID();
1962 if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_ANUBREKHAN, 20.0f, true))
1963 imageList[3] = creature->GetGUID();
1964 if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_NOTH, 20.0f, true))
1965 imageList[4] = creature->GetGUID();
1966 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:818
uint32 const AudienceMobs[3]
Definition: zone_dragonblight.cpp:1798
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434

References audienceList, AudienceMobs, WorldObject::FindNearestCreature(), GetCreatureListWithEntryInGrid(), imageList, ScriptedAI::me, NPC_IMAGE_OF_ANUBREKHAN, NPC_IMAGE_OF_KELTHUZAD, NPC_IMAGE_OF_NOTH, NPC_IMAGE_OF_PATCHWERK, and NPC_IMAGE_OF_RAZUVIOUS.

Referenced by UpdateAI().

◆ TurnAudience()

void npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::TurnAudience ( )
inline
1981 {
1982 for (uint8 i = 0; i < 10; ++i)
1983 {
1985 creature->SetFacingToObject(me);
1986 }
1987 }

References audienceList, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by MovementInform().

◆ UpdateAI()

void npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1990 {
1991 _events.Update(diff);
1992
1993 while (uint32 eventId = _events.ExecuteEvent())
1994 {
1995 switch (eventId)
1996 {
1997 case EVENT_START_RANDOM:
1998 talkWing = urand (0, 4);
1999 Talk(talkWing);
2001 break;
2003 me->SetWalk(true);
2004 me->GetMotionMaster()->Clear();
2006 break;
2008 talkWing = 5;
2009 Talk(talkWing);
2011 break;
2012 case EVENT_GET_TARGETS:
2013 StoreTargets();
2014 break;
2015 case EVENT_KELTHUZAD_2:
2018 break;
2019 case EVENT_KELTHUZAD_3:
2021 break;
2025 {
2026 creature->SetEntry(NPC_IMAGE_OF_BLAUMEUX);
2027 creature->SetDisplayId(MODEL_IMAGE_OF_BLAUMEUX);
2028 }
2030 break;
2034 {
2035 creature->SetEntry(NPC_IMAGE_OF_ZELIEK);
2036 creature->SetDisplayId(MODEL_IMAGE_OF_ZELIEK);
2037 }
2039 break;
2042 break;
2043 case EVENT_HEIGAN_2:
2045 break;
2046 default:
2047 break;
2048 }
2049 }
2051 }
std::uint32_t uint32
Definition: Define.h:108
@ EVENT_DEATH_KNIGHTS_4
Definition: zone_dragonblight.cpp:1794
@ SAY_DEATH_KNIGHTS_2
Definition: zone_dragonblight.cpp:1766
@ NPC_IMAGE_OF_ZELIEK
Definition: zone_dragonblight.cpp:1733
@ MODEL_IMAGE_OF_BLAUMEUX
Definition: zone_dragonblight.cpp:1714
@ SAY_DEATH_KNIGHTS_3
Definition: zone_dragonblight.cpp:1767
@ EVENT_KELTHUZAD_3
Definition: zone_dragonblight.cpp:1791
@ SAY_KELTHUZAD_2
Definition: zone_dragonblight.cpp:1760
@ SAY_DEATH_KNIGHTS_4
Definition: zone_dragonblight.cpp:1768
@ MODEL_IMAGE_OF_ZELIEK
Definition: zone_dragonblight.cpp:1715
@ EVENT_MOVE_TO_POINT
Definition: zone_dragonblight.cpp:1787
@ NPC_IMAGE_OF_BLAUMEUX
Definition: zone_dragonblight.cpp:1732
@ SAY_KELTHUZAD_3
Definition: zone_dragonblight.cpp:1761
@ EVENT_DEATH_KNIGHTS_3
Definition: zone_dragonblight.cpp:1793
@ SAY_HEIGAN_2
Definition: zone_dragonblight.cpp:1781
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void StoreTargets()
Definition: zone_dragonblight.cpp:1938

References _events, MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), EVENT_DEATH_KNIGHTS_2, EVENT_DEATH_KNIGHTS_3, EVENT_DEATH_KNIGHTS_4, EVENT_GET_TARGETS, EVENT_HEIGAN_2, EVENT_KELTHUZAD_2, EVENT_KELTHUZAD_3, EVENT_MOVE_TO_POINT, EVENT_START_RANDOM, EVENT_TALK_COMPLETE, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), imageList, ScriptedAI::me, MODEL_IMAGE_OF_BLAUMEUX, MODEL_IMAGE_OF_ZELIEK, MotionMaster::MovePoint(), NPC_IMAGE_OF_BLAUMEUX, NPC_IMAGE_OF_ZELIEK, PosTalkLocations, SAY_DEATH_KNIGHTS_2, SAY_DEATH_KNIGHTS_3, SAY_DEATH_KNIGHTS_4, SAY_HEIGAN_2, SAY_KELTHUZAD_2, SAY_KELTHUZAD_3, EventMap::ScheduleEvent(), Creature::SetWalk(), StoreTargets(), talkWing, EventMap::Update(), and urand().

Member Data Documentation

◆ _events

EventMap npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::_events
private

◆ audienceList

ObjectGuid npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::audienceList[10]
private

Referenced by Reset(), StoreTargets(), and TurnAudience().

◆ imageList

ObjectGuid npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::imageList[5]
private

◆ talkWing

uint8 npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::talkWing
private