2182 {
2184 if (!caster)
2185 return;
2186
2192 }
@ POINT_LAND
Definition: icecrown_citadel.cpp:280
Definition: Creature.h:46
Creature * ToCreature()
Definition: Object.h:197
uint32 GetPhaseMask() const
Definition: Object.h:434
Map * GetMap() const
Definition: Object.h:517
Position GetNearPosition(float dist, float angle)
Definition: Object.cpp:2691
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
Unit * GetVictim() const
Definition: Unit.h:1386
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3035
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2043
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:425
Unit * GetCaster()
Definition: SpellScript.cpp:401