AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI Struct Reference
Inheritance diagram for npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_rizzle_sprysprocketAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *who) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid PlayerGUID
 
uint32 SpellEscapeTimer
 
uint32 TeleportTimer
 
uint32 CheckTimer
 
uint32 GrenadeTimer
 
uint32 MustDieTimer
 
uint32 CurrWP
 
bool MustDie
 
bool Escape
 
bool ContinueWP
 
bool Reached
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rizzle_sprysprocketAI()

npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::npc_rizzle_sprysprocketAI ( Creature creature)
inline
129: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ AttackStart()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

151 {
152 if (!who || PlayerGUID)
153 return;
154
155 Player* player = who->ToPlayer();
156
158 {
159 PlayerGUID = who->GetGUID();
161 DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
162 return;
163 }
164 }
Talk
Definition: hyjal.cpp:82
@ SAY_RIZZLE_START
Definition: zone_azshara.cpp:52
@ QUEST_CHASING_THE_MOONSTONE
Definition: zone_azshara.cpp:41
@ SPELL_RIZZLE_BLACKJACK
Definition: zone_azshara.cpp:45
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Player * ToPlayer()
Definition: Object.h:198
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
Definition: Player.h:1064
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1424
ObjectGuid PlayerGUID
Definition: zone_azshara.cpp:279

References UnitAI::DoCast(), Object::GetGUID(), Player::GetQuestStatus(), PlayerGUID, QUEST_CHASING_THE_MOONSTONE, QUEST_STATUS_INCOMPLETE, SAY_RIZZLE_START, SPELL_RIZZLE_BLACKJACK, and Object::ToPlayer().

◆ JustEngagedWith()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

148{ }

◆ MovementInform()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

175 {
176 if (type != POINT_MOTION_TYPE)
177 return;
178
179 if (id == 57)
180 {
182 return;
183 }
184
185 ++CurrWP;
186 ContinueWP = true;
187 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
Creature * me
Definition: ScriptedCreature.h:280
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2177
bool ContinueWP
Definition: zone_azshara.cpp:288
uint32 CurrWP
Definition: zone_azshara.cpp:285

References ContinueWP, CurrWP, Creature::DespawnOrUnsummon(), ScriptedAI::me, and POINT_MOTION_TYPE.

◆ Reset()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

132 {
133 SpellEscapeTimer = 1300;
134 TeleportTimer = 3500;
135 CheckTimer = 10000;
136 GrenadeTimer = 30000;
137 MustDieTimer = 3000;
138 CurrWP = 0;
139
141
142 MustDie = false;
143 Escape = false;
144 ContinueWP = false;
145 Reached = false;
146 }
void Clear()
Definition: ObjectGuid.h:138
uint32 MustDieTimer
Definition: zone_azshara.cpp:284
bool Reached
Definition: zone_azshara.cpp:289
uint32 CheckTimer
Definition: zone_azshara.cpp:282
bool Escape
Definition: zone_azshara.cpp:287
uint32 TeleportTimer
Definition: zone_azshara.cpp:281
uint32 SpellEscapeTimer
Definition: zone_azshara.cpp:280
bool MustDie
Definition: zone_azshara.cpp:286
uint32 GrenadeTimer
Definition: zone_azshara.cpp:283

References CheckTimer, ObjectGuid::Clear(), ContinueWP, CurrWP, Escape, GrenadeTimer, MustDie, MustDieTimer, PlayerGUID, Reached, SpellEscapeTimer, and TeleportTimer.

◆ sGossipSelect()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

167 {
168 CloseGossipMenuFor(player);
170 MustDieTimer = 3000;
171 MustDie = true;
172 }
@ SPELL_GIVE_SOUTHFURY_MOONSTONE
Definition: zone_azshara.cpp:50
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), CloseGossipMenuFor(), ScriptedAI::me, MustDie, MustDieTimer, and SPELL_GIVE_SOUTHFURY_MOONSTONE.

◆ UpdateAI()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

190 {
191 if (MustDie)
192 {
193 if (MustDieTimer <= diff)
194 {
196 return;
197 }
198 else MustDieTimer -= diff;
199 }
200
201 if (!Escape)
202 {
203 if (!PlayerGUID)
204 return;
205
206 if (SpellEscapeTimer <= diff)
207 {
209 SpellEscapeTimer = 10000;
210 }
211 else SpellEscapeTimer -= diff;
212
213 if (TeleportTimer <= diff)
214 {
215 // temp solution - unit can't be teleported by core using spelleffect 5, only players
216 me->NearTeleportTo(3706.39f, -3969.15f, 35.9118f, me->GetOrientation());
217
218 //begin swimming and summon depth charges
220 if (!player)
221 return;
222
223 Talk(MSG_ESCAPE_NOTICE, player);
225 me->SetHover(true);
226 me->SetSwim(true);
227 me->SetSpeed(MOVE_RUN, 0.85f, true);
230 Escape = true;
231 }
232 else TeleportTimer -= diff;
233
234 return;
235 }
236
237 if (ContinueWP)
238 {
240 ContinueWP = false;
241 }
242
243 if (GrenadeTimer <= diff)
244 {
246 {
247 Talk(SAY_RIZZLE_GRENADE, player);
248 DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true);
249 }
250 GrenadeTimer = 30000;
251 }
252 else GrenadeTimer -= diff;
253
254 if (CheckTimer <= diff)
255 {
257 if (!player)
258 {
260 return;
261 }
262
263 if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached)
264 {
270 Reached = true;
271 }
272
273 CheckTimer = 1000;
274 }
275 else CheckTimer -= diff;
276 }
Position const WPs[58]
Definition: zone_azshara.cpp:60
@ SPELL_RIZZLE_ESCAPE
Definition: zone_azshara.cpp:46
@ SAY_RIZZLE_FINAL
Definition: zone_azshara.cpp:54
@ SPELL_RIZZLE_FROST_GRENADE
Definition: zone_azshara.cpp:47
@ SPELL_PERIODIC_DEPTH_CHARGE
Definition: zone_azshara.cpp:49
@ SAY_RIZZLE_GRENADE
Definition: zone_azshara.cpp:53
@ MSG_ESCAPE_NOTICE
Definition: zone_azshara.cpp:55
NPCFlags
Non Player Character flags.
Definition: UnitDefines.h:292
@ MOVE_RUN
Definition: UnitDefines.h:329
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3369
bool SetSwim(bool enable) override
Definition: Creature.cpp:3241
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void SetFaction(uint32 faction)
Definition: Unit.cpp:10047
MotionMaster * GetMotionMaster()
Definition: Unit.h:1615
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14415
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19966
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:697
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void MoveIdle()
Definition: MotionMaster.cpp:232

References CheckTimer, ContinueWP, CurrWP, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), Escape, FACTION_FRIENDLY, Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), GrenadeTimer, WorldObject::IsWithinDist(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), MotionMaster::MovePoint(), MSG_ESCAPE_NOTICE, MustDie, MustDieTimer, Unit::NearTeleportTo(), PlayerGUID, Reached, Unit::RemoveAurasDueToSpell(), Unit::ReplaceAllNpcFlags(), SAY_RIZZLE_FINAL, SAY_RIZZLE_GRENADE, Unit::SetFaction(), Creature::SetHover(), Unit::SetSpeed(), Creature::SetSwim(), SPELL_PERIODIC_DEPTH_CHARGE, SPELL_RIZZLE_ESCAPE, SPELL_RIZZLE_FROST_GRENADE, SpellEscapeTimer, TeleportTimer, and WPs.

Member Data Documentation

◆ CheckTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::CheckTimer
private

Referenced by Reset(), and UpdateAI().

◆ ContinueWP

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::ContinueWP
private

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ CurrWP

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::CurrWP
private

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ Escape

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::Escape
private

Referenced by Reset(), and UpdateAI().

◆ GrenadeTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::GrenadeTimer
private

Referenced by Reset(), and UpdateAI().

◆ MustDie

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MustDie
private

Referenced by Reset(), sGossipSelect(), and UpdateAI().

◆ MustDieTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MustDieTimer
private

Referenced by Reset(), sGossipSelect(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::PlayerGUID
private

Referenced by AttackStart(), Reset(), and UpdateAI().

◆ Reached

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::Reached
private

Referenced by Reset(), and UpdateAI().

◆ SpellEscapeTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::SpellEscapeTimer
private

Referenced by Reset(), and UpdateAI().

◆ TeleportTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::TeleportTimer
private

Referenced by Reset(), and UpdateAI().