68 {
71
73
75 {
77 {
80 }
83 else
85 }
86
88 {
90 {
93 }
96 else
98 }
99
100 return true;
101 }
std::uint32_t uint32
Definition: Define.h:108
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ NPC_ARATHANDRIS_SILVERSKY
Definition: zone_felwood.cpp:44
@ QUEST_CLEASING_FELWOOD_H
Definition: zone_felwood.cpp:48
@ NPC_MAYBESS_RIVERBREEZE
Definition: zone_felwood.cpp:45
@ QUEST_CLEASING_FELWOOD_A
Definition: zone_felwood.cpp:47
#define GOSSIP_ITEM_BEACON
Definition: zone_felwood.cpp:38
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
@ TEAM_HORDE
Definition: SharedDefines.h:733
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool GetQuestRewardStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1400
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2069
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:38
bool IsQuestGiver() const
Definition: Unit.h:1665