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npc_air_force_bots::npc_air_force_botsAI Struct Reference
Inheritance diagram for npc_air_force_bots::npc_air_force_botsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_air_force_botsAI (Creature *creature)
void Reset () override
CreatureSummonGuard ()
CreatureGetSummonedGuard ()
void MoveInLineOfSight (Unit *who) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

ObjectGuid SpawnedGUID
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_air_force_botsAI()

npc_air_force_bots::npc_air_force_botsAI::npc_air_force_botsAI ( Creature creature)
507 : ScriptedAI(creature)
508 {
509 SpawnAssoc = nullptr;
512 // find the correct spawnhandling
513 static uint32 entryCount = sizeof(spawnAssociations) / sizeof(SpawnAssociation);
515 for (uint8 i = 0; i < entryCount; ++i)
516 {
517 if (spawnAssociations[i].thisCreatureEntry == creature->GetEntry())
518 {
520 break;
521 }
522 }
524 if (!SpawnAssoc)
525 LOG_ERROR("sql.sql", "TCSR: Creature template entry {} has ScriptName npc_air_force_bots, but it's not handled by that script", creature->GetEntry());
526 else
527 {
528 CreatureTemplate const* spawnedTemplate = sObjectMgr->GetCreatureTemplate(SpawnAssoc->spawnedCreatureEntry);
530 if (!spawnedTemplate)
531 {
532 LOG_ERROR("sql.sql", "TCSR: Creature template entry {} does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc->spawnedCreatureEntry);
533 SpawnAssoc = nullptr;
534 return;
535 }
536 }
537 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
#define LOG_ERROR(filterType__,...)
Definition: Log.h:159
#define sObjectMgr
Definition: ObjectMgr.h:1640
SpawnAssociation spawnAssociations[]
Definition: npcs_special.cpp:469
Definition: ScriptedCreature.h:192
Definition: CreatureData.h:176
uint32 GetEntry() const
Definition: Object.h:109
void Clear()
Definition: ObjectGuid.h:140
Definition: npcs_special.cpp:454
uint32 spawnedCreatureEntry
Definition: npcs_special.cpp:456
ObjectGuid SpawnedGUID
Definition: npcs_special.cpp:540
SpawnAssociation * SpawnAssoc
Definition: npcs_special.cpp:539

References ObjectGuid::Clear(), Object::GetEntry(), LOG_ERROR, sObjectMgr, SpawnAssoc, spawnAssociations, SpawnAssociation::spawnedCreatureEntry, and SpawnedGUID.

Member Function Documentation

◆ GetSummonedGuard()

Creature * npc_air_force_bots::npc_air_force_botsAI::GetSummonedGuard ( )
560 {
563 if (creature && creature->IsAlive())
564 return creature;
566 return nullptr;
567 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
bool IsAlive() const
Definition: Unit.h:1808

References ObjectAccessor::GetCreature(), Unit::IsAlive(), ScriptedAI::me, and SpawnedGUID.

Referenced by MoveInLineOfSight().

◆ MoveInLineOfSight()

void npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight ( Unit who)

Reimplemented from CreatureAI.

571 {
572 if (!SpawnAssoc)
573 return;
575 if (me->IsValidAttackTarget(who))
576 {
577 Player* playerTarget = who->ToPlayer();
579 // airforce guards only spawn for players
580 if (!playerTarget)
581 return;
583 Creature* lastSpawnedGuard = !SpawnedGUID ? nullptr : GetSummonedGuard();
585 // prevent calling ObjectAccessor::GetUnit at next MoveInLineOfSight call - speedup
586 if (!lastSpawnedGuard)
589 switch (SpawnAssoc->spawnType)
590 {
592 {
594 return;
596 Aura* markAura = who->GetAura(SPELL_GUARDS_MARK);
597 if (markAura)
598 {
599 // the target wasn't able to move out of our range within 25 seconds
600 if (!lastSpawnedGuard)
601 {
602 lastSpawnedGuard = SummonGuard();
604 if (!lastSpawnedGuard)
605 return;
606 }
608 if (markAura->GetDuration() < AURA_DURATION_TIME_LEFT)
609 if (!lastSpawnedGuard->GetVictim())
610 lastSpawnedGuard->AI()->AttackStart(who);
611 }
612 else
613 {
614 if (!lastSpawnedGuard)
615 lastSpawnedGuard = SummonGuard();
617 if (!lastSpawnedGuard)
618 return;
620 lastSpawnedGuard->CastSpell(who, SPELL_GUARDS_MARK, true);
621 }
622 break;
623 }
625 {
627 return;
629 if (!lastSpawnedGuard)
630 lastSpawnedGuard = SummonGuard();
632 if (!lastSpawnedGuard)
633 return;
635 // ROOFTOP only triggers if the player is on the ground
636 if (!playerTarget->IsFlying() && !lastSpawnedGuard->GetVictim())
637 lastSpawnedGuard->AI()->AttackStart(who);
639 break;
640 }
641 }
642 }
643 }
Definition: npcs_special.cpp:467
Definition: npcs_special.cpp:449
Definition: npcs_special.cpp:450
Definition: npcs_special.cpp:462
Definition: npcs_special.cpp:463
float const RANGE_TRIPWIRE
Definition: npcs_special.cpp:466
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
CreatureAI * AI() const
Definition: Creature.h:135
Player * ToPlayer()
Definition: Object.h:195
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
Definition: Player.h:1046
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5499
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool IsFlying() const
Definition: Unit.h:2385
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13776
Definition: SpellAuras.h:87
int32 GetDuration() const
Definition: SpellAuras.h:133
SpawnType spawnType
Definition: npcs_special.cpp:457
Creature * SummonGuard()
Definition: npcs_special.cpp:544
Creature * GetSummonedGuard()
Definition: npcs_special.cpp:559

References Creature::AI(), UnitAI::AttackStart(), AURA_DURATION_TIME_LEFT, Unit::CastSpell(), ObjectGuid::Clear(), Unit::GetAura(), Aura::GetDuration(), GetSummonedGuard(), Unit::GetVictim(), Unit::IsFlying(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, RANGE_GUARDS_MARK, RANGE_TRIPWIRE, SpawnAssoc, SpawnedGUID, SpawnAssociation::spawnType, SPAWNTYPE_ALARMBOT, SPAWNTYPE_TRIPWIRE_ROOFTOP, SPELL_GUARDS_MARK, SummonGuard(), and Object::ToPlayer().

◆ Reset()

void npc_air_force_bots::npc_air_force_botsAI::Reset ( )

Reimplemented from ScriptedAI.


◆ SummonGuard()

Creature * npc_air_force_bots::npc_air_force_botsAI::SummonGuard ( )
545 {
548 if (summoned)
549 SpawnedGUID = summoned->GetGUID();
550 else
551 {
552 LOG_ERROR("sql.sql", "TCSR: npc_air_force_bots: wasn't able to spawn Creature {}", SpawnAssoc->spawnedCreatureEntry);
553 SpawnAssoc = nullptr;
554 }
556 return summoned;
557 }
Definition: Object.h:45
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318

References Object::GetGUID(), LOG_ERROR, ScriptedAI::me, SpawnAssoc, SpawnAssociation::spawnedCreatureEntry, SpawnedGUID, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Referenced by MoveInLineOfSight().

Member Data Documentation

◆ SpawnAssoc

SpawnAssociation* npc_air_force_bots::npc_air_force_botsAI::SpawnAssoc

◆ SpawnedGUID

ObjectGuid npc_air_force_bots::npc_air_force_botsAI::SpawnedGUID