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npc_grimstone::npc_grimstoneAI Struct Reference
Inheritance diagram for npc_grimstone::npc_grimstoneAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_grimstoneAI (Creature *creature)
void Reset () override
void JustSummoned (Creature *summon) override
void SummonedCreatureDies (Creature *summon, Unit *) override
void WaypointReached (uint32 waypointId) override
void HandleGameObject (uint32 id, bool open)
void SummonBoss ()
bool updateReset (uint32 diff)
void SpawnWave (uint32 mobId)
void UpdateEscortAI (uint32 diff) override
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 ~npc_escortAI () override
void AttackStart (Unit *who) override
void MoveInLineOfSight (Unit *who) override
void JustDied (Unit *) override
void JustRespawned () override
void ReturnToLastPoint ()
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
void UpdateAI (uint32 diff) override
virtual void UpdateEscortAI (uint32 diff)
void MovementInform (uint32, uint32) override
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
void GenerateWaypointArray (Movement::PointsArray *points)
virtual void WaypointReached (uint32 pointId)=0
virtual void WaypointStart (uint32)
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void SetRun (bool on=true)
void SetEscortPaused (bool on)
bool HasEscortState (uint32 escortState)
bool IsEscorted () override
void SetMaxPlayerDistance (float newMax)
float GetMaxPlayerDistance ()
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
bool GetAttack ()
void SetCanAttack (bool attack)
ObjectGuid GetEventStarterGUID ()
void AddEscortState (uint32 escortState)
void RemoveEscortState (uint32 escortState)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

SummonList summons
uint8 eventPhase
uint32 eventTimer
uint32 resetTimer
uint8 MobSpawnId
uint8 BossSpawnId
bool theldrenEvent
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_grimstoneAI()

npc_grimstone::npc_grimstoneAI::npc_grimstoneAI ( Creature creature)
198 : npc_escortAI(creature), summons(me)
199 {
200 instance = creature->GetInstanceScript();
203 eventPhase = 0;
204 eventTimer = 1000;
205 resetTimer = 0;
206 theldrenEvent = false;
208 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: blackrock_depths.h:85
Definition: blackrock_depths.h:84
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
uint8 eventPhase
Definition: blackrock_depths.cpp:213
uint8 BossSpawnId
Definition: blackrock_depths.cpp:217
uint32 eventTimer
Definition: blackrock_depths.cpp:214
uint8 MobSpawnId
Definition: blackrock_depths.cpp:216
uint32 resetTimer
Definition: blackrock_depths.cpp:215
SummonList summons
Definition: blackrock_depths.cpp:211
bool theldrenEvent
Definition: blackrock_depths.cpp:218
InstanceScript * instance
Definition: blackrock_depths.cpp:210

References BossSpawnId, DATA_ARENA_BOSS, DATA_ARENA_MOBS, SummonList::DespawnAll(), eventPhase, eventTimer, ZoneScript::GetData(), WorldObject::GetInstanceScript(), instance, MobSpawnId, resetTimer, summons, theldrenEvent, and urand().

Member Function Documentation

◆ HandleGameObject()

void npc_grimstone::npc_grimstoneAI::HandleGameObject ( uint32  id,
bool  open 
279 {
281 }
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), and instance.

Referenced by UpdateEscortAI().

◆ JustSummoned()

void npc_grimstone::npc_grimstoneAI::JustSummoned ( Creature summon)

Reimplemented from ScriptedAI.

226 {
227 summons.Summon(summon);
228 if (Unit* target = SelectTargetFromPlayerList(100.0f))
229 summon->AI()->AttackStart(target);
230 }
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
CreatureAI * AI() const
Definition: Creature.h:135
Definition: Unit.h:1290

References Creature::AI(), UnitAI::AttackStart(), ScriptedAI::SelectTargetFromPlayerList(), SummonList::Summon(), and summons.

◆ Reset()

void npc_grimstone::npc_grimstoneAI::Reset ( )

Reimplemented from ScriptedAI.

221 {
223 }
Definition: Unit.h:449
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481

References ScriptedAI::me, Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ SpawnWave()

void npc_grimstone::npc_grimstoneAI::SpawnWave ( uint32  mobId)
327 {
328 for (uint32 i = 0; i < RingMobs[mobId].amount; i++)
329 {
330 me->SummonCreature(RingMobs[mobId].entry, 608.960f + 0.4f * i, -235.322f, -53.907f, 1.857f, TEMPSUMMON_DEAD_DESPAWN, 0);
331 }
332 resetTimer = 30000;
333 }
std::uint32_t uint32
Definition: Define.h:108
Definition: Object.h:48
static WaveCreature RingMobs[]
Definition: blackrock_depths.cpp:130
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
uint32 amount
Definition: blackrock_depths.cpp:127

References WaveCreature::amount, ScriptedAI::me, resetTimer, RingMobs, WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.

Referenced by UpdateEscortAI().

◆ SummonBoss()

void npc_grimstone::npc_grimstoneAI::SummonBoss ( )
284 {
286 {
287 theldrenEvent = true;
288 me->SummonCreature(NPC_THELDREN, 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0);
289 uint8 rand = urand(0, 4);
290 for (uint8 i = rand; i < rand + 4; ++i)
291 me->SummonCreature(theldrenTeam[i], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0);
292 }
293 else
294 me->SummonCreature(RingBoss[BossSpawnId], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0);
295 resetTimer = 30000;
296 }
std::uint8_t uint8
Definition: Define.h:110
uint32 RingBoss[]
Definition: blackrock_depths.cpp:139
const uint32 theldrenTeam[]
Definition: blackrock_depths.h:146
Definition: blackrock_depths.h:143
Definition: blackrock_depths.h:139
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418

References BossSpawnId, WorldObject::FindNearestGameObject(), GO_BANNER_OF_PROVOCATION, ScriptedAI::me, NPC_THELDREN, resetTimer, RingBoss, WorldObject::SummonCreature(), TEMPSUMMON_DEAD_DESPAWN, theldrenEvent, theldrenTeam, and urand().

Referenced by UpdateEscortAI().

◆ SummonedCreatureDies()

void npc_grimstone::npc_grimstoneAI::SummonedCreatureDies ( Creature summon,

Reimplemented from CreatureAI.

233 {
234 summons.Despawn(summon);
235 // All Summons killed, next phase
236 if (summons.empty())
237 {
238 resetTimer = 0;
239 eventTimer = 5000;
240 }
241 }
bool empty() const
Definition: ScriptedCreature.h:75
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), SummonList::empty(), eventTimer, resetTimer, and summons.

◆ UpdateEscortAI()

void npc_grimstone::npc_grimstoneAI::UpdateEscortAI ( uint32  diff)

Reimplemented from npc_escortAI.

336 {
337 if (!instance)
338 return;
340 // reset if our mobs don't have a target.
341 if (updateReset(diff))
342 {
349 }
351 if (eventTimer)
352 {
353 if (eventTimer <= diff)
354 {
355 switch (eventPhase)
356 {
357 case 0:
360 Start(false, false);
361 eventTimer = 0;
362 break;
363 case 1:
364 SetEscortPaused(false);
365 eventTimer = 0;
366 break;
367 case 2:
368 eventTimer = 2000;
369 break;
370 case 3:
372 eventTimer = 3000;
373 break;
374 case 4:
375 SetEscortPaused(false);
376 me->SetVisible(false);
377 SpawnWave(MobSpawnId); // wave 1
378 eventTimer = 15000;
379 break;
380 case 5:
381 SpawnWave(MobSpawnId); // wave 2
382 eventTimer = 0; // will be set from SummonedCreatureDies
383 break;
384 case 6:
385 me->SetVisible(true);
388 SetEscortPaused(false);
389 eventTimer = 0;
390 break;
391 case 7:
393 eventTimer = 5000;
394 break;
395 case 8:
396 me->SetVisible(false);
397 SummonBoss();
398 eventTimer = 0;
399 break;
400 case 9:
401 if (theldrenEvent)
402 {
403 // All objects are removed from world once tempsummons despawn, so have a player spawn it instead.
404 Player* player = me->SelectNearestPlayer(100.0f);
405 if (GameObject* go = player->SummonGameObject(GO_ARENA_SPOILS, 596.48f, -187.91f, -54.14f, 4.9f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
406 {
408 }
410 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
411 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
412 itr->GetSource()->KilledMonsterCredit(16166);
413 }
418 SetEscortPaused(false);
419 break;
420 }
421 ++eventPhase;
422 }
423 else
424 eventTimer -= diff;
425 }
426 }
Definition: InstanceScript.h:58
Definition: blackrock_depths.cpp:183
Definition: blackrock_depths.cpp:182
Definition: blackrock_depths.h:140
Definition: blackrock_depths.h:40
Definition: blackrock_depths.h:52
Definition: blackrock_depths.h:51
Definition: blackrock_depths.h:53
Definition: blackrock_depths.h:50
Definition: boss_fathomlord_karathress.cpp:23
Definition: LinkedList.h:139
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:524
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2436
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
Definition: Player.h:1046
void SetVisible(bool x)
Definition: Unit.cpp:14129
void SetOwnerGUID(ObjectGuid owner)
Definition: Unit.cpp:10533
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
bool updateReset(uint32 diff)
Definition: blackrock_depths.cpp:298
void SummonBoss()
Definition: blackrock_depths.cpp:283
void SpawnWave(uint32 mobId)
Definition: blackrock_depths.cpp:326
void HandleGameObject(uint32 id, bool open)
Definition: blackrock_depths.cpp:278

References MapRefMgr::begin(), DATA_ARENA1, DATA_ARENA2, DATA_ARENA3, DATA_ARENA4, SummonList::DespawnAll(), ObjectGuid::Empty, MapRefMgr::end(), eventPhase, eventTimer, FAIL, WorldObject::GetMap(), Map::GetPlayers(), GO_ARENA_SPOILS, HandleGameObject(), instance, ScriptedAI::me, MobSpawnId, SAY_TEXT5, SAY_TEXT6, WorldObject::SelectNearestPlayer(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), Unit::SetOwnerGUID(), Unit::SetVisible(), SpawnWave(), npc_escortAI::Start(), SummonBoss(), WorldObject::SummonGameObject(), summons, theldrenEvent, TYPE_RING_OF_LAW, and updateReset().

◆ updateReset()

bool npc_grimstone::npc_grimstoneAI::updateReset ( uint32  diff)
299 {
300 // as long as the summoned creatures have someone to attack, we reset the timer.
301 // once they don't find anyone, the timer will count down until it is smaller than diff and reset.
302 bool doReset = false;
303 if (resetTimer > 0)
304 {
305 for (const auto& sum : summons)
306 {
307 if (Creature* creature = ObjectAccessor::GetCreature(*me, sum))
308 {
309 if (creature->IsAlive() && creature->GetVictim())
310 {
311 resetTimer = 30000;
312 break; // only need to find one.
313 }
314 }
315 }
317 resetTimer -= diff;
318 if (resetTimer <= diff)
319 {
320 doReset = true;
321 }
322 }
323 return doReset;
324 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46

References ObjectAccessor::GetCreature(), ScriptedAI::me, resetTimer, and summons.

Referenced by UpdateEscortAI().

◆ WaypointReached()

void npc_grimstone::npc_grimstoneAI::WaypointReached ( uint32  waypointId)

Implements npc_escortAI.

244 {
245 switch (waypointId)
246 {
247 case 0:
249 SetEscortPaused(true);
250 eventTimer = 5000;
251 break;
252 case 1:
254 SetEscortPaused(true);
255 eventTimer = 5000;
256 break;
257 case 2:
258 SetEscortPaused(true);
259 break;
260 case 3:
262 break;
263 case 4:
265 SetEscortPaused(true);
266 eventTimer = 5000;
267 break;
268 case 5:
269 if (instance)
270 {
273 }
274 break;
275 }
276 }
Definition: InstanceScript.h:59
Definition: Map.h:307
Definition: blackrock_depths.cpp:181
Definition: blackrock_depths.cpp:180
Definition: blackrock_depths.cpp:179
Definition: blackrock_depths.cpp:178
Definition: blackrock_depths.h:142
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition: Map.cpp:3450

References DONE, ENCOUNTER_CREDIT_KILL_CREATURE, eventTimer, WorldObject::GetMap(), instance, ScriptedAI::me, NPC_GRIMSTONE, SAY_TEXT1, SAY_TEXT2, SAY_TEXT3, SAY_TEXT4, ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), TYPE_RING_OF_LAW, and Map::UpdateEncounterState().

Member Data Documentation

◆ BossSpawnId

uint8 npc_grimstone::npc_grimstoneAI::BossSpawnId

Referenced by npc_grimstoneAI(), and SummonBoss().

◆ eventPhase

uint8 npc_grimstone::npc_grimstoneAI::eventPhase

Referenced by npc_grimstoneAI(), and UpdateEscortAI().

◆ eventTimer

uint32 npc_grimstone::npc_grimstoneAI::eventTimer

◆ instance

InstanceScript* npc_grimstone::npc_grimstoneAI::instance

◆ MobSpawnId

uint8 npc_grimstone::npc_grimstoneAI::MobSpawnId

Referenced by npc_grimstoneAI(), and UpdateEscortAI().

◆ resetTimer

uint32 npc_grimstone::npc_grimstoneAI::resetTimer

◆ summons

SummonList npc_grimstone::npc_grimstoneAI::summons

◆ theldrenEvent

bool npc_grimstone::npc_grimstoneAI::theldrenEvent