AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_wrath_scryer_soccothrates Struct Reference
Inheritance diagram for boss_wrath_scryer_soccothrates:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_wrath_scryer_soccothrates (Creature *creature)
 
void Reset () override
 
void InitializeAI () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool preFight
 
EventMap events2
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_wrath_scryer_soccothrates()

boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothrates ( Creature creature)
inline
67 : BossAI(creature, DATA_SOCCOTHRATES)
68 {
70 }
@ DONE
Definition: InstanceScript.h:60
@ DATA_SOCCOTHRATES
Definition: arcatraz.h:35
@ DATA_DALLIAH
Definition: arcatraz.h:34
Definition: ScriptedCreature.h:469
InstanceScript *const instance
Definition: ScriptedCreature.h:474
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
bool preFight
Definition: boss_wrath_scryer_soccothrates.cpp:236

References DATA_DALLIAH, DONE, InstanceScript::GetBossState(), BossAI::instance, and preFight.

Member Function Documentation

◆ InitializeAI()

void boss_wrath_scryer_soccothrates::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

91 {
93 }
virtual void InitializeAI()
Definition: UnitAI.h:193

References UnitAI::InitializeAI().

◆ JustDied()

void boss_wrath_scryer_soccothrates::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

96 {
97 _JustDied();
99
100 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
101 {
102 if (dalliah->IsAlive() && !dalliah->IsInCombat())
103 {
104 dalliah->AI()->Talk(SAY_RIVAL_DIED + 1, 6s);
105 }
106 }
107 }
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ SAY_RIVAL_DIED
Definition: arcatraz.h:77
@ SAY_DEATH
Definition: boss_wrath_scryer_soccothrates.cpp:28
void _JustDied()
Definition: ScriptedCreature.cpp:620
Definition: Creature.h:46
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99

References DATA_DALLIAH, SAY_DEATH, and SAY_RIVAL_DIED.

◆ JustEngagedWith()

void boss_wrath_scryer_soccothrates::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

110 {
112 events2.Reset();
113
115
116 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
117 {
118 if (dalliah->IsAlive() && !dalliah->IsInCombat())
119 {
120 dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST, 6s);
121 }
122 }
123
124 scheduler.Schedule(30s, 35s, [this](TaskContext context)
125 {
130
131 scheduler.Schedule(4600ms, [this](TaskContext)
132 {
135
136 scheduler.Schedule(300ms, [this](TaskContext context2)
137 {
139
140 if (context2.GetRepeatCounter() <= 6)
141 {
142 context2.Repeat();
143 }
144 });
145 });
146
147 context.Repeat(20s, 35s);
148 }).Schedule(8500ms, 22s, [this](TaskContext context)
149 {
151 context.Repeat();
152 });
153 }
@ SPELL_CHARGE
Definition: boss_wrath_scryer_soccothrates.cpp:49
@ SPELL_FELFIRE
Definition: boss_wrath_scryer_soccothrates.cpp:48
@ SPELL_FELFIRE_SHOCK
Definition: boss_wrath_scryer_soccothrates.cpp:46
@ SPELL_KNOCK_AWAY
Definition: boss_wrath_scryer_soccothrates.cpp:47
@ SAY_AGGRO
Definition: boss_wrath_scryer_soccothrates.cpp:25
@ SAY_KNOCK_AWAY
Definition: boss_wrath_scryer_soccothrates.cpp:27
@ SAY_AGGRO_SOCCOTHRATES_FIRST
Definition: boss_wrath_scryer_soccothrates.cpp:36
@ EMOTE_ONESHOT_POINT
Definition: SharedDefines.h:1917
void Reset()
Definition: EventMap.cpp:21
TaskScheduler & DelayAll(std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks with the given duration.
Definition: TaskScheduler.h:283
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:418
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
Definition: TaskScheduler.cpp:229
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
TaskScheduler scheduler
Definition: CreatureAI.h:76
Creature * me
Definition: ScriptedCreature.h:282
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:633
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
EventMap events2
Definition: boss_wrath_scryer_soccothrates.cpp:237

References DATA_DALLIAH, EMOTE_ONESHOT_POINT, TaskContext::GetRepeatCounter(), TaskContext::Repeat(), SAY_AGGRO, SAY_AGGRO_SOCCOTHRATES_FIRST, SAY_KNOCK_AWAY, SPELL_CHARGE, SPELL_FELFIRE, SPELL_FELFIRE_SHOCK, and SPELL_KNOCK_AWAY.

◆ KilledUnit()

void boss_wrath_scryer_soccothrates::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

156 {
157 if (victim->IsPlayer())
158 {
159 Talk(SAY_SLAY);
160 }
161 }
@ SAY_SLAY
Definition: boss_wrath_scryer_soccothrates.cpp:26
bool IsPlayer() const
Definition: Object.h:194

References Object::IsPlayer(), and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_wrath_scryer_soccothrates::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

164 {
165 if (!preFight && who->IsPlayer() && me->IsWithinDistInMap(who, 70.0f))
166 {
169 preFight = true;
170 }
171 }
@ SAY_SOCCOTHRATES_CONVO_1
Definition: boss_wrath_scryer_soccothrates.cpp:30
@ EVENT_PREFIGHT_1
Definition: boss_wrath_scryer_soccothrates.cpp:54
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321

References EVENT_PREFIGHT_1, Object::IsPlayer(), and SAY_SOCCOTHRATES_CONVO_1.

◆ Reset()

void boss_wrath_scryer_soccothrates::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

73 {
74 _Reset();
75 events2.Reset();
77
79 {
81 {
82 if (dalliah->IsAlive())
83 {
84 dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
85 }
86 }
87 });
88 }
@ SPELL_FEL_IMMOLATION
Definition: boss_wrath_scryer_soccothrates.cpp:45
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:724
void _Reset()
Definition: ScriptedCreature.cpp:604

References BossAI::_Reset(), Unit::CastSpell(), DATA_DALLIAH, events2, InstanceScript::GetCreature(), BossAI::instance, ScriptedAI::me, EventMap::Reset(), BossAI::ScheduleHealthCheckEvent(), and SPELL_FEL_IMMOLATION.

◆ UpdateAI()

void boss_wrath_scryer_soccothrates::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

174 {
175 events2.Update(diff);
176 switch (events2.ExecuteEvent())
177 {
178 case EVENT_PREFIGHT_1:
179 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
180 dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
182 break;
183 case EVENT_PREFIGHT_2:
186 break;
187 case EVENT_PREFIGHT_3:
188 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
189 dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
191 break;
192 case EVENT_PREFIGHT_4:
195 break;
196 case EVENT_PREFIGHT_5:
197 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
198 dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
200 break;
201 case EVENT_PREFIGHT_6:
204 break;
205 case EVENT_PREFIGHT_7:
206 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
207 dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
209 break;
210 case EVENT_PREFIGHT_8:
211 me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
213 break;
214 case EVENT_PREFIGHT_9:
215 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
216 {
217 dalliah->SetFacingToObject(me);
218 dalliah->SetImmuneToAll(false);
219 me->SetFacingToObject(dalliah);
220 me->SetImmuneToAll(false);
221 dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
223 }
224 break;
225 }
226
227 if (!UpdateVictim())
228 return;
229
230 scheduler.Update(diff);
231
233 }
@ SAY_DALLIAH_CONVO_3
Definition: boss_wrath_scryer_soccothrates.cpp:40
@ SAY_DALLIAH_CONVO_1
Definition: boss_wrath_scryer_soccothrates.cpp:38
@ SAY_SOCCOTHRATES_CONVO_2
Definition: boss_wrath_scryer_soccothrates.cpp:31
@ SAY_DALLIAH_CONVO_2
Definition: boss_wrath_scryer_soccothrates.cpp:39
@ SAY_SOCCOTHRATES_CONVO_3
Definition: boss_wrath_scryer_soccothrates.cpp:32
@ SAY_SOCCOTHRATES_CONVO_4
Definition: boss_wrath_scryer_soccothrates.cpp:33
@ EVENT_PREFIGHT_5
Definition: boss_wrath_scryer_soccothrates.cpp:58
@ EVENT_PREFIGHT_4
Definition: boss_wrath_scryer_soccothrates.cpp:57
@ EVENT_PREFIGHT_3
Definition: boss_wrath_scryer_soccothrates.cpp:56
@ EVENT_PREFIGHT_7
Definition: boss_wrath_scryer_soccothrates.cpp:60
@ EVENT_PREFIGHT_9
Definition: boss_wrath_scryer_soccothrates.cpp:62
@ EVENT_PREFIGHT_8
Definition: boss_wrath_scryer_soccothrates.cpp:61
@ EVENT_PREFIGHT_6
Definition: boss_wrath_scryer_soccothrates.cpp:59
@ EVENT_PREFIGHT_2
Definition: boss_wrath_scryer_soccothrates.cpp:55
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1692
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References DATA_DALLIAH, EVENT_PREFIGHT_1, EVENT_PREFIGHT_2, EVENT_PREFIGHT_3, EVENT_PREFIGHT_4, EVENT_PREFIGHT_5, EVENT_PREFIGHT_6, EVENT_PREFIGHT_7, EVENT_PREFIGHT_8, EVENT_PREFIGHT_9, SAY_DALLIAH_CONVO_1, SAY_DALLIAH_CONVO_2, SAY_DALLIAH_CONVO_3, SAY_SOCCOTHRATES_CONVO_2, SAY_SOCCOTHRATES_CONVO_3, and SAY_SOCCOTHRATES_CONVO_4.

Member Data Documentation

◆ events2

EventMap boss_wrath_scryer_soccothrates::events2
private

Referenced by Reset().

◆ preFight

bool boss_wrath_scryer_soccothrates::preFight
private