123 {
125 return false;
126
127
129 {
130
132 return true;
133
135 }
136 return false;
137 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:765
@ QUEST_STATUS_REWARDED
Definition: QuestDef.h:106
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
@ CREATURE_GROUP_ANCIENTS
Definition: zone_felwood.cpp:114
@ NPC_VARTRUS
Definition: zone_felwood.cpp:111
@ QUEST_ANCIENT_LEAF
Definition: zone_felwood.cpp:110
@ NPC_STOMA
Definition: zone_felwood.cpp:112
@ NPC_HASTAT
Definition: zone_felwood.cpp:113
Map * GetMap() const
Definition: Object.h:517
bool IsGameMaster() const
Definition: Player.h:1136
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
bool IsAlive() const
Definition: Unit.h:1808
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition: Object.cpp:2241