AzerothCore 3.3.5a
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npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI Struct Reference
Inheritance diagram for npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_leviathan_mkiiAI (Creature *pCreature)
 
void Reset () override
 
void SetData (uint32 id, uint32 value) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void PassengerBoarded (Unit *p, int8, bool apply) override
 == Fields =======================================
 
UnitGetS3 ()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool bIsEvading
 
uint8 Phase
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_leviathan_mkiiAI()

npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::npc_ulduar_leviathan_mkiiAI ( Creature pCreature)
inline
983 : ScriptedAI(pCreature)
984 {
986 bIsEvading = false;
987 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_mimiron.cpp:989
bool bIsEvading
Definition: boss_mimiron.cpp:991

References bIsEvading, WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ DamageTaken()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1051 {
1052 if (damage >= me->GetHealth() || me->GetHealth() < 15000)
1053 {
1054 damage = 0;
1055 if (me->GetReactState() == REACT_PASSIVE)
1056 return;
1058 if (Phase == 1)
1059 {
1061 {
1063 me->GetMotionMaster()->Clear();
1064 me->AttackStop();
1066 SetData(1, 0);
1069 if (Unit* cannon = GetS3())
1070 cannon->ExitVehicle();
1071 me->GetMotionMaster()->MoveCharge(2795.076f, 2598.616f, 364.32f, 21.0f);
1072 if (Creature* c = GetMimiron())
1073 c->AI()->SetData(0, 1);
1074 }
1075 }
1076 else if (Phase == 4)
1077 {
1079 {
1083 me->CastSpell(me, SPELL_SELF_REPAIR, false);
1084 if (Creature* c = GetMimiron())
1085 {
1086 if (c->AI()->GetData(1))
1088 if (c->AI()->GetData(2))
1089 me->CastSpell(me, SPELL_BERSERK, true);
1090 c->AI()->SetData(0, 4);
1091 }
1092 }
1093 }
1094 }
1095 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_AURA_CONTROL_VEHICLE
Definition: SpellAuraDefines.h:299
Phase
Definition: boss_zuljin.cpp:84
#define GetMimiron()
Definition: boss_mimiron.cpp:263
@ SPELL_EMERGENCY_MODE
Definition: boss_mimiron.cpp:116
@ SPELL_SELF_REPAIR
Definition: boss_mimiron.cpp:85
@ SPELL_BERSERK
Definition: boss_mimiron.cpp:32
Definition: Creature.h:46
void SetReactState(ReactStates st)
Definition: Creature.h:89
ReactStates GetReactState() const
Definition: Creature.h:90
Definition: Unit.h:1290
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
void RemoveAllAurasExceptType(AuraType type)
Definition: Unit.cpp:5313
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
uint32 GetHealth() const
Definition: Unit.h:1440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
bool AttackStop()
Definition: Unit.cpp:10368
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:586
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void SetData(uint32 id, uint32 value) override
Definition: boss_mimiron.cpp:1009
Unit * GetS3()
Definition: boss_mimiron.cpp:1204

References Unit::AttackStop(), Unit::CastSpell(), MotionMaster::Clear(), Unit::GetHealth(), GetMimiron, Unit::GetMotionMaster(), Creature::GetReactState(), GetS3(), Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveCharge(), REACT_PASSIVE, Unit::RemoveAllAurasExceptType(), SetData(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_AURA_CONTROL_VEHICLE, SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_SELF_REPAIR, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ EnterEvadeMode()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1180 {
1181 if (bIsEvading)
1182 return;
1183 bIsEvading = true;
1184
1185 me->RemoveAllAuras();
1186 me->ExitVehicle();
1188
1189 if (Creature* mimiron = GetMimiron())
1190 mimiron->AI()->EnterEvadeMode(why);
1191
1192 bIsEvading = false;
1193 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void RemoveAllAuras()
Definition: Unit.cpp:5239
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19896

References bIsEvading, CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetMimiron, ScriptedAI::me, and Unit::RemoveAllAuras().

◆ GetS3()

Unit * npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::GetS3 ( )
inline
1205 {
1206 if (Vehicle* vk = me->GetVehicleKit())
1207 if (Unit* cannon = vk->GetPassenger(3))
1208 return cannon;
1209
1210 return 0;
1211 }
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
Definition: Vehicle.h:30

References Unit::GetVehicleKit(), and ScriptedAI::me.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ KilledUnit()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1164 {
1165 if (who->GetTypeId() == TYPEID_PLAYER)
1166 if (Creature* c = GetMimiron())
1167 {
1168 if (Phase == 1)
1169 {
1170 c->AI()->Talk(SAY_MKII_SLAY);
1171 }
1172 else
1173 {
1174 c->AI()->Talk(SAY_V07TRON_SLAY);
1175 }
1176 }
1177 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_MKII_SLAY
Definition: boss_mimiron.cpp:231
@ SAY_V07TRON_SLAY
Definition: boss_mimiron.cpp:240
TypeID GetTypeId() const
Definition: Object.h:121

References GetMimiron, Object::GetTypeId(), SAY_MKII_SLAY, SAY_V07TRON_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1161{}

◆ PassengerBoarded()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1196 {
1197 if (p->GetEntry() == NPC_LEVIATHAN_MKII_CANNON && !apply)
1198 {
1199 Unit::Kill(p, p);
1200 p->ToCreature()->DespawnOrUnsummon(6000);
1201 }
1202 }
@ NPC_LEVIATHAN_MKII_CANNON
Definition: boss_mimiron.cpp:93
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862

References Creature::DespawnOrUnsummon(), Object::GetEntry(), Unit::Kill(), NPC_LEVIATHAN_MKII_CANNON, and Object::ToCreature().

◆ Reset()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

995 {
996 Phase = 0;
997 if (Unit* c = GetS3())
998 c->ExitVehicle(); // this should never happen!
1000 c->EnterVehicle(me, 3);
1005
1006 events.Reset();
1007 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
events
Definition: boss_sartura.cpp:43
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References EMOTE_ONESHOT_NONE, GetS3(), ScriptedAI::me, NPC_LEVIATHAN_MKII_CANNON, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetReactState(), Object::SetUInt32Value(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.

◆ SetData()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1010 {
1011 if (id == 1) // setting phase to start fighting
1012 {
1013 switch (value)
1014 {
1015 case 0:
1016 Phase = 0;
1017 events.Reset();
1018 break;
1019 case 1:
1020 Phase = 1;
1022 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1023 AttackStart(target);
1025 events.Reset();
1026 events.ScheduleEvent(EVENT_SPELL_NAPALM_SHELL, 3s);
1027 events.ScheduleEvent(EVENT_SPELL_PLASMA_BLAST, 10s);
1028 events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 20s);
1029 events.ScheduleEvent(EVENT_PROXIMITY_MINES_1, 6s);
1030 if (Creature* c = GetMimiron())
1031 if (c->AI()->GetData(1))
1032 events.ScheduleEvent(EVENT_FLAME_SUPPRESSION_50000, 60s);
1033 break;
1034 case 4:
1037 Phase = 4;
1039 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1040 AttackStart(target);
1042 events.Reset();
1043 events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 20s);
1044 events.ScheduleEvent(EVENT_PROXIMITY_MINES_1, 6s);
1045 break;
1046 }
1047 }
1048 }
@ EVENT_FLAME_SUPPRESSION_50000
Definition: boss_mimiron.cpp:209
@ EVENT_SPELL_PLASMA_BLAST
Definition: boss_mimiron.cpp:179
@ EVENT_SPELL_NAPALM_SHELL
Definition: boss_mimiron.cpp:178
@ EVENT_PROXIMITY_MINES_1
Definition: boss_mimiron.cpp:181
@ EVENT_SPELL_SHOCK_BLAST
Definition: boss_mimiron.cpp:180
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526

References ScriptedAI::AttackStart(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, GetMimiron, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetReactState(), and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DamageTaken().

◆ SpellHit()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

◆ UpdateAI()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1098 {
1099 if (!UpdateVictim())
1100 return;
1101
1102 events.Update(diff);
1103
1106
1107 Unit* cannon = GetS3();
1109 return;
1110
1111 switch (events.ExecuteEvent())
1112 {
1113 case 0:
1114 break;
1116 {
1117 Player* pTarget = nullptr;
1118 std::vector<Player*> pList;
1119 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1120 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
1121 if (Player* plr = itr->GetSource())
1122 if( plr->IsAlive() && plr->GetDistance2d(me) > 15.0f )
1123 pList.push_back(plr);
1124
1125 if (!pList.empty())
1126 pTarget = pList[urand(0, pList.size() - 1)];
1127 else
1128 pTarget = (Player*)SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true);
1129
1130 if( pTarget )
1131 cannon->CastSpell(pTarget, SPELL_NAPALM_SHELL, false);
1132
1133 events.Repeat(14s);
1134 }
1135 break;
1137 if (Unit* victim = me->GetVictim())
1138 {
1140 cannon->CastSpell(victim, SPELL_PLASMA_BLAST, false);
1141 }
1142 events.Repeat(22s);
1143 break;
1146 events.Repeat(30s);
1147 events.ScheduleEvent(EVENT_PROXIMITY_MINES_1, 8s);
1148 break;
1150 for (uint8 i = 0; i < 10; ++i)
1151 {
1153 }
1154 break;
1157 break;
1158 }
1159 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_AURA_MOD_SILENCE
Definition: SpellAuraDefines.h:90
#define SPELL_PLASMA_BLAST
Definition: boss_mimiron.cpp:218
@ SPELL_FLAME_SUPPRESSANT_50000yd
Definition: boss_mimiron.cpp:133
@ SPELL_SHOCK_BLAST
Definition: boss_mimiron.cpp:41
@ SPELL_SUMMON_PROXIMITY_MINE
Definition: boss_mimiron.cpp:47
@ EMOTE_PLASMA_BLAST
Definition: boss_mimiron.cpp:245
#define SPELL_NAPALM_SHELL
Definition: boss_mimiron.cpp:217
Talk
Definition: boss_fathomlord_karathress.cpp:23
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1046
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:5617
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_PLASMA_BLAST, MapRefMgr::end(), EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, WorldObject::GetMap(), Map::GetPlayers(), GetS3(), Unit::GetVictim(), Unit::HasAuraType(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_AURA_MOD_SILENCE, SPELL_FLAME_SUPPRESSANT_50000yd, SPELL_NAPALM_SHELL, SPELL_PLASMA_BLAST, SPELL_SHOCK_BLAST, SPELL_SUMMON_PROXIMITY_MINE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bIsEvading

bool npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::bIsEvading

◆ events

EventMap npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::events

◆ Phase

uint8 npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Phase

◆ pInstance

InstanceScript* npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::pInstance