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npc_tiger_matriarch::npc_tiger_matriarchAI Struct Reference
Inheritance diagram for npc_tiger_matriarch::npc_tiger_matriarchAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_tiger_matriarchAI (Creature *creature)
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void IsSummonedBy (WorldObject *summoner) override
void KilledUnit (Unit *victim) override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

EventMap _events
ObjectGuid _tigerGuid

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_tiger_matriarchAI()

npc_tiger_matriarch::npc_tiger_matriarchAI::npc_tiger_matriarchAI ( Creature creature)
154 : ScriptedAI(creature)
155 {
156 }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ DamageTaken()

void npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken ( Unit attacker,
uint32 damage,
DamageEffectType  ,

Reimplemented from ScriptedAI.

197 {
198 if (!attacker || !attacker->IsSummon())
199 return;
201 if (HealthBelowPct(20))
202 {
203 damage = 0;
205 if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummonerUnit())
206 {
207 vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);
208 vehSummoner->CastSpell(vehSummoner, SPELL_SUMMON_ZENTABRA, true);
209 attacker->CastSpell(attacker, SPELL_EJECT_PASSENGERS, true);
210 vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
211 vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
212 vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
213 vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
214 }
217 }
218 }
Definition: Unit.h:449
Definition: zone_durotar.cpp:40
Definition: zone_durotar.cpp:46
Definition: zone_durotar.cpp:48
Definition: zone_durotar.cpp:47
Definition: zone_durotar.cpp:39
Definition: zone_durotar.cpp:41
Creature * me
Definition: ScriptedCreature.h:282
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:44
Definition: Unit.h:1302
TempSummon * ToTempSummon()
Definition: Unit.h:2414
bool IsSummon() const
Definition: Unit.h:1422
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), TempSummon::GetSummonerUnit(), ScriptedAI::HealthBelowPct(), Unit::IsSummon(), ScriptedAI::me, Unit::SetUnitFlag(), SPELL_DETECT_INVIS, SPELL_EJECT_PASSENGERS, SPELL_NO_SUMMON_AURA, SPELL_SPIRIT_OF_THE_TIGER_RIDER, SPELL_SUMMON_ZENTABRA, SPELL_SUMMON_ZENTABRA_TRIGGER, Unit::ToTempSummon(), and UNIT_FLAG_NON_ATTACKABLE.

◆ IsSummonedBy()

void npc_tiger_matriarch::npc_tiger_matriarchAI::IsSummonedBy ( WorldObject summoner)

Reimplemented from CreatureAI.

166 {
167 if (Player* player = summoner->ToPlayer())
168 {
169 if (Vehicle* vehicle = player->GetVehicle())
170 {
171 _tigerGuid = vehicle->GetBase()->GetGUID();
173 {
174 me->AddThreat(tiger, 500000.0f);
176 }
177 }
178 }
179 }
Definition: zone_durotar.cpp:45
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1056
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
Definition: Vehicle.h:30
ObjectGuid _tigerGuid
Definition: zone_durotar.cpp:257

References _tigerGuid, Unit::AddThreat(), UnitAI::DoCast(), ObjectAccessor::GetUnit(), ScriptedAI::me, SPELL_FURIOUS_BITE, and Object::ToPlayer().

◆ JustEngagedWith()

void npc_tiger_matriarch::npc_tiger_matriarchAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

159 {
160 _events.Reset();
163 }
Definition: zone_durotar.cpp:85
Definition: zone_durotar.cpp:84
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
EventMap _events
Definition: zone_durotar.cpp:256

References _events, EVENT_NOSUMMON, EVENT_POUNCE, EventMap::Reset(), and EventMap::ScheduleEvent().

◆ KilledUnit()

void npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

182 {
183 if (victim->GetTypeId() != TYPEID_UNIT || !victim->IsSummon())
184 return;
186 if (Unit* vehSummoner = victim->ToTempSummon()->GetSummonerUnit())
187 {
188 vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
189 vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
190 vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
191 vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
192 }
194 }
Definition: ObjectGuid.h:37
TypeID GetTypeId() const
Definition: Object.h:121

References Creature::DespawnOrUnsummon(), TempSummon::GetSummonerUnit(), Object::GetTypeId(), Unit::IsSummon(), ScriptedAI::me, SPELL_DETECT_INVIS, SPELL_NO_SUMMON_AURA, SPELL_SPIRIT_OF_THE_TIGER_RIDER, SPELL_SUMMON_ZENTABRA_TRIGGER, Unit::ToTempSummon(), and TYPEID_UNIT.

◆ UpdateAI()

void npc_tiger_matriarch::npc_tiger_matriarchAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

221 {
222 if (!UpdateVictim())
223 return;
225 if (!_tigerGuid)
226 return;
228 _events.Update(diff);
230 while (uint32 eventId = _events.ExecuteEvent())
231 {
232 switch (eventId)
233 {
234 case EVENT_POUNCE:
237 break;
240 {
241 if (tiger->IsSummon())
242 if (Unit* vehSummoner = tiger->ToTempSummon()->GetSummonerUnit())
243 me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner);
244 }
246 break;
247 default:
248 break;
249 }
250 }
253 }
std::uint32_t uint32
Definition: Define.h:108
Definition: zone_durotar.cpp:44
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19127

References _events, _tigerGuid, Unit::AddAura(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_NOSUMMON, EVENT_POUNCE, EventMap::ExecuteEvent(), TempSummon::GetSummonerUnit(), ObjectAccessor::GetUnit(), ScriptedAI::me, EventMap::ScheduleEvent(), SPELL_NO_SUMMON_AURA, SPELL_POUNCE, Unit::ToTempSummon(), EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_tiger_matriarch::npc_tiger_matriarchAI::_events

Referenced by JustEngagedWith(), and UpdateAI().

◆ _tigerGuid

ObjectGuid npc_tiger_matriarch::npc_tiger_matriarchAI::_tigerGuid

Referenced by IsSummonedBy(), and UpdateAI().