AzerothCore 3.3.5a
OpenSource WoW Emulator
No Matches
npc_vortex_ride::npc_vortex_rideAI Struct Reference
Inheritance diagram for npc_vortex_ride::npc_vortex_rideAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_vortex_rideAI (Creature *pCreature)
void PassengerBoarded (Unit *pass, int8, bool apply) override
 == Fields =======================================
void UpdateAI (uint32 diff) override
void AttackStart (Unit *) override
void MoveInLineOfSight (Unit *) override
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
void UpdateAI (uint32 diff) override
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void OnCharmed (bool apply) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 timer
uint32 despawnTimer
bool bUpdatedFlying

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_vortex_rideAI()

npc_vortex_ride::npc_vortex_rideAI::npc_vortex_rideAI ( Creature pCreature)
877 : VehicleAI(pCreature)
878 {
879 VORTEX_RADIUS = urand(22, 28);
880 float h = urand(15, 30);
881 float angle = CenterPos.GetAngle(me);
882 Position pos;
883 pos.m_positionX = CenterPos.GetPositionX() + VORTEX_RADIUS * cos(angle);
884 pos.m_positionY = CenterPos.GetPositionY() + VORTEX_RADIUS * std::sin(angle);
887 me->SetPosition(pos);
888 timer = 0;
889 despawnTimer = 9500;
890 bUpdatedFlying = false;
891 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
const Position CenterPos
Definition: halls_of_reflection.h:321
Definition: CombatAI.h:99
Creature *const me
Definition: CreatureAI.h:73
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3072
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float GetPositionZ() const
Definition: Position.h:119
float m_positionY
Definition: Position.h:57
void SetOrientation(float orientation)
Definition: Position.h:112
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
bool bUpdatedFlying
Definition: boss_malygos.cpp:895
uint32 timer
Definition: boss_malygos.cpp:893
uint32 despawnTimer
Definition: boss_malygos.cpp:894
Definition: boss_malygos.cpp:896

References bUpdatedFlying, CenterPos, despawnTimer, Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, CreatureAI::me, Position::SetOrientation(), Creature::SetPosition(), timer, urand(), and VORTEX_RADIUS.

Member Function Documentation

◆ AttackStart()

void npc_vortex_ride::npc_vortex_rideAI::AttackStart ( Unit )

Reimplemented from VehicleAI.


◆ DamageTaken()

void npc_vortex_ride::npc_vortex_rideAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,

Reimplemented from UnitAI.

967{ damage = 0; }

◆ MoveInLineOfSight()

void npc_vortex_ride::npc_vortex_rideAI::MoveInLineOfSight ( Unit )

Reimplemented from VehicleAI.


◆ PassengerBoarded()

void npc_vortex_ride::npc_vortex_rideAI::PassengerBoarded ( Unit ,
int8  ,

== Fields =======================================

Reimplemented from CreatureAI.

899 {
900 if (pass && !apply && pass->GetTypeId() == TYPEID_PLAYER)
901 {
902 Player* plr = pass->ToPlayer();
903 float speed = plr->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()) / (1.0f * 0.001f);
906 plr->SetDisableGravity(false, true);
909 sScriptMgr->AnticheatSetCanFlybyServer(plr, false);
910 sScriptMgr->AnticheatSetUnderACKmount(plr);
911 sScriptMgr->AnticheatSetSkipOnePacketForASH(plr, true);
912 }
913 }
Definition: ObjectGuid.h:38
Definition: UpdateFields.h:334
#define sScriptMgr
Definition: ScriptMgr.h:698
Definition: boss_malygos.cpp:68
Player * ToPlayer()
Definition: Object.h:195
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:723
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
Definition: Player.h:1056
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Player.cpp:15821
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548

References ObjectGuid::Empty, WorldObject::GetDistance(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetTypeId(), CreatureAI::me, Unit::MonsterMoveWithSpeed(), PLAYER_FARSIGHT, Unit::RemoveAura(), Player::SetDisableGravity(), Object::SetGuidValue(), SPELL_FREEZE_ANIM, sScriptMgr, Object::ToPlayer(), and TYPEID_PLAYER.

◆ UpdateAI()

void npc_vortex_ride::npc_vortex_rideAI::UpdateAI ( uint32  diff)

Reimplemented from VehicleAI.

916 {
917 /* here: if player has some aura that should make him exit vehicle (eg. ice block) -> exit
918 or make it another way (dunno how) */
920 if (despawnTimer <= diff)
921 {
922 despawnTimer = 0;
925 if (Vehicle* vehicle = me->GetVehicleKit())
926 vehicle->RemoveAllPassengers();
928 return;
929 }
930 else
931 despawnTimer -= diff;
933 if (timer <= diff)
934 {
935 float angle = CenterPos.GetAngle(me);
936 float newangle = angle + 2 * M_PI / ((float)VORTEX_TRAVEL_TIME / VORTEX_DEFAULT_DIFF);
937 if (newangle >= 2 * M_PI)
938 newangle -= 2 * M_PI;
939 float newx = CenterPos.GetPositionX() + VORTEX_RADIUS * cos(newangle);
940 float newy = CenterPos.GetPositionY() + VORTEX_RADIUS * std::sin(newangle);
941 float arcangle = me->GetAngle(newx, newy);
942 float dist = 2 * me->GetDistance2d(newx, newy);
943 if (me->GetVehicleKit()) if (Unit* pass = me->GetVehicleKit()->GetPassenger(0)) if (Player* plr = pass->ToPlayer())
944 {
945 if (!bUpdatedFlying && timer)
946 {
947 bUpdatedFlying = true;
948 plr->SetDisableGravity(true, true);
950 sScriptMgr->AnticheatSetCanFlybyServer(plr, true);
951 sScriptMgr->AnticheatSetSkipOnePacketForASH(plr, true);
952 sScriptMgr->AnticheatSetUnderACKmount(plr);
953 }
955 plr->SendMonsterMove(me->GetPositionX() + dist * cos(arcangle), me->GetPositionY() + dist * std::sin(arcangle), me->GetPositionZ(), VORTEX_DEFAULT_DIFF * 2, SPLINEFLAG_FLYING);
956 me->Relocate(newx, newy);
957 }
959 timer = (diff - timer <= VORTEX_DEFAULT_DIFF) ? VORTEX_DEFAULT_DIFF - (diff - timer) : 0;
960 }
961 else
962 timer -= diff;
963 }
Definition: Unit.h:642
Definition: boss_malygos.cpp:862
Definition: boss_malygos.cpp:861
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
void Relocate(float x, float y)
Definition: Position.h:73
Definition: Unit.h:1302
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20296
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16957
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
Definition: Vehicle.h:30
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:226

References bUpdatedFlying, CenterPos, Creature::DespawnOrUnsummon(), despawnTimer, Position::GetAngle(), WorldObject::GetDistance2d(), Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, Position::Relocate(), SPLINEFLAG_FLYING, sScriptMgr, Unit::StopMovingOnCurrentPos(), timer, Object::ToPlayer(), Unit::UpdatePosition(), VORTEX_DEFAULT_DIFF, VORTEX_RADIUS, and VORTEX_TRAVEL_TIME.

Member Data Documentation

◆ bUpdatedFlying

bool npc_vortex_ride::npc_vortex_rideAI::bUpdatedFlying

Referenced by npc_vortex_rideAI(), and UpdateAI().

◆ despawnTimer

uint32 npc_vortex_ride::npc_vortex_rideAI::despawnTimer

Referenced by npc_vortex_rideAI(), and UpdateAI().

◆ timer

uint32 npc_vortex_ride::npc_vortex_rideAI::timer

Referenced by npc_vortex_rideAI(), and UpdateAI().


float npc_vortex_ride::npc_vortex_rideAI::VORTEX_RADIUS

Referenced by npc_vortex_rideAI(), and UpdateAI().