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npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI Struct Reference
Inheritance diagram for npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_av_marshal_or_warmasterAI (Creature *creature)
void Reset () override
void JustRespawned () override
void AttackStart (Unit *victim) override
void EnterEvadeMode (EvadeReason why) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

EventMap events
bool _hasAura
bool _attacked

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_av_marshal_or_warmasterAI()

npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::npc_av_marshal_or_warmasterAI ( Creature creature)
93: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::AttackStart ( Unit victim)

Reimplemented from ScriptedAI.

115 {
118 if (!_attacked)
119 {
120 _attacked = true;
122 // Boss should attack as well
123 if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
124 {
125 if (Battleground* bg = bgMap->GetBG())
126 {
127 if (Creature* mainBoss = bg->GetBGCreature((me->GetFaction() == FACTION_AV_ALLIANCE ? AV_CPLACE_A_BOSS : AV_CPLACE_H_BOSS)))
128 {
129 if (mainBoss->IsAIEnabled && !mainBoss->GetVictim())
130 {
131 mainBoss->AI()->AttackStart(victim);
132 }
133 }
134 }
135 }
136 }
137 }
Definition: BattlegroundAV.h:663
Definition: BattlegroundAV.h:664
Definition: alterac_valley.cpp:83
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
Definition: Battleground.h:293
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
uint32 GetFaction() const
Definition: Unit.h:1495
BattlegroundMap * ToBattlegroundMap()
Definition: Map.h:547
Definition: Map.h:847
bool _attacked
Definition: alterac_valley.cpp:228

References _attacked, ScriptedAI::AttackStart(), AV_CPLACE_A_BOSS, AV_CPLACE_H_BOSS, FACTION_AV_ALLIANCE, Unit::GetFaction(), WorldObject::GetMap(), ScriptedAI::me, and Map::ToBattlegroundMap().

◆ EnterEvadeMode()

void npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::EnterEvadeMode ( EvadeReason  why)

Reimplemented from CreatureAI.

140 {
143 if (_attacked)
144 {
145 _attacked = false;
147 // Evade boss
148 if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
149 {
150 if (Battleground* bg = bgMap->GetBG())
151 {
152 if (Creature* mainBoss = bg->GetBGCreature((me->GetFaction() == FACTION_AV_ALLIANCE ? AV_CPLACE_A_BOSS : AV_CPLACE_H_BOSS)))
153 {
154 if (mainBoss->IsAIEnabled && !mainBoss->IsInEvadeMode())
155 {
156 mainBoss->AI()->EnterEvadeMode();
157 }
158 }
159 }
160 }
161 }
162 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197

References _attacked, AV_CPLACE_A_BOSS, AV_CPLACE_H_BOSS, CreatureAI::EnterEvadeMode(), FACTION_AV_ALLIANCE, Unit::GetFaction(), WorldObject::GetMap(), ScriptedAI::me, and Map::ToBattlegroundMap().

◆ JustRespawned()

void npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::JustRespawned ( )

Reimplemented from CreatureAI.

110 {
111 Reset();
112 }
void Reset() override
Definition: alterac_valley.cpp:95

References Reset().

◆ Reset()

void npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::Reset ( )

Reimplemented from ScriptedAI.

96 {
97 events.Reset();
98 events.ScheduleEvent(EVENT_CHARGE_TARGET, 2s, 12s);
99 events.ScheduleEvent(EVENT_CLEAVE, 1s, 11s);
100 events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 2s);
101 events.ScheduleEvent(EVENT_WHIRLWIND, 5s, 20s);
102 events.ScheduleEvent(EVENT_ENRAGE, 5s, 20s);
103 events.ScheduleEvent(EVENT_CHECK_RESET, 5s);
105 _hasAura = false;
106 _attacked = false;
107 }
Definition: alterac_valley.cpp:58
Definition: alterac_valley.cpp:57
Definition: alterac_valley.cpp:59
Definition: alterac_valley.cpp:56
Definition: alterac_valley.cpp:55
Definition: alterac_valley.cpp:54
Definition: boss_sartura.cpp:43
bool _hasAura
Definition: alterac_valley.cpp:227


Referenced by JustRespawned().

◆ UpdateAI()

void npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

165 {
166 // I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
167 if (!_hasAura)
168 {
169 for (uint8 i = 0; i < MAX_SPELL_PAIRS; ++i)
170 if (_auraPairs[i].npcEntry == me->GetEntry())
171 DoCast(me, _auraPairs[i].spellId);
173 _hasAura = true;
174 }
176 if (!UpdateVictim())
177 return;
179 events.Update(diff);
182 return;
184 while (uint32 eventId = events.ExecuteEvent())
185 {
186 switch (eventId)
187 {
190 events.ScheduleEvent(EVENT_CHARGE, 10s, 25s);
191 break;
192 case EVENT_CLEAVE:
194 events.ScheduleEvent(EVENT_CLEAVE, 10s, 16s);
195 break;
198 events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 10s, 15s);
199 break;
202 events.ScheduleEvent(EVENT_WHIRLWIND, 10s, 25s);
203 break;
204 case EVENT_ENRAGE:
206 events.ScheduleEvent(EVENT_ENRAGE, 10s, 30s);
207 break;
209 {
210 Position const& _homePosition = me->GetHomePosition();
211 if (me->GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
212 {
214 return;
215 }
216 events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
217 break;
218 }
219 }
220 }
223 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
Definition: Unit.h:340
Definition: alterac_valley.cpp:25
Definition: alterac_valley.cpp:27
Definition: alterac_valley.cpp:24
Definition: alterac_valley.cpp:26
Definition: alterac_valley.cpp:28
SpellPair const _auraPairs[MAX_SPELL_PAIRS]
Definition: alterac_valley.cpp:69
uint8 const MAX_SPELL_PAIRS
Definition: alterac_valley.cpp:68
Definition: SharedDefines.h:3283
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
uint32 GetEntry() const
Definition: Object.h:109
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Definition: Position.h:28
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References _auraPairs, _hasAura, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), EVENT_CHARGE, EVENT_CHARGE_TARGET, EVENT_CHECK_RESET, EVENT_CLEAVE, EVENT_DEMORALIZING_SHOUT, EVENT_ENRAGE, EVENT_WHIRLWIND, WorldObject::GetDistance2d(), Object::GetEntry(), Creature::GetHomePosition(), Position::GetPositionX(), Position::GetPositionY(), Unit::HasUnitState(), MAX_SPELL_PAIRS, ScriptedAI::me, SPELL_CHARGE, SPELL_CLEAVE, SPELL_DEMORALIZING_SHOUT, SPELL_ENRAGE, SPELL_WHIRLWIND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _attacked

bool npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::_attacked

Referenced by AttackStart(), EnterEvadeMode(), and Reset().

◆ _hasAura

bool npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::_hasAura

Referenced by Reset(), and UpdateAI().

◆ events

EventMap npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::events