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boss_krick::boss_krickAI Struct Reference
Inheritance diagram for boss_krick::boss_krickAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_krickAI (Creature *creature)
 
void DoAction (int32 a) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_krickAI()

boss_krick::boss_krickAI::boss_krickAI ( Creature creature)
inline
289 : NullCreatureAI(creature)
290 {
291 pInstance = creature->GetInstanceScript();
292 }
Definition: PassiveAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_krickandick.cpp:294

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DoAction()

void boss_krick::boss_krickAI::DoAction ( int32  a)
inlineoverridevirtual

Reimplemented from UnitAI.

298 {
299 if (a == 1)
300 {
301 me->setActive(true);
302 events.RescheduleEvent(20, 0);
303 }
304 }
events
Definition: boss_sartura.cpp:43
Creature *const me
Definition: CreatureAI.h:72
void setActive(bool isActiveObject)
Definition: Object.cpp:1085

References CreatureAI::me, and WorldObject::setActive().

◆ UpdateAI()

void boss_krick::boss_krickAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

307 {
308 events.Update(diff);
309 switch(events.ExecuteEvent())
310 {
311 case 0:
312 break;
313 case 20:
314 if (pInstance)
315 {
317
319 {
320 c->GetMotionMaster()->Clear();
321 c->UpdatePosition(SBSLeaderStartPos, true);
322 c->StopMovingOnCurrentPos();
323 c->AI()->Reset();
324 }
325 }
326
327 events.RescheduleEvent(1, 3s);
328 break;
329 case 1:
331 if (pInstance)
332 {
334 {
335 float angle = me->GetAngle(c);
336 me->SetFacingTo(angle);
337 float x = me->GetPositionX() + cos(angle) * 7.0f;
338 float y = me->GetPositionY() + std::sin(angle) * 7.0f;
339 c->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
340 }
341
342 for (uint8 i = 0; i < 2; ++i)
344 c->DespawnOrUnsummon();
345 }
346
347 events.RescheduleEvent(2, 7s);
348 break;
349 case 2:
350 if (pInstance)
351 {
353 {
354 c->setActive(true);
355 c->UpdatePosition(SBSTyrannusStartPos, true);
356 c->SetHomePosition(SBSTyrannusStartPos);
357 }
359 c->AI()->Talk(c->GetEntry() == NPC_JAINA_PART1 ? SAY_JAINA_KRICK_1 : SAY_SYLVANAS_KRICK_1);
360 }
361
362 events.RescheduleEvent(3, 6500ms);
363 break;
364 case 3:
366
367 events.RescheduleEvent(4, 17s);
368 break;
369 case 4:
370 if (pInstance)
371 {
373 c->GetMotionMaster()->MovePath(PATH_BEGIN_VALUE + 10, false);
375 c->AI()->Talk(c->GetEntry() == NPC_JAINA_PART1 ? SAY_JAINA_KRICK_2 : SAY_SYLVANAS_KRICK_2);
376 }
377
378 events.RescheduleEvent(5, 6500ms);
379 break;
380 case 5:
382
383 events.RescheduleEvent(6, 6500ms);
384 break;
385 case 6:
386 if (pInstance)
388 {
389 c->SetFacingToObject(me);
390 c->AI()->Talk(SAY_TYRANNUS_KRICK_1);
391 }
392
393 events.RescheduleEvent(7, 4s);
394 break;
395 case 7:
396 me->CastSpell(me, 69413, true);
398 me->SetCanFly(true);
399 me->SetDisableGravity(true);
401 me->GetMotionMaster()->MoveTakeoff(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 9.0f, 0.5f * 7.0f);
402
403 events.RescheduleEvent(8, 2s);
404 break;
405 case 8:
407
408 events.RescheduleEvent(9, 1500);
409 break;
410 case 9:
411 if (pInstance)
413 c->CastSpell(c, 69753, false);
414
417 me->SetImmuneToAll(true);
421
423
425 me->GetMotionMaster()->MoveFall(0, true);
426
427 events.RescheduleEvent(10, 5s);
428 break;
429 case 10:
430 if (pInstance)
432 c->AI()->Talk(SAY_TYRANNUS_KRICK_2);
433
434 events.RescheduleEvent(11, 9000);
435 break;
436 case 11:
437 if (pInstance)
438 {
440 c->GetMotionMaster()->MovePoint(1, 809.39f, 74.69f, 541.54f);
442 {
443 c->AI()->Talk(c->GetEntry() == NPC_JAINA_PART1 ? SAY_JAINA_KRICK_3 : SAY_SYLVANAS_KRICK_3);
444 c->GetMotionMaster()->MovePath(PATH_BEGIN_VALUE + 11, false);
445 }
446 }
447 me->setActive(false);
448 me->KillSelf();
449
450 break;
451 }
452 }
std::uint8_t uint8
Definition: Define.h:110
@ UNIT_FLAG2_FEIGN_DEATH
Definition: Unit.h:488
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_STATE_DIED
Definition: Unit.h:325
@ UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT
Definition: Unit.h:477
@ DATA_INSTANCE_PROGRESS
Definition: trial_of_the_champion.h:34
@ NPC_JAINA_PART1
Definition: forge_of_souls.h:42
#define PATH_BEGIN_VALUE
Definition: forge_of_souls.h:65
const Position SBSTyrannusStartPos
Definition: pit_of_saron.h:240
@ SAY_JAINA_KRICK_2
Definition: pit_of_saron.h:250
@ SAY_OUTRO_KRICK_4
Definition: pit_of_saron.h:254
@ SAY_OUTRO_KRICK_1
Definition: pit_of_saron.h:246
@ SAY_JAINA_KRICK_3
Definition: pit_of_saron.h:256
@ SAY_TYRANNUS_KRICK_2
Definition: pit_of_saron.h:255
@ SAY_SYLVANAS_KRICK_1
Definition: pit_of_saron.h:248
@ SAY_OUTRO_KRICK_3
Definition: pit_of_saron.h:252
@ SAY_OUTRO_KRICK_2
Definition: pit_of_saron.h:249
@ SAY_JAINA_KRICK_1
Definition: pit_of_saron.h:247
@ SAY_SYLVANAS_KRICK_2
Definition: pit_of_saron.h:251
@ SAY_SYLVANAS_KRICK_3
Definition: pit_of_saron.h:257
@ SAY_TYRANNUS_KRICK_1
Definition: pit_of_saron.h:253
const Position SBSLeaderStartPos
Definition: pit_of_saron.h:241
@ SPELL_KRICK_KILL_CREDIT
Definition: pit_of_saron.h:133
@ INSTANCE_PROGRESS_FINISHED_KRICK_SCENE
Definition: pit_of_saron.h:58
@ DATA_GUARD_1_GUID
Definition: pit_of_saron.h:40
@ DATA_LEADER_FIRST_GUID
Definition: pit_of_saron.h:42
@ DATA_TYRANNUS_EVENT_GUID
Definition: pit_of_saron.h:37
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ UNIT_DYNFLAG_DEAD
Definition: SharedDefines.h:3098
Definition: Creature.h:46
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void SetReactState(ReactStates st)
Definition: Creature.h:89
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
virtual void SetDynamicFlag(uint32 flag)
Definition: Object.h:117
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:1487
void AddUnitState(uint32 f)
Definition: Unit.h:1397
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3035
void RemoveAllAuras()
Definition: Unit.cpp:5239
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:455
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
Definition: MotionMaster.cpp:545

References Unit::AddUnitState(), Unit::CastSpell(), DATA_GUARD_1_GUID, DATA_INSTANCE_PROGRESS, DATA_LEADER_FIRST_GUID, DATA_TYRANNUS_EVENT_GUID, Position::GetAngle(), Map::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), InstanceScript::instance, INSTANCE_PROGRESS_FINISHED_KRICK_SCENE, Unit::KillSelf(), CreatureAI::me, MotionMaster::MoveFall(), MotionMaster::MoveTakeoff(), NPC_JAINA_PART1, PATH_BEGIN_VALUE, pInstance, REACT_PASSIVE, Unit::RemoveAllAuras(), SAY_JAINA_KRICK_1, SAY_JAINA_KRICK_2, SAY_JAINA_KRICK_3, SAY_OUTRO_KRICK_1, SAY_OUTRO_KRICK_2, SAY_OUTRO_KRICK_3, SAY_OUTRO_KRICK_4, SAY_SYLVANAS_KRICK_1, SAY_SYLVANAS_KRICK_2, SAY_SYLVANAS_KRICK_3, SAY_TYRANNUS_KRICK_1, SAY_TYRANNUS_KRICK_2, SBSLeaderStartPos, SBSTyrannusStartPos, Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), WorldObject::setActive(), Creature::SetCanFly(), ZoneScript::SetData(), Creature::SetDisableGravity(), Object::SetDynamicFlag(), Unit::SetFacingTo(), Unit::SetImmuneToAll(), Creature::SetReactState(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), SPELL_KRICK_KILL_CREDIT, UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT, and UNIT_STATE_DIED.

Member Data Documentation

◆ events

EventMap boss_krick::boss_krickAI::events

◆ pInstance

InstanceScript* boss_krick::boss_krickAI::pInstance

Referenced by boss_krickAI(), and UpdateAI().