AzerothCore 3.3.5a
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boss_halazzi::boss_halazziAI Struct Reference
Inheritance diagram for boss_halazzi::boss_halazziAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_halazziAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void AttackStart (Unit *who) override
 
void EnterPhase (PhaseHalazzi NextPhase)
 
void UpdateAI (uint32 diff) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
SummonList summons
 
PhaseHalazzi Phase
 
uint32 FrenzyTimer
 
uint32 SaberlashTimer
 
uint32 ShockTimer
 
uint32 TotemTimer
 
uint32 CheckTimer
 
uint32 BerserkTimer
 
uint32 TransformCount
 
ObjectGuid LynxGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_halazziAI()

boss_halazzi::boss_halazziAI::boss_halazziAI ( Creature creature)
inline
73 : ScriptedAI(creature), summons(me)
74 {
75 instance = creature->GetInstanceScript();
76 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_halazzi.cpp:79
InstanceScript * instance
Definition: boss_halazzi.cpp:78

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ AttackStart()

void boss_halazzi::boss_halazziAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

136 {
137 if (Phase != PHASE_MERGE)
139 }
@ PHASE_MERGE
Definition: boss_halazzi.cpp:52
Phase
Definition: boss_zuljin.cpp:84
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), and PHASE_MERGE.

◆ DamageTaken()

void boss_halazzi::boss_halazziAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

124 {
125 if (damage >= me->GetHealth() && Phase != PHASE_ENRAGE)
126 damage = 0;
127 }
@ PHASE_ENRAGE
Definition: boss_halazzi.cpp:53
uint32 GetHealth() const
Definition: Unit.h:1454

References Unit::GetHealth(), ScriptedAI::me, and PHASE_ENRAGE.

◆ EnterPhase()

void boss_halazzi::boss_halazziAI::EnterPhase ( PhaseHalazzi  NextPhase)
inline
142 {
143 switch (NextPhase)
144 {
145 case PHASE_LYNX:
146 case PHASE_ENRAGE:
147 if (Phase == PHASE_MERGE)
148 {
150 me->Attack(me->GetVictim(), true);
152 }
154 Lynx->DisappearAndDie();
155 me->SetMaxHealth(600000);
156 me->SetHealth(600000 - 150000 * TransformCount);
157 FrenzyTimer = 16000;
158 SaberlashTimer = 20000;
159 ShockTimer = 10000;
160 TotemTimer = 12000;
161 break;
162 case PHASE_SPLIT:
165 break;
166 case PHASE_HUMAN:
167 //DoCast(me, SPELL_SUMMON_LYNX, true);
169 me->SetMaxHealth(400000);
170 me->SetHealth(400000);
171 ShockTimer = 10000;
172 TotemTimer = 12000;
173 break;
174 case PHASE_MERGE:
175 if (Unit* pLynx = ObjectAccessor::GetUnit(*me, LynxGUID))
176 {
178 pLynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
179 pLynx->GetMotionMaster()->Clear();
180 pLynx->GetMotionMaster()->MoveFollow(me, 0, 0);
182 me->GetMotionMaster()->MoveFollow(pLynx, 0, 0);
184 }
185 break;
186 default:
187 break;
188 }
189 Phase = NextPhase;
190 }
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:46
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ SAY_SPLIT
Definition: boss_halazzi.cpp:61
@ SAY_MERGE
Definition: boss_halazzi.cpp:62
@ SPELL_TRANSFORM_SPLIT
Definition: boss_halazzi.cpp:30
@ SPELL_TRANSFORM_MERGE
Definition: boss_halazzi.cpp:32
@ NPC_SPIRIT_LYNX
Definition: boss_halazzi.cpp:42
@ PHASE_SPLIT
Definition: boss_halazzi.cpp:50
@ PHASE_HUMAN
Definition: boss_halazzi.cpp:51
@ PHASE_LYNX
Definition: boss_halazzi.cpp:49
Talk
Definition: boss_fathomlord_karathress.cpp:25
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:309
Definition: Creature.h:46
Definition: Unit.h:1302
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280
Unit * GetVictim() const
Definition: Unit.h:1398
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:15514
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:300
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:394
void Clear(bool reset=true)
Definition: MotionMaster.h:165
uint32 TransformCount
Definition: boss_halazzi.cpp:88
uint32 ShockTimer
Definition: boss_halazzi.cpp:84
uint32 SaberlashTimer
Definition: boss_halazzi.cpp:83
ObjectGuid LynxGUID
Definition: boss_halazzi.cpp:90
uint32 TotemTimer
Definition: boss_halazzi.cpp:85
uint32 FrenzyTimer
Definition: boss_halazzi.cpp:82

References Unit::Attack(), MotionMaster::Clear(), UnitAI::DoCast(), ScriptedAI::DoSpawnCreature(), FrenzyTimer, ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), ObjectAccessor::GetUnit(), Unit::GetVictim(), LynxGUID, ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MoveFollow(), NPC_SPIRIT_LYNX, PHASE_ENRAGE, PHASE_HUMAN, PHASE_LYNX, PHASE_MERGE, PHASE_SPLIT, SaberlashTimer, SAY_MERGE, SAY_SPLIT, Unit::SetHealth(), Unit::SetMaxHealth(), ShockTimer, SPELL_TRANSFORM_MERGE, SPELL_TRANSFORM_SPLIT, TEMPSUMMON_CORPSE_DESPAWN, TotemTimer, TransformCount, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by JustEngagedWith(), Reset(), SpellHit(), and UpdateAI().

◆ JustDied()

void boss_halazzi::boss_halazziAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

310 {
313 }
@ DONE
Definition: InstanceScript.h:60
@ SAY_DEATH
Definition: boss_halazzi.cpp:63
@ DATA_HALAZZIEVENT
Definition: zulaman.h:32
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_HALAZZIEVENT, DONE, instance, SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_halazzi::boss_halazziAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

109 {
113 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ SAY_AGGRO
Definition: boss_halazzi.cpp:58
void EnterPhase(PhaseHalazzi NextPhase)
Definition: boss_halazzi.cpp:141

References DATA_HALAZZIEVENT, EnterPhase(), IN_PROGRESS, instance, PHASE_LYNX, SAY_AGGRO, and ZoneScript::SetData().

◆ JustSummoned()

void boss_halazzi::boss_halazziAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

116 {
117 summon->AI()->AttackStart(me->GetVictim());
118 if (summon->GetEntry() == NPC_SPIRIT_LYNX)
119 LynxGUID = summon->GetGUID();
120 summons.Summon(summon);
121 }
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
CreatureAI * AI() const
Definition: Creature.h:136
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References Creature::AI(), UnitAI::AttackStart(), Object::GetEntry(), Object::GetGUID(), Unit::GetVictim(), LynxGUID, ScriptedAI::me, NPC_SPIRIT_LYNX, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_halazzi::boss_halazziAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

302 {
303 if (victim->GetTypeId() != TYPEID_PLAYER)
304 return;
305
306 Talk(SAY_KILL);
307 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL
Definition: boss_halazzi.cpp:59
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ Reset()

void boss_halazzi::boss_halazziAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

93 {
96
99 BerserkTimer = 600000;
100 CheckTimer = 1000;
101
102 DoCast(me, SPELL_DUAL_WIELD, true);
103
106 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ SPELL_DUAL_WIELD
Definition: boss_halazzi.cpp:25
@ PHASE_NONE
Definition: boss_halazzi.cpp:48
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void Clear()
Definition: ObjectGuid.h:140
uint32 BerserkTimer
Definition: boss_halazzi.cpp:87
uint32 CheckTimer
Definition: boss_halazzi.cpp:86

References BerserkTimer, CheckTimer, ObjectGuid::Clear(), DATA_HALAZZIEVENT, SummonList::DespawnAll(), UnitAI::DoCast(), EnterPhase(), instance, LynxGUID, ScriptedAI::me, NOT_STARTED, PHASE_LYNX, PHASE_NONE, ZoneScript::SetData(), SPELL_DUAL_WIELD, summons, and TransformCount.

◆ SpellHit()

void boss_halazzi::boss_halazziAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

130 {
131 if (spell->Id == SPELL_TRANSFORM_SPLIT2)
133 }
@ SPELL_TRANSFORM_SPLIT2
Definition: boss_halazzi.cpp:31

References EnterPhase(), SpellInfo::Id, PHASE_HUMAN, and SPELL_TRANSFORM_SPLIT2.

◆ UpdateAI()

void boss_halazzi::boss_halazziAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

193 {
194 if (!UpdateVictim())
195 return;
196
197 if (BerserkTimer <= diff)
198 {
199 DoCast(me, SPELL_BERSERK, true);
200 BerserkTimer = 60000;
201 }
202 else BerserkTimer -= diff;
203
204 if (Phase == PHASE_LYNX || Phase == PHASE_ENRAGE)
205 {
206 if (SaberlashTimer <= diff)
207 {
209 // A tank with more than 490 defense skills should receive no critical hit
210 //DoCast(me, 41296, true);
212 //me->RemoveAurasDueToSpell(41296);
213 SaberlashTimer = 30000;
214 }
215 else SaberlashTimer -= diff;
216
217 if (FrenzyTimer <= diff)
218 {
220 FrenzyTimer = urand(10000, 15000);
221 }
222 else FrenzyTimer -= diff;
223
224 if (Phase == PHASE_LYNX)
225 {
226 if (CheckTimer <= diff)
227 {
228 if (HealthBelowPct(25 * (3 - TransformCount)))
230 CheckTimer = 1000;
231 }
232 else CheckTimer -= diff;
233 }
234 }
235
236 if (Phase == PHASE_HUMAN || Phase == PHASE_ENRAGE)
237 {
238 if (TotemTimer <= diff)
239 {
241 TotemTimer = 20000;
242 }
243 else TotemTimer -= diff;
244
245 if (ShockTimer <= diff)
246 {
247 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
248 {
249 if (target->IsNonMeleeSpellCast(false))
250 DoCast(target, SPELL_EARTHSHOCK);
251 else
252 DoCast(target, SPELL_FLAMESHOCK);
253 ShockTimer = urand(10000, 15000);
254 }
255 }
256 else ShockTimer -= diff;
257
258 if (Phase == PHASE_HUMAN)
259 {
260 if (CheckTimer <= diff)
261 {
262 if (!HealthAbovePct(20) /*HealthBelowPct(10)*/)
264 else
265 {
267 if (Lynx && !Lynx->HealthAbovePct(20) /*Lynx->HealthBelowPct(10)*/)
269 }
270 CheckTimer = 1000;
271 }
272 else CheckTimer -= diff;
273 }
274 }
275
276 if (Phase == PHASE_MERGE)
277 {
278 if (CheckTimer <= diff)
279 {
281 if (Lynx)
282 {
283 Lynx->GetMotionMaster()->MoveFollow(me, 0, 0);
284 me->GetMotionMaster()->MoveFollow(Lynx, 0, 0);
285 if (me->IsWithinDistInMap(Lynx, 6.0f))
286 {
287 if (TransformCount < 3)
289 else
291 }
292 }
293 CheckTimer = 1000;
294 }
295 else CheckTimer -= diff;
296 }
297
299 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_SABER
Definition: boss_halazzi.cpp:60
@ SPELL_SABER_LASH
Definition: boss_halazzi.cpp:26
@ SPELL_SUMMON_TOTEM
Definition: boss_halazzi.cpp:34
@ SPELL_FRENZY
Definition: boss_halazzi.cpp:27
@ SPELL_EARTHSHOCK
Definition: boss_halazzi.cpp:29
@ SPELL_FLAMESHOCK
Definition: boss_halazzi.cpp:28
@ SPELL_BERSERK
Definition: boss_halazzi.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:369
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
bool HealthAbovePct(int32 pct) const
Definition: Unit.h:1460

References BerserkTimer, CheckTimer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EnterPhase(), FrenzyTimer, Unit::GetMotionMaster(), ObjectAccessor::GetUnit(), Unit::HealthAbovePct(), ScriptedAI::HealthAbovePct(), ScriptedAI::HealthBelowPct(), WorldObject::IsWithinDistInMap(), LynxGUID, ScriptedAI::me, MotionMaster::MoveFollow(), PHASE_ENRAGE, PHASE_HUMAN, PHASE_LYNX, PHASE_MERGE, PHASE_SPLIT, SaberlashTimer, SAY_SABER, UnitAI::SelectTarget(), ShockTimer, SPELL_BERSERK, SPELL_EARTHSHOCK, SPELL_FLAMESHOCK, SPELL_FRENZY, SPELL_SABER_LASH, SPELL_SUMMON_TOTEM, TotemTimer, TransformCount, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ BerserkTimer

uint32 boss_halazzi::boss_halazziAI::BerserkTimer

Referenced by Reset(), and UpdateAI().

◆ CheckTimer

uint32 boss_halazzi::boss_halazziAI::CheckTimer

Referenced by Reset(), and UpdateAI().

◆ FrenzyTimer

uint32 boss_halazzi::boss_halazziAI::FrenzyTimer

Referenced by EnterPhase(), and UpdateAI().

◆ instance

InstanceScript* boss_halazzi::boss_halazziAI::instance

◆ LynxGUID

ObjectGuid boss_halazzi::boss_halazziAI::LynxGUID

◆ Phase

PhaseHalazzi boss_halazzi::boss_halazziAI::Phase

◆ SaberlashTimer

uint32 boss_halazzi::boss_halazziAI::SaberlashTimer

Referenced by EnterPhase(), and UpdateAI().

◆ ShockTimer

uint32 boss_halazzi::boss_halazziAI::ShockTimer

Referenced by EnterPhase(), and UpdateAI().

◆ summons

SummonList boss_halazzi::boss_halazziAI::summons

Referenced by JustSummoned(), and Reset().

◆ TotemTimer

uint32 boss_halazzi::boss_halazziAI::TotemTimer

Referenced by EnterPhase(), and UpdateAI().

◆ TransformCount

uint32 boss_halazzi::boss_halazziAI::TransformCount

Referenced by EnterPhase(), Reset(), and UpdateAI().