AzerothCore 3.3.5a
OpenSource WoW Emulator
No Matches
npc_drakuru_shackles::npc_drakuru_shacklesAI Struct Reference
Inheritance diagram for npc_drakuru_shackles::npc_drakuru_shacklesAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_drakuru_shacklesAI (Creature *creature)
void Reset () override
void UpdateAI (uint32 diff) override
void LockRageclaw (Creature *rageclaw)
void UnlockRageclaw (Unit *, Creature *rageclaw)
void SpellHit (Unit *caster, SpellInfo const *spell) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

ObjectGuid _rageclawGUID
uint32 timer

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_drakuru_shacklesAI()

npc_drakuru_shackles::npc_drakuru_shacklesAI::npc_drakuru_shacklesAI ( Creature creature)
631 : NullCreatureAI(creature)
632 {
634 timer = 0;
635 }
Definition: PassiveAI.h:53
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid _rageclawGUID
Definition: zone_zuldrak.cpp:696
uint32 timer
Definition: zone_zuldrak.cpp:697

References _rageclawGUID, ObjectGuid::Clear(), and timer.

Member Function Documentation

◆ LockRageclaw()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::LockRageclaw ( Creature rageclaw)
660 {
661 // pointer check not needed
662 me->SetFacingToObject(rageclaw);
663 rageclaw->SetFacingToObject(me);
665 DoCast(rageclaw, SPELL_LEFT_CHAIN, true);
666 DoCast(rageclaw, SPELL_RIGHT_CHAIN, true);
667 }
Definition: zone_zuldrak.cpp:619
Definition: zone_zuldrak.cpp:618
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Creature *const me
Definition: CreatureAI.h:73
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894

References UnitAI::DoCast(), CreatureAI::me, Unit::SetFacingToObject(), SPELL_LEFT_CHAIN, and SPELL_RIGHT_CHAIN.

Referenced by UpdateAI().

◆ Reset()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::Reset ( )

Reimplemented from UnitAI.

638 {
640 }
Definition: Unit.h:473
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495

References CreatureAI::me, Unit::SetUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

◆ SpellHit()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit ( Unit caster,
SpellInfo const *  spell 

Reimplemented from CreatureAI.

678 {
679 if (spell->Id == SPELL_UNLOCK_SHACKLE)
680 {
682 {
684 {
685 UnlockRageclaw(caster, rageclaw);
686 caster->ToPlayer()->KilledMonster(rageclaw->GetCreatureTemplate(), _rageclawGUID);
688 }
689 else
690 me->setDeathState(DeathState::JustDied);
691 }
692 }
693 }
Definition: QuestDef.h:103
Definition: zone_zuldrak.cpp:620
Definition: zone_zuldrak.cpp:617
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
void setDeathState(DeathState s, bool despawn=false) override
Definition: Creature.cpp:1903
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Player * ToPlayer()
Definition: Object.h:195
void KilledMonster(CreatureTemplate const *cInfo, ObjectGuid guid)
Definition: PlayerQuest.cpp:1901
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1416
void UnlockRageclaw(Unit *, Creature *rageclaw)
Definition: zone_zuldrak.cpp:669

References _rageclawGUID, Creature::DespawnOrUnsummon(), ObjectAccessor::GetCreature(), Player::GetQuestStatus(), SpellInfo::Id, Player::KilledMonster(), CreatureAI::me, QUEST_STATUS_INCOMPLETE, QUEST_TROLLS_IS_GONE_CRAZY, Creature::setDeathState(), SPELL_UNLOCK_SHACKLE, Object::ToPlayer(), and UnlockRageclaw().

◆ UnlockRageclaw()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::UnlockRageclaw ( Unit ,
Creature rageclaw 
670 {
671 // pointer check not needed
672 DoCast(rageclaw, SPELL_FREE_RAGECLAW, true);
675 }
Definition: zone_zuldrak.cpp:621

References _rageclawGUID, ObjectGuid::Clear(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), CreatureAI::me, and SPELL_FREE_RAGECLAW.

Referenced by SpellHit().

◆ UpdateAI()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

643 {
644 timer += diff;
645 if (timer >= 2000)
646 {
647 timer = 0;
648 if (_rageclawGUID)
649 return;
651 if (Creature* cr = me->FindNearestCreature(NPC_RAGECLAW, 10.0f))
652 {
653 _rageclawGUID = cr->GetGUID();
654 LockRageclaw(cr);
655 }
656 }
657 }
Definition: zone_zuldrak.cpp:616
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
void LockRageclaw(Creature *rageclaw)
Definition: zone_zuldrak.cpp:659

References _rageclawGUID, WorldObject::FindNearestCreature(), LockRageclaw(), CreatureAI::me, NPC_RAGECLAW, and timer.

Member Data Documentation

◆ _rageclawGUID

ObjectGuid npc_drakuru_shackles::npc_drakuru_shacklesAI::_rageclawGUID

◆ timer

uint32 npc_drakuru_shackles::npc_drakuru_shacklesAI::timer

Referenced by npc_drakuru_shacklesAI(), and UpdateAI().