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boss_drekthar::boss_drektharAI Struct Reference
Inheritance diagram for boss_drekthar::boss_drektharAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_drektharAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustRespawned () override
 
void AttackStart (Unit *victim) override
 
void EnterEvadeMode (EvadeReason why) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 WhirlwindTimer
 
uint32 Whirlwind2Timer
 
uint32 KnockdownTimer
 
uint32 FrenzyTimer
 
uint32 YellTimer
 
uint32 ResetTimer
 
bool Attacked
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_drektharAI()

boss_drekthar::boss_drektharAI::boss_drektharAI ( Creature creature)
inline
49: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void boss_drekthar::boss_drektharAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

82 {
84
85 if (!Attacked)
86 {
87 Attacked = true;
88
89 // Mini bosses should attack as well
90 if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
91 {
92 if (Battleground* bg = bgMap->GetBG())
93 {
95 {
96 if (Creature* marshall = bg->GetBGCreature(i))
97 {
98 if (marshall->IsAIEnabled && !marshall->GetVictim())
99 {
100 marshall->AI()->AttackStart(victim);
101 }
102 }
103 }
104 }
105 }
106 }
107 }
std::uint8_t uint8
Definition: Define.h:110
@ AV_CPLACE_H_MARSHAL_ICE
Definition: BattlegroundAV.h:609
@ AV_CPLACE_H_MARSHAL_WTOWER
Definition: BattlegroundAV.h:612
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
Definition: Battleground.h:293
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
BattlegroundMap * ToBattlegroundMap()
Definition: Map.h:547
Definition: Map.h:847
bool Attacked
Definition: boss_drekthar.cpp:57

References Attacked, ScriptedAI::AttackStart(), AV_CPLACE_H_MARSHAL_ICE, AV_CPLACE_H_MARSHAL_WTOWER, WorldObject::GetMap(), ScriptedAI::me, and Map::ToBattlegroundMap().

◆ EnterEvadeMode()

void boss_drekthar::boss_drektharAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

110 {
112
113 if (Attacked)
114 {
115 Attacked = false;
116
117 // Evade mini bosses
118 if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
119 {
120 if (Battleground* bg = bgMap->GetBG())
121 {
123 {
124 if (Creature* marshall = bg->GetBGCreature(i))
125 {
126 if (marshall->IsAIEnabled && !marshall->IsInEvadeMode())
127 {
128 marshall->AI()->EnterEvadeMode();
129 }
130 }
131 }
132 }
133 }
134 }
135 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197

References Attacked, AV_CPLACE_H_MARSHAL_ICE, AV_CPLACE_H_MARSHAL_WTOWER, CreatureAI::EnterEvadeMode(), WorldObject::GetMap(), ScriptedAI::me, and Map::ToBattlegroundMap().

◆ JustEngagedWith()

void boss_drekthar::boss_drektharAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

71 {
73 }
@ YELL_AGGRO
Definition: boss_drekthar.cpp:36
Talk
Definition: boss_fathomlord_karathress.cpp:23

References YELL_AGGRO.

◆ JustRespawned()

void boss_drekthar::boss_drektharAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

76 {
77 Reset();
79 }
@ YELL_RESPAWN
Definition: boss_drekthar.cpp:38
void Reset() override
Definition: boss_drekthar.cpp:59

References Reset(), and YELL_RESPAWN.

◆ Reset()

void boss_drekthar::boss_drektharAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

60 {
66 YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
67 Attacked = false;
68 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
uint32 KnockdownTimer
Definition: boss_drekthar.cpp:53
uint32 Whirlwind2Timer
Definition: boss_drekthar.cpp:52
uint32 ResetTimer
Definition: boss_drekthar.cpp:56
uint32 YellTimer
Definition: boss_drekthar.cpp:55
uint32 WhirlwindTimer
Definition: boss_drekthar.cpp:51
uint32 FrenzyTimer
Definition: boss_drekthar.cpp:54

References Attacked, FrenzyTimer, IN_MILLISECONDS, KnockdownTimer, ResetTimer, urand(), Whirlwind2Timer, WhirlwindTimer, and YellTimer.

Referenced by JustRespawned().

◆ UpdateAI()

void boss_drekthar::boss_drektharAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

138 {
139 if (!UpdateVictim())
140 return;
141
142 if (WhirlwindTimer <= diff)
143 {
146 }
147 else WhirlwindTimer -= diff;
148
149 if (Whirlwind2Timer <= diff)
150 {
153 }
154 else Whirlwind2Timer -= diff;
155
156 if (KnockdownTimer <= diff)
157 {
160 }
161 else KnockdownTimer -= diff;
162
163 if (FrenzyTimer <= diff)
164 {
167 }
168 else FrenzyTimer -= diff;
169
170 if (YellTimer <= diff)
171 {
173 YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
174 }
175 else YellTimer -= diff;
176
177 // check if creature is not outside of building
178 if (ResetTimer <= diff)
179 {
180 if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
181 {
184 }
186 }
187 else ResetTimer -= diff;
188
190 }
@ YELL_RANDOM
Definition: boss_drekthar.cpp:39
@ YELL_EVADE
Definition: boss_drekthar.cpp:37
@ SPELL_WHIRLWIND2
Definition: boss_drekthar.cpp:25
@ SPELL_FRENZY
Definition: boss_drekthar.cpp:27
@ SPELL_KNOCKDOWN
Definition: boss_drekthar.cpp:26
@ SPELL_WHIRLWIND
Definition: boss_drekthar.cpp:24
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263

References UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), FrenzyTimer, WorldObject::GetDistance2d(), Creature::GetHomePosition(), IN_MILLISECONDS, KnockdownTimer, ScriptedAI::me, ResetTimer, SPELL_FRENZY, SPELL_KNOCKDOWN, SPELL_WHIRLWIND, SPELL_WHIRLWIND2, CreatureAI::UpdateVictim(), urand(), Whirlwind2Timer, WhirlwindTimer, YELL_EVADE, YELL_RANDOM, and YellTimer.

Member Data Documentation

◆ Attacked

bool boss_drekthar::boss_drektharAI::Attacked

Referenced by AttackStart(), EnterEvadeMode(), and Reset().

◆ FrenzyTimer

uint32 boss_drekthar::boss_drektharAI::FrenzyTimer

Referenced by Reset(), and UpdateAI().

◆ KnockdownTimer

uint32 boss_drekthar::boss_drektharAI::KnockdownTimer

Referenced by Reset(), and UpdateAI().

◆ ResetTimer

uint32 boss_drekthar::boss_drektharAI::ResetTimer

Referenced by Reset(), and UpdateAI().

◆ Whirlwind2Timer

uint32 boss_drekthar::boss_drektharAI::Whirlwind2Timer

Referenced by Reset(), and UpdateAI().

◆ WhirlwindTimer

uint32 boss_drekthar::boss_drektharAI::WhirlwindTimer

Referenced by Reset(), and UpdateAI().

◆ YellTimer

uint32 boss_drekthar::boss_drektharAI::YellTimer

Referenced by Reset(), and UpdateAI().