AzerothCore 3.3.5a
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npc_wintergarde_gryphon Class Reference
Inheritance diagram for npc_wintergarde_gryphon:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_wintergarde_gryphon (Creature *creature)
void JustDied (Unit *) override
void IsSummonedBy (WorldObject *summoner) override
void MovementInform (uint32 type, uint32 id) override
void PassengerBoarded (Unit *passenger, int8 seatId, bool apply) override
 == Fields =======================================
CreaturegetVillager ()
void UpdateAI (uint32 diff) override
void SpellHit (Unit *, SpellInfo const *spell) override
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
void UpdateAI (uint32 diff) override
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void OnCharmed (bool apply) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

ObjectGuid villagerGUID

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_wintergarde_gryphon()

npc_wintergarde_gryphon::npc_wintergarde_gryphon ( Creature creature)
667 : VehicleAI(creature)
668 {
670 }
Definition: UpdateFields.h:117
Definition: Unit.h:473
Definition: CombatAI.h:99
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:845


Member Function Documentation

◆ getVillager()

Creature * npc_wintergarde_gryphon::getVillager ( )
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature *const me
Definition: CreatureAI.h:73
ObjectGuid villagerGUID
Definition: zone_dragonblight.cpp:771

References ObjectAccessor::GetCreature(), CreatureAI::me, and villagerGUID.

Referenced by UpdateAI().

◆ IsSummonedBy()

void npc_wintergarde_gryphon::IsSummonedBy ( WorldObject summoner)

Reimplemented from CreatureAI.

678 {
679 me->SetFacingToObject(summoner);
680 Position pos = summoner->GetPosition();
682 }
Definition: zone_dragonblight.cpp:656
Definition: Position.h:28
void GetPosition(float &x, float &y) const
Definition: Position.h:122
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References Unit::GetMotionMaster(), Position::GetPosition(), CreatureAI::me, MotionMaster::MovePoint(), POINT_LAND, and Unit::SetFacingToObject().

◆ JustDied()

void npc_wintergarde_gryphon::JustDied ( Unit )

Reimplemented from CreatureAI.

673 {
674 me->DespawnOrUnsummon(3s, 0s);
675 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117

References Creature::DespawnOrUnsummon(), and CreatureAI::me.

◆ MovementInform()

void npc_wintergarde_gryphon::MovementInform ( uint32  type,
uint32  id 

Reimplemented from CreatureAI.

685 {
686 if (type == POINT_MOTION_TYPE && id == POINT_LAND)
687 events.ScheduleEvent(EVENT_VEHICLE_GET, 0s);
688 }
Definition: MotionMaster.h:46
Definition: boss_sartura.cpp:43
Definition: zone_dragonblight.cpp:649


◆ PassengerBoarded()

void npc_wintergarde_gryphon::PassengerBoarded ( Unit ,
int8  ,

== Fields =======================================

Reimplemented from CreatureAI.

691 {
692 if (!apply && seatId == 0)
693 {
694 // left the vehicle with a passenger will result in despawn
695 if (Vehicle* gryphon = me->GetVehicleKit())
696 if (Unit* villager = gryphon->GetPassenger(1))
697 {
698 if (villager->GetTypeId() != TYPEID_UNIT)
699 return;
701 if (Creature* seat = villager->ToCreature())
702 {
703 seat->ExitVehicle();
704 seat->DespawnOrUnsummon();
705 }
706 }
708 events.ScheduleEvent(EVENT_TAKE_OFF, 2s);
709 me->CastSpell(passenger, VEHICLE_SPELL_PARACHUTE, true);
710 }
711 }
Definition: ObjectGuid.h:37
Definition: VehicleDefines.h:54
Definition: zone_dragonblight.cpp:650
Definition: Creature.h:46
Creature * ToCreature()
Definition: Object.h:197
Definition: Unit.h:1302
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
Definition: Vehicle.h:30

References Unit::CastSpell(), EVENT_TAKE_OFF, Unit::GetVehicleKit(), CreatureAI::me, Object::ToCreature(), TYPEID_UNIT, and VEHICLE_SPELL_PARACHUTE.

◆ SpellHit()

void npc_wintergarde_gryphon::SpellHit ( Unit ,
SpellInfo const *  spell 

Reimplemented from CreatureAI.

754 {
755 if (spell->Id != SPELL_DROP_OFF_VILLAGER)
756 return;
758 if (Vehicle* gryphon = me->GetVehicleKit())
759 if (Unit* villager = gryphon->GetPassenger(1))
760 {
761 villager->ExitVehicle();
762 villager->GetMotionMaster()->Clear(false);
763 villager->GetMotionMaster()->MoveIdle();
764 villager->SetCanFly(false); // prevents movement in flight
765 villagerGUID = villager->GetGUID();
766 villager->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
767 events.ScheduleEvent(EVENT_GET_VILLAGER, 3s);
768 }
769 }
Definition: zone_dragonblight.cpp:651
Definition: zone_dragonblight.cpp:643
Definition: SharedDefines.h:1898

References EMOTE_ONESHOT_CHEER, EVENT_GET_VILLAGER, Unit::GetVehicleKit(), SpellInfo::Id, CreatureAI::me, SPELL_DROP_OFF_VILLAGER, and villagerGUID.

◆ UpdateAI()

void npc_wintergarde_gryphon::UpdateAI ( uint32  diff)

Reimplemented from VehicleAI.

716 {
717 events.Update(diff);
718 while (uint32 eventId = events.ExecuteEvent())
719 {
720 switch (eventId)
721 {
723 {
724 me->SetDisableGravity(false);
725 me->SetHover(false);
727 break;
728 }
729 case EVENT_TAKE_OFF:
730 {
731 me->DespawnOrUnsummon(4050);
732 me->SetOrientation(2.5f);
734 Position pos = me->GetPosition();
735 Position offset = { 14.0f, 14.0f, 16.0f, 0.0f };
736 pos.RelocateOffset(offset);
738 break;
739 }
741 {
742 if (getVillager())
743 {
744 getVillager()->GetMotionMaster()->MovePoint(0, 3660.0f, -706.4f, 215.0f);
746 }
747 break;
748 }
749 }
750 }
751 }
std::uint32_t uint32
Definition: Define.h:108
Definition: Unit.h:384
Definition: zone_dragonblight.cpp:657
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3274
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:860
void RelocateOffset(const Position &offset)
Definition: Position.cpp:58
void SetOrientation(float orientation)
Definition: Position.h:112
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition: Unit.h:2264
Creature * getVillager()
Definition: zone_dragonblight.cpp:713

References Creature::DespawnOrUnsummon(), EVENT_GET_VILLAGER, EVENT_TAKE_OFF, EVENT_VEHICLE_GET, Unit::GetMotionMaster(), Position::GetPosition(), getVillager(), CreatureAI::me, MOVE_FLIGHT, MotionMaster::MovePoint(), POINT_TAKE_OFF, Position::RelocateOffset(), Object::RemoveFlag(), Creature::SetDisableGravity(), Creature::SetHover(), Position::SetOrientation(), Unit::SetSpeedRate(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ villagerGUID

ObjectGuid npc_wintergarde_gryphon::villagerGUID

Referenced by getVillager(), and SpellHit().