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npc_hourglass_of_eternity::npc_hourglass_of_eternityAI Struct Reference
Inheritance diagram for npc_hourglass_of_eternity::npc_hourglass_of_eternityAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_hourglass_of_eternityAI (Creature *c)
 
bool IsFuture ()
 
void InitializeAI () override
 
PlayerGetPlayer ()
 
CreatureGetCopy ()
 
uint32 randEntry ()
 
void ShowNozdormu ()
 
void HideNozdormu ()
 
void UpdateAI (uint32 diff) override
 
void randomWhisper ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid pGUID
 
ObjectGuid copyGUID
 
EventMap events
 
uint8 count [3]
 
uint8 phase
 
uint8 randomTalk
 
uint8 lastRandomTalk
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hourglass_of_eternityAI()

npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::npc_hourglass_of_eternityAI ( Creature c)
inline
361: ScriptedAI(c) {}
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ GetCopy()

Creature * npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::GetCopy ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:282
ObjectGuid copyGUID
Definition: zone_dragonblight.cpp:364

References copyGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by randomWhisper(), and UpdateAI().

◆ GetPlayer()

Player * npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::GetPlayer ( )
inline
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
ObjectGuid pGUID
Definition: zone_dragonblight.cpp:363

References ObjectAccessor::GetPlayer(), ScriptedAI::me, and pGUID.

Referenced by randomWhisper(), and UpdateAI().

◆ HideNozdormu()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::HideNozdormu ( )
inline
413 {
414 if (Creature* cr = me->FindNearestCreature(NPC_NOZDORMU, 100.0f, true))
415 cr->AddAura(SPELL_NOZDORMU_INVIS, cr);
416 }
@ NPC_NOZDORMU
Definition: zone_dragonblight.cpp:311
@ SPELL_NOZDORMU_INVIS
Definition: zone_dragonblight.cpp:313
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434

References WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_NOZDORMU, and SPELL_NOZDORMU_INVIS.

Referenced by UpdateAI().

◆ InitializeAI()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

373 {
374 if (me->ToTempSummon())
375 if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
376 {
377 pGUID = summoner->GetGUID();
378 float x, y, z;
379 me->GetNearPoint(summoner, x, y, z, me->GetCombatReach(), 0.0f, rand_norm() * 2 * M_PI);
380 if (Creature* cr = summoner->SummonCreature((IsFuture() ? NPC_FUTURE_YOU : NPC_PAST_YOU), x, y, z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 210000))
381 {
382 copyGUID = cr->GetGUID();
383 summoner->CastSpell(cr, SPELL_CLONE_CASTER, true);
384 cr->SetFaction(summoner->GetFaction());
385 cr->SetReactState(REACT_AGGRESSIVE);
386 }
387 }
388
389 count[0] = 2;
390 count[1] = 2;
391 count[2] = 3;
392
393 phase = 0;
394 events.Reset();
395 events.ScheduleEvent(EVENT_START_EVENT, 4s);
396 }
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
events
Definition: boss_sartura.cpp:43
phase
Definition: boss_skadi.cpp:103
@ NPC_PAST_YOU
Definition: zone_dragonblight.cpp:305
@ NPC_FUTURE_YOU
Definition: zone_dragonblight.cpp:302
@ EVENT_START_EVENT
Definition: zone_dragonblight.cpp:317
@ SPELL_CLONE_CASTER
Definition: zone_dragonblight.cpp:314
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:44
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition: Object.cpp:2614
Definition: Unit.h:1302
float GetCombatReach() const override
Definition: Unit.h:1359
TempSummon * ToTempSummon()
Definition: Unit.h:2414
uint8 count[3]
Definition: zone_dragonblight.cpp:366
bool IsFuture()
Definition: zone_dragonblight.cpp:371

References copyGUID, count, EVENT_START_EVENT, Unit::GetCombatReach(), WorldObject::GetNearPoint(), TempSummon::GetSummonerUnit(), IsFuture(), ScriptedAI::me, NPC_FUTURE_YOU, NPC_PAST_YOU, pGUID, rand_norm(), REACT_AGGRESSIVE, SPELL_CLONE_CASTER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ IsFuture()

bool npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::IsFuture ( )
inline
371{return me->GetEntry() == NPC_FUTURE_HOURGLASS;}
@ NPC_FUTURE_HOURGLASS
Definition: zone_dragonblight.cpp:301
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), ScriptedAI::me, and NPC_FUTURE_HOURGLASS.

Referenced by InitializeAI(), and UpdateAI().

◆ randEntry()

uint32 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::randEntry ( )
inline
402 {
403 return NPC_INFINITE_ASSAILANT + urand(0, 2);
404 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_INFINITE_ASSAILANT
Definition: zone_dragonblight.cpp:307

References NPC_INFINITE_ASSAILANT, and urand().

Referenced by UpdateAI().

◆ randomWhisper()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::randomWhisper ( )
inline
504 {
507 {
509 }
510 else
511 {
512 if (Creature* cr = GetCopy())
513 cr->AI()->Talk(randomTalk, GetPlayer());
515 }
516 }
@ SAY_HOURGLASS_RANDOM_1
Definition: zone_dragonblight.cpp:335
@ SAY_HOURGLASS_RANDOM_8
Definition: zone_dragonblight.cpp:342
Player * GetPlayer()
Definition: zone_dragonblight.cpp:398
uint8 randomTalk
Definition: zone_dragonblight.cpp:368
void randomWhisper()
Definition: zone_dragonblight.cpp:503
uint8 lastRandomTalk
Definition: zone_dragonblight.cpp:369
Creature * GetCopy()
Definition: zone_dragonblight.cpp:399

References GetCopy(), GetPlayer(), lastRandomTalk, randomTalk, randomWhisper(), SAY_HOURGLASS_RANDOM_1, SAY_HOURGLASS_RANDOM_8, and urand().

Referenced by randomWhisper(), and UpdateAI().

◆ ShowNozdormu()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::ShowNozdormu ( )
inline
407 {
408 if (Creature* cr = me->FindNearestCreature(NPC_NOZDORMU, 100.0f, true))
409 cr->RemoveAura(SPELL_NOZDORMU_INVIS);
410 }

References WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_NOZDORMU, and SPELL_NOZDORMU_INVIS.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

419 {
420 events.Update(diff);
421 switch (events.ExecuteEvent())
422 {
424 if (Creature* cr = GetCopy())
425 cr->AI()->Talk(SAY_HOURGLASS_START_1, GetPlayer());
426 events.ScheduleEvent(EVENT_FIGHT_1, 7s);
427 break;
428 case EVENT_FIGHT_1:
429 if (Creature* cr = GetCopy())
430 cr->AI()->Talk(SAY_HOURGLASS_START_2, GetPlayer());
431 events.ScheduleEvent(EVENT_FIGHT_2, 6s);
432 break;
433 case EVENT_FIGHT_2:
434 {
435 if (phase)
437
438 Creature* cr = nullptr;
439 float x, y, z;
440 if (phase < 3)
441 {
442 for (uint8 i = 0; i < count[phase]; ++i)
443 {
444 me->GetNearPoint(me, x, y, z, me->GetCombatReach(), 10.0f, rand_norm() * 2 * M_PI);
445 if ((cr = me->SummonCreature(randEntry(), x, y, z + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
446 {
447 cr->CastSpell(cr, SPELL_TELEPORT_EFFECT, true);
448 cr->AI()->AttackStart(me);
449 cr->AddThreat(me, 100.0f);
450 }
451 }
452 }
453 else if (phase == 3)
454 {
455 me->GetNearPoint(me, x, y, z, me->GetCombatReach(), 20.0f, rand_norm() * 2 * M_PI);
457 {
458 cr->CastSpell(cr, SPELL_TELEPORT_EFFECT, true);
459 cr->AI()->AttackStart(me);
460 }
461
462 events.ScheduleEvent(EVENT_CHECK_FINISH, 20s);
463 return;
464 }
465
466 ++phase;
467 events.ScheduleEvent(EVENT_FIGHT_2, 35s);
468 break;
469 }
471 {
473 {
474 events.Repeat(5s);
475 return;
476 }
477
478 ShowNozdormu();
479 if (Player* player = GetPlayer())
481
482 if (Creature* cr = GetCopy())
483 {
486 }
487 events.ScheduleEvent(EVENT_FINISH_EVENT, 6s);
488 break;
489 }
491 {
492 HideNozdormu();
493 if (Creature* cr = GetCopy())
495 me->DespawnOrUnsummon(500);
496 if (GetCopy())
498 break;
499 }
500 }
501 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ EVENT_FINISH_EVENT
Definition: zone_dragonblight.cpp:321
@ QUEST_MYSTERY_OF_THE_INFINITE
Definition: zone_dragonblight.cpp:323
@ QUEST_MYSTERY_OF_THE_INFINITE_REDUX
Definition: zone_dragonblight.cpp:324
@ EVENT_FIGHT_1
Definition: zone_dragonblight.cpp:318
@ SPELL_TELEPORT_EFFECT
Definition: zone_dragonblight.cpp:315
@ EVENT_CHECK_FINISH
Definition: zone_dragonblight.cpp:320
@ NPC_INFINITE_TIMERENDER
Definition: zone_dragonblight.cpp:310
@ EVENT_FIGHT_2
Definition: zone_dragonblight.cpp:319
@ SAY_HOURGLASS_END_1
Definition: zone_dragonblight.cpp:345
@ SAY_HOURGLASS_END_2
Definition: zone_dragonblight.cpp:346
@ SAY_HOURGLASS_START_1
Definition: zone_dragonblight.cpp:331
@ SAY_HOURGLASS_START_2
Definition: zone_dragonblight.cpp:332
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
CreatureAI * AI() const
Definition: Creature.h:136
Definition: Player.h:1056
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void ShowNozdormu()
Definition: zone_dragonblight.cpp:406
void HideNozdormu()
Definition: zone_dragonblight.cpp:412
uint8 phase
Definition: zone_dragonblight.cpp:367
uint32 randEntry()
Definition: zone_dragonblight.cpp:401

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Unit::CastSpell(), count, Creature::DespawnOrUnsummon(), EVENT_CHECK_FINISH, EVENT_FIGHT_1, EVENT_FIGHT_2, EVENT_FINISH_EVENT, EVENT_START_EVENT, WorldObject::FindNearestCreature(), Unit::GetCombatReach(), GetCopy(), WorldObject::GetNearPoint(), GetPlayer(), HideNozdormu(), IsFuture(), ScriptedAI::me, NPC_INFINITE_TIMERENDER, NPC_NOZDORMU, phase, QUEST_MYSTERY_OF_THE_INFINITE, QUEST_MYSTERY_OF_THE_INFINITE_REDUX, rand_norm(), randEntry(), randomWhisper(), SAY_HOURGLASS_END_1, SAY_HOURGLASS_END_2, SAY_HOURGLASS_START_1, SAY_HOURGLASS_START_2, ShowNozdormu(), SPELL_TELEPORT_EFFECT, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ copyGUID

ObjectGuid npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::copyGUID

Referenced by GetCopy(), and InitializeAI().

◆ count

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::count[3]

Referenced by InitializeAI(), and UpdateAI().

◆ events

EventMap npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::events

◆ lastRandomTalk

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::lastRandomTalk

Referenced by randomWhisper().

◆ pGUID

ObjectGuid npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::pGUID

Referenced by GetPlayer(), and InitializeAI().

◆ phase

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::phase

Referenced by UpdateAI().

◆ randomTalk

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::randomTalk

Referenced by randomWhisper().