AzeorthCore 3.3.5a
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npc_pos_leader_second::npc_pos_leader_secondAI Struct Reference
Inheritance diagram for npc_pos_leader_second::npc_pos_leader_secondAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pos_leader_secondAI (Creature *creature)
 
void DoAction (int32 p) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
ObjectGuid barrierGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pos_leader_secondAI()

npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI ( Creature creature)
inline
1148 : NullCreatureAI(creature)
1149 {
1152 events.Reset();
1154
1155 if (pInstance)
1156 {
1158 {
1159 c->RemoveAllAuras();
1160 c->GetMotionMaster()->Clear();
1161 c->GetMotionMaster()->MoveIdle();
1162 c->SetVisible(false);
1163 }
1165 {
1166 c->AI()->DoAction(2);
1167 }
1168 }
1169 }
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: Unit.h:517
events
Definition: boss_sartura.cpp:43
@ DATA_MARTIN_OR_GORKUN_GUID
Definition: pit_of_saron.h:42
@ DATA_RIMEFANG_GUID
Definition: pit_of_saron.h:43
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
void Clear()
Definition: ObjectGuid.h:140
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1684
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3290
ObjectGuid barrierGUID
Definition: pit_of_saron.cpp:1173
InstanceScript * pInstance
Definition: pit_of_saron.cpp:1171

References barrierGUID, ObjectGuid::Clear(), DATA_MARTIN_OR_GORKUN_GUID, DATA_RIMEFANG_GUID, Map::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), InstanceScript::instance, CreatureAI::me, pInstance, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_QUESTGIVER.

Member Function Documentation

◆ DoAction()

void npc_pos_leader_second::npc_pos_leader_secondAI::DoAction ( int32  p)
inlineoverridevirtual

Reimplemented from UnitAI.

1176 {
1177 if (p == 1)
1178 {
1179 events.RescheduleEvent(1, me->GetEntry() == NPC_JAINA_PART2 ? 15500 : 18000);
1180 events.RescheduleEvent(2, me->GetEntry() == NPC_JAINA_PART2 ? 16500 : 19000);
1181 }
1182 }
@ NPC_JAINA_PART2
Definition: forge_of_souls.h:41
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), CreatureAI::me, and NPC_JAINA_PART2.

◆ MovementInform()

void npc_pos_leader_second::npc_pos_leader_secondAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1195 {
1196 if (type != WAYPOINT_MOTION_TYPE)
1197 return;
1198
1199 switch(id)
1200 {
1201 case 0:
1203 break;
1204 case 1:
1205 if (me->GetEntry() == NPC_JAINA_PART2)
1207 break;
1208 case 6:
1211 g->SetGoState(GO_STATE_ACTIVE);
1212 break;
1213 }
1214 }
@ GO_STATE_ACTIVE
Definition: GameObject.h:734
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
@ GO_HOR_PORTCULLIS
Definition: pit_of_saron.h:124
@ SAY_JAINA_OUTRO_2
Definition: pit_of_saron.h:323
@ SAY_JAINA_OUTRO_3
Definition: pit_of_saron.h:324
@ SAY_SYLVANAS_OUTRO_2
Definition: pit_of_saron.h:325
Talk
Definition: boss_fathomlord_karathress.cpp:23
Definition: GameObject.h:813
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2403
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1683

References WorldObject::FindNearestGameObject(), Object::GetEntry(), GO_HOR_PORTCULLIS, GO_STATE_ACTIVE, CreatureAI::me, NPC_JAINA_PART2, SAY_JAINA_OUTRO_2, SAY_JAINA_OUTRO_3, SAY_SYLVANAS_OUTRO_2, Unit::SetNpcFlag(), UNIT_NPC_FLAG_QUESTGIVER, and WAYPOINT_MOTION_TYPE.

◆ SpellHitTarget()

void npc_pos_leader_second::npc_pos_leader_secondAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1185 {
1186 if ((spell->Id == SPELL_TELEPORT_JAINA || spell->Id == SPELL_TELEPORT_SYLVANAS) && target && target->GetTypeId() == TYPEID_PLAYER)
1187 {
1188 float angle = rand_norm() * 2 * M_PI;
1189 float dist = urand(1, 4);
1190 target->ToPlayer()->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation());
1191 }
1192 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_TELEPORT_JAINA
Definition: pit_of_saron.h:134
@ SPELL_TELEPORT_SYLVANAS
Definition: pit_of_saron.h:136
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20844

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetTypeId(), SpellInfo::Id, CreatureAI::me, Unit::NearTeleportTo(), rand_norm(), SPELL_TELEPORT_JAINA, SPELL_TELEPORT_SYLVANAS, Object::ToPlayer(), TYPEID_PLAYER, and urand().

◆ UpdateAI()

void npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

1217 {
1218 events.Update(diff);
1219
1220 switch(events.ExecuteEvent())
1221 {
1222 case 0:
1223 break;
1224 case 1:
1225 if (pInstance)
1227 {
1228 c->SetCanFly(true);
1229 c->SetDisableGravity(true);
1230 c->GetMotionMaster()->MovePoint(0, TSSindragosaPos2);
1231 }
1232
1233 break;
1234 case 2:
1235 if (pInstance)
1237 c->AI()->Talk(SAY_GENERAL_OUTRO_2);
1238
1239 events.RescheduleEvent(3, me->GetEntry() == NPC_JAINA_PART2 ? 7000 : 8000);
1240 break;
1241 case 3:
1244
1245 events.RescheduleEvent(4, 2000);
1246 break;
1247 case 4:
1249 if (GameObject* barrier = me->SummonGameObject(203005, 1055.49f, 115.03f, 628.15f, 2.08f, 0.0f, 0.0f, 0.0f, 0.0f, 86400, false))
1250 barrierGUID = barrier->GetGUID();
1251
1252 events.RescheduleEvent(5, 1500);
1253 break;
1254 case 5:
1255 if (pInstance)
1257 {
1259 c->CastSpell(x->GetPositionX(), x->GetPositionY(), x->GetPositionZ(), SPELL_SINDRAGOSA_FROST_BOMB_POS, true);
1260 }
1261
1262 events.RescheduleEvent(6, 5000);
1263 events.RescheduleEvent(10, 2000);
1264 break;
1265 case 6:
1266 if (pInstance)
1268 c->GetMotionMaster()->MovePoint(0, TSSindragosaPos1);
1269
1270 events.RescheduleEvent(7, 4500);
1271 break;
1272 case 7:
1273 if (pInstance)
1275 c->SetVisible(false);
1277 barrier->Delete();
1279
1280 events.RescheduleEvent(8, 2000);
1281 break;
1282 case 8:
1284 break;
1285 case 10:
1287 x->AI()->DoAction(3);
1288
1289 break;
1290 }
1291 }
#define PATH_BEGIN_VALUE
Definition: forge_of_souls.h:63
const Position TSSindragosaPos2
Definition: pit_of_saron.h:283
const Position TSSindragosaPos1
Definition: pit_of_saron.h:282
@ NPC_SINDRAGOSA
Definition: pit_of_saron.h:70
@ SAY_GENERAL_OUTRO_2
Definition: pit_of_saron.h:320
@ SAY_SYLVANAS_OUTRO_1
Definition: pit_of_saron.h:322
@ SAY_JAINA_OUTRO_1
Definition: pit_of_saron.h:321
@ SPELL_TELEPORT_JAINA_VISUAL
Definition: pit_of_saron.h:133
@ SPELL_TELEPORT_SYLVANAS_VISUAL
Definition: pit_of_saron.h:135
@ SPELL_SINDRAGOSA_FROST_BOMB_POS
Definition: pit_of_saron.h:137
@ DATA_SINDRAGOSA_GUID
Definition: pit_of_saron.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr) const
Definition: Object.cpp:2303
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2317
MotionMaster * GetMotionMaster()
Definition: Unit.h:2530
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3295
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:758

References barrierGUID, Unit::CastSpell(), ObjectGuid::Clear(), DATA_MARTIN_OR_GORKUN_GUID, DATA_SINDRAGOSA_GUID, Map::GetCreature(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), InstanceScript::instance, CreatureAI::me, MotionMaster::MovePath(), NPC_JAINA_PART2, NPC_SINDRAGOSA, PATH_BEGIN_VALUE, pInstance, SAY_GENERAL_OUTRO_2, SAY_JAINA_OUTRO_1, SAY_SYLVANAS_OUTRO_1, SPELL_SINDRAGOSA_FROST_BOMB_POS, SPELL_TELEPORT_JAINA, SPELL_TELEPORT_JAINA_VISUAL, SPELL_TELEPORT_SYLVANAS, SPELL_TELEPORT_SYLVANAS_VISUAL, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), TSSindragosaPos1, and TSSindragosaPos2.

Member Data Documentation

◆ barrierGUID

ObjectGuid npc_pos_leader_second::npc_pos_leader_secondAI::barrierGUID

◆ events

EventMap npc_pos_leader_second::npc_pos_leader_secondAI::events

◆ pInstance

InstanceScript* npc_pos_leader_second::npc_pos_leader_secondAI::pInstance