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npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI Struct Reference
Inheritance diagram for npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_arachnopod_destroyerAI (Creature *creature)
 
void Reset () override
 
void PassengerBoarded (Unit *p, int8, bool) override
 == Fields ======================================= More...
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void AttackStart (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void OnCharmed (bool) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _spawnedMechanic
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_arachnopod_destroyerAI()

npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::npc_ulduar_arachnopod_destroyerAI ( Creature creature)
inline
309 : ScriptedAI(creature)
310 {
311 _spawnedMechanic = false;
312 me->ApplySpellImmune(0, IMMUNITY_ID, 64919, true); // Ice Nova from Ice Turret
313 }
@ IMMUNITY_ID
Definition: SharedDefines.h:1372
Definition: ScriptedCreature.h:177
Creature * me
Definition: ScriptedCreature.h:267
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:14149

References _spawnedMechanic, Unit::ApplySpellImmune(), IMMUNITY_ID, and ScriptedAI::me.

Member Function Documentation

◆ AttackStart()

void npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

350 {
353 }
@ FACTION_MONSTER_2
Definition: SharedDefines.h:168
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
uint32 GetFaction() const
Definition: Unit.h:1493

References ScriptedAI::AttackStart(), FACTION_MONSTER_2, Unit::GetFaction(), and ScriptedAI::me.

◆ DamageTaken()

void npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

333 {
334 if (!_spawnedMechanic && me->HealthBelowPctDamaged(20, damage))
335 {
336 _spawnedMechanic = true;
338 c->AI()->AttackStart(me->GetVictim());
340 me->CombatStop(true);
345 me->CastSpell(me, 64770, true);
346 }
347 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_NPC_FLAG_SPELLCLICK
Definition: Unit.h:540
@ FACTION_PREY
Definition: SharedDefines.h:171
Definition: Creature.h:46
void SetRegeneratingHealth(bool c)
Definition: Creature.h:302
void SetReactState(ReactStates st)
Definition: Creature.h:88
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr) const
Definition: Object.cpp:2303
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:11245
void SetFaction(uint32 faction)
Definition: Unit.cpp:10873
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4654
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1683
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
Unit * GetVictim() const
Definition: Unit.h:1386
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1443

References _spawnedMechanic, Unit::CastSpell(), Unit::CombatStop(), FACTION_PREY, Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HealthBelowPctDamaged(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, REACT_PASSIVE, Unit::SetFaction(), Unit::SetNpcFlag(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_NPC_FLAG_SPELLCLICK.

◆ EnterEvadeMode()

void npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

356 {
359 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:195

References CreatureAI::EnterEvadeMode(), FACTION_MONSTER_2, Unit::GetFaction(), and ScriptedAI::me.

◆ OnCharmed()

void npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::OnCharmed ( bool  )
inlineoverridevirtual

Reimplemented from CreatureAI.

361{}

◆ PassengerBoarded()

void npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

327 {
328 me->SetFaction(p->GetFaction());
330 }

References Unit::GetFaction(), ScriptedAI::me, REACT_PASSIVE, Unit::SetFaction(), and Creature::SetReactState().

◆ Reset()

void npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

319 {
320 events.Reset();
321 events.ScheduleEvent(1, urand(5000, 8000)); // Flame Spray
322 events.ScheduleEvent(2, urand(3000, 6000)); // Machine Gun
323 events.ScheduleEvent(3, 1000); // Charged Leap
324 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
events
Definition: boss_sartura.cpp:43

References urand().

◆ UpdateAI()

void npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

364 {
366 {
367 if (me->IsAlive() && (me->GetExactDist2dSq(2058.0f, 42.0f) < 25.0f * 25.0f || me->GetExactDist2dSq(2203.0f, 292.0f) < 25.0f * 25.0f || me->GetExactDist2dSq(2125.0f, 170.0f) > 160.0f * 160.0f))
368 Unit::Kill(me, me, false);
369 }
370 else
371 {
372 if (!UpdateVictim())
373 return;
374
375 events.Update(diff);
376
378 return;
379
380 switch (events.ExecuteEvent())
381 {
382 case 0:
383 break;
384 case 1:
385 me->CastSpell(me->GetVictim(), RAID_MODE(64717, 65241), false);
386 events.RepeatEvent(urand(15000, 25000));
387 break;
388 case 2:
389 me->CastSpell(me->GetVictim(), RAID_MODE(64776, 65240), false);
390 events.RepeatEvent(urand(10000, 15000));
391 break;
392 case 3:
393 {
394 float dist = me->GetDistance(me->GetVictim());
395 if (dist > 10.0f && dist < 40.0f)
396 {
397 me->CastSpell(me->GetVictim(), 64779, false);
398 events.RepeatEvent(25000);
399 }
400 else
401 events.RepeatEvent(3000);
402 }
403 break;
404 }
405
407 }
408 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:268
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:380
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1247
float GetExactDist2dSq(const float x, const float y) const
Definition: Position.h:157
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:18608
bool IsAlive() const
Definition: Unit.h:2024
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), FACTION_MONSTER_2, WorldObject::GetDistance(), Position::GetExactDist2dSq(), Unit::GetFaction(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), Unit::Kill(), ScriptedAI::me, ScriptedAI::RAID_MODE(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _spawnedMechanic

bool npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::_spawnedMechanic

◆ events

EventMap npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::events