AzeorthCore 3.3.5a
OpenSource WoW Emulator
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AreaTrigger_at_scent_larkorwi Class Reference
Inheritance diagram for AreaTrigger_at_scent_larkorwi:
AreaTriggerScript ScriptObject

Public Member Functions

 AreaTrigger_at_scent_larkorwi ()
 
bool OnTrigger (Player *player, AreaTrigger const *) override
 
- Public Member Functions inherited from AreaTriggerScript
bool IsDatabaseBound () const override
 
virtual bool OnTrigger (Player *, AreaTrigger const *)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AreaTriggerScript
 AreaTriggerScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ AreaTrigger_at_scent_larkorwi()

AreaTrigger_at_scent_larkorwi::AreaTrigger_at_scent_larkorwi ( )
inline
178 : AreaTriggerScript("at_scent_larkorwi")
179 {
180 }
Definition: ScriptMgr.h:800

Member Function Documentation

◆ OnTrigger()

bool AreaTrigger_at_scent_larkorwi::OnTrigger ( Player player,
AreaTrigger const *   
)
inlineoverridevirtual

Reimplemented from AreaTriggerScript.

183 {
185 {
186 if (!player->FindNearestCreature(NPC_LARKORWI_MATE, 15))
187 player->SummonCreature(NPC_LARKORWI_MATE, player->GetPositionX() + 5, player->GetPositionY(), player->GetPositionZ(), 3.3f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 100000);
188 }
189
190 return false;
191 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_SCENT_OF_LARKORWI
Definition: areatrigger_scripts.cpp:170
@ NPC_LARKORWI_MATE
Definition: areatrigger_scripts.cpp:171
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2394
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr) const
Definition: Object.cpp:2303
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1407
bool isDead() const
Definition: Unit.h:2026

References WorldObject::FindNearestCreature(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetQuestStatus(), Unit::isDead(), NPC_LARKORWI_MATE, QUEST_SCENT_OF_LARKORWI, QUEST_STATUS_INCOMPLETE, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.