AzeorthCore 3.3.5a
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npc_mageguard_dalaran::npc_mageguard_dalaranAI Struct Reference
Inheritance diagram for npc_mageguard_dalaran::npc_mageguard_dalaranAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_mageguard_dalaranAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_mageguard_dalaranAI()

npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI ( Creature creature)
inline
438 : ScriptedAI(creature)
439 {
443 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ SPELL_SCHOOL_NORMAL
Definition: SharedDefines.h:255
@ IMMUNITY_DAMAGE
Definition: SharedDefines.h:1369
@ SPELL_SCHOOL_MASK_MAGIC
Definition: SharedDefines.h:284
Definition: ScriptedCreature.h:177
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:14149
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1479

References Unit::ApplySpellImmune(), IMMUNITY_DAMAGE, Unit::SetUnitFlag(), SPELL_SCHOOL_MASK_MAGIC, SPELL_SCHOOL_NORMAL, and UNIT_FLAG_NON_ATTACKABLE.

Member Function Documentation

◆ AttackStart()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

449{}

◆ EnterCombat()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

447{}

◆ MoveInLineOfSight()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

452 {
453 if (!who || !who->IsInWorld() || who->GetZoneId() != 4395)
454 return;
455
456 if (!me->IsWithinDist(who, 5.0f, false))
457 return;
458
460
461 if (!player || player->IsGameMaster() || player->IsBeingTeleported() || (player->GetPositionZ() > 670 && player->GetVehicle()) ||
462 // If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
465 return;
466
467 switch (me->GetEntry())
468 {
470 if (player->GetTeamId() == TEAM_HORDE) // Horde unit found in Alliance area
471 {
473 {
474 if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
475 DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
476 }
477 else // In my line of sight, and "indoors"
478 DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
479 }
480 break;
482 if (player->GetTeamId() == TEAM_ALLIANCE) // Alliance unit found in Horde area
483 {
485 {
486 if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
487 DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
488 }
489 else // In my line of sight, and "indoors"
490 DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
491 }
492 break;
493 }
494 me->SetOrientation(me->GetHomePosition().GetOrientation());
495 return;
496 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:733
@ SPELL_SUNREAVER_DISGUISE_MALE
Definition: zone_dalaran.cpp:418
@ SPELL_SILVER_COVENANT_DISGUISE_FEMALE
Definition: zone_dalaran.cpp:419
@ SPELL_TRESPASSER_H
Definition: zone_dalaran.cpp:415
@ SPELL_SILVER_COVENANT_DISGUISE_MALE
Definition: zone_dalaran.cpp:420
@ SPELL_TRESPASSER_A
Definition: zone_dalaran.cpp:414
@ SPELL_SUNREAVER_DISGUISE_FEMALE
Definition: zone_dalaran.cpp:417
@ NPC_SWEETBERRY_H
Definition: zone_dalaran.cpp:426
@ NPC_SILVER_COVENANT_GUARDIAN_MAGE
Definition: zone_dalaran.cpp:427
@ NPC_SUNREAVER_GUARDIAN_MAGE
Definition: zone_dalaran.cpp:428
@ NPC_APPLEBOUGH_A
Definition: zone_dalaran.cpp:425
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
@ TEAM_HORDE
Definition: SharedDefines.h:733
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Creature * me
Definition: ScriptedCreature.h:267
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:322
bool IsInWorld() const
Definition: Object.h:101
uint32 GetEntry() const
Definition: Object.h:109
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1318
uint32 GetZoneId() const
Definition: Object.cpp:3060
float GetPositionZ() const
Definition: Position.h:119
void SetOrientation(float orientation)
Definition: Position.h:112
Definition: Player.h:1046
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2058
bool IsGameMaster() const
Definition: Player.h:1136
bool IsBeingTeleported() const
Definition: Player.h:2040
Vehicle * GetVehicle() const
Definition: Unit.h:2622
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:11420
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:6454
bool isInBackInMap(Unit const *target, float distance, float arc=M_PI) const
Definition: Unit.cpp:4749

References UnitAI::DoCast(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), GetClosestCreatureWithEntry(), Object::GetEntry(), Creature::GetHomePosition(), Position::GetPositionZ(), Player::GetTeamId(), Unit::GetVehicle(), WorldObject::GetZoneId(), Unit::HasAura(), Player::IsBeingTeleported(), Player::IsGameMaster(), Unit::isInBackInMap(), Object::IsInWorld(), WorldObject::IsWithinDist(), ScriptedAI::me, NPC_APPLEBOUGH_A, NPC_SILVER_COVENANT_GUARDIAN_MAGE, NPC_SUNREAVER_GUARDIAN_MAGE, NPC_SWEETBERRY_H, Position::SetOrientation(), SPELL_SILVER_COVENANT_DISGUISE_FEMALE, SPELL_SILVER_COVENANT_DISGUISE_MALE, SPELL_SUNREAVER_DISGUISE_FEMALE, SPELL_SUNREAVER_DISGUISE_MALE, SPELL_TRESPASSER_A, SPELL_TRESPASSER_H, TEAM_ALLIANCE, and TEAM_HORDE.

◆ Reset()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

445{}

◆ UpdateAI()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

498{}