AzerothCore 3.3.5a
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boss_malchezaar Struct Reference
Inheritance diagram for boss_malchezaar:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_malchezaar (Creature *creature)
void Initialize ()
void clearweapons ()
void Reset () override
void KilledUnit (Unit *) override
void JustDied (Unit *) override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void EnfeebleHealthEffect ()
void EnfeebleResetHealth ()
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

uint32 _phase
std::map< ObjectGuid, uint32_enfeebleTargets
std::vector< InfernalPoint * > positions

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
EventMap events
SummonList summons
TaskScheduler scheduler
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_malchezaar()

boss_malchezaar::boss_malchezaar ( Creature creature)
102: BossAI(creature, DATA_MALCHEZZAR) { }
Definition: karazhan.h:40
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ clearweapons()

void boss_malchezaar::clearweapons ( )
113 {
115 me->SetCanDualWield(false);
116 }
Definition: CreatureAI.h:66
Definition: CreatureAI.h:65
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:495
Creature * me
Definition: ScriptedCreature.h:282
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1771

References EQUIP_NO_CHANGE, EQUIP_UNEQUIP, ScriptedAI::me, Creature::SetCanDualWield(), and ScriptedAI::SetEquipmentSlots().

Referenced by Initialize(), and Reset().

◆ EnfeebleHealthEffect()

void boss_malchezaar::EnfeebleHealthEffect ( )
228 {
229 std::list<Unit*> targetList;
230 SelectTargetList(targetList, 5, SelectTargetMethod::Random, 1, [&](Unit* u) { return u->IsAlive() && u->IsPlayer(); });
232 if (targetList.empty())
233 return;
235 for (auto const& target : targetList)
236 {
237 if (target)
238 {
239 _enfeebleTargets[target->GetGUID()] = target->GetHealth();
241 me->CastSpell(target, SPELL_ENFEEBLE, true);
242 target->SetHealth(1);
243 }
244 }
245 }
Definition: boss_prince_malchezaar.cpp:35
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:116
bool IsPlayer() const
Definition: Object.h:194
Definition: Unit.h:1302
bool IsAlive() const
Definition: Unit.h:1820
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
std::map< ObjectGuid, uint32 > _enfeebleTargets
Definition: boss_prince_malchezaar.cpp:263

References _enfeebleTargets, Unit::CastSpell(), Unit::IsAlive(), Object::IsPlayer(), ScriptedAI::me, UnitAI::SelectTargetList(), and SPELL_ENFEEBLE.

Referenced by JustEngagedWith().

◆ EnfeebleResetHealth()

void boss_malchezaar::EnfeebleResetHealth ( )
248 {
249 for (auto& targets : _enfeebleTargets)
250 {
251 if (Unit* target = ObjectAccessor::GetUnit(*me, targets.first))
252 {
253 if (target->IsAlive())
254 {
255 target->SetHealth(targets.second);
256 }
257 }
258 }
259 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204

References _enfeebleTargets, ObjectAccessor::GetUnit(), and ScriptedAI::me.

Referenced by JustEngagedWith().

◆ Initialize()

void boss_malchezaar::Initialize ( )
105 {
106 _phase = 1;
107 clearweapons();
108 positions.clear();
110 }
Definition: karazhan.h:53
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
std::vector< InfernalPoint * > positions
Definition: boss_prince_malchezaar.cpp:264
void clearweapons()
Definition: boss_prince_malchezaar.cpp:112
uint32 _phase
Definition: boss_prince_malchezaar.cpp:262

References _phase, clearweapons(), DATA_GO_NETHER_DOOR, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), BossAI::instance, and positions.

Referenced by Reset().

◆ JustDied()

void boss_malchezaar::JustDied ( Unit )

Reimplemented from BossAI.

171 {
172 _JustDied();
175 }
Definition: boss_prince_malchezaar.cpp:30
Definition: boss_fathomlord_karathress.cpp:23
void _JustDied()
Definition: ScriptedCreature.cpp:585

References BossAI::_JustDied(), DATA_GO_NETHER_DOOR, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), BossAI::instance, and SAY_DEATH.

◆ JustEngagedWith()

void boss_malchezaar::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

178 {
183 scheduler.Schedule(30s, [this](TaskContext context)
184 {
187 scheduler.Schedule(9s, [this](TaskContext)
188 {
190 });
192 context.SetGroup(GROUP_ENFEEBLE);
194 context.Repeat();
195 }).Schedule(35500ms, [this](TaskContext context)
196 {
199 context.Repeat();
200 }).Schedule(40s, [this](TaskContext context)
201 {
202 Position pos = me->GetRandomNearPosition(40.0);;
204 if (Creature* RELAY = me->FindNearestCreature(NPC_RELAY, 100.0f))
205 {
206 if (Creature* infernal = RELAY->SummonCreature(NPC_NETHERSPITE_INFERNAL, pos, TEMPSUMMON_TIMED_DESPAWN, 180000))
207 {
208 infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE);
209 infernal->SetFaction(me->GetFaction());
210 infernal->SetControlled(true, UNIT_STATE_ROOT);
211 RELAY->AI()->DoCast(infernal, SPELL_INFERNAL_RELAY);
212 summons.Summon(infernal);
213 }
214 }
216 context.Repeat(_phase == PHASE_THREE ? 15s : 45s);
219 }).Schedule(20s, [this](TaskContext context)
220 {
223 context.Repeat();
224 });
225 }
Definition: Object.h:44
Definition: Unit.h:335
Definition: boss_prince_malchezaar.cpp:60
Definition: boss_prince_malchezaar.cpp:59
Definition: boss_prince_malchezaar.cpp:61
Definition: boss_prince_malchezaar.cpp:25
Definition: boss_prince_malchezaar.cpp:29
Definition: boss_prince_malchezaar.cpp:38
Definition: boss_prince_malchezaar.cpp:37
Definition: boss_prince_malchezaar.cpp:68
Definition: boss_prince_malchezaar.cpp:52
Definition: boss_prince_malchezaar.cpp:53
Definition: boss_prince_malchezaar.cpp:50
Definition: karazhan.h:111
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:220
TaskScheduler & DelayGroup(group_t const group, std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks of a group with the given duration.
Definition: TaskScheduler.h:291
Definition: TaskScheduler.h:406
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:476
TaskContext & SetGroup(TaskScheduler::group_t const group)
Sets the event in the given group.
Definition: TaskScheduler.cpp:205
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598
TaskScheduler scheduler
Definition: ScriptedCreature.h:499
SummonList summons
Definition: ScriptedCreature.h:498
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:2723
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
Definition: Position.h:28
uint32 GetFaction() const
Definition: Unit.h:1507
void EnfeebleHealthEffect()
Definition: boss_prince_malchezaar.cpp:227
void EnfeebleResetHealth()
Definition: boss_prince_malchezaar.cpp:247

References BossAI::_JustEngagedWith(), _phase, DATA_GO_NETHER_DOOR, TaskScheduler::DelayGroup(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), EnfeebleHealthEffect(), EnfeebleResetHealth(), WorldObject::FindNearestCreature(), Unit::GetFaction(), InstanceScript::GetGuidData(), WorldObject::GetRandomNearPosition(), GROUP_ENFEEBLE, GROUP_SHADOW_NOVA, GROUP_SHADOW_WORD_PAIN, InstanceScript::HandleGameObject(), INFERNAL_MODEL_INVISIBLE, BossAI::instance, ScriptedAI::me, NPC_NETHERSPITE_INFERNAL, NPC_RELAY, PHASE_THREE, TaskContext::Repeat(), SAY_AGGRO, SAY_SUMMON, TaskScheduler::Schedule(), BossAI::scheduler, TaskContext::SetGroup(), SPELL_INFERNAL_RELAY, SPELL_SHADOW_NOVA, SPELL_SHADOW_WORD_PAIN, SummonList::Summon(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_TIMED_DESPAWN, and UNIT_STATE_ROOT.

◆ KilledUnit()

void boss_malchezaar::KilledUnit ( Unit )

Reimplemented from ScriptedAI.

166 {
167 Talk(SAY_SLAY);
168 }
Definition: boss_prince_malchezaar.cpp:28

References SAY_SLAY.

◆ Reset()

void boss_malchezaar::Reset ( )

Reimplemented from BossAI.

119 {
120 Initialize();
121 _Reset();
125 _phase = 2;
130 me->SetCanDualWield(true);
133 scheduler.Schedule(5s, 10s, [this](TaskContext context)
134 {
136 context.Repeat();
137 });
140 });
146 clearweapons();
150 scheduler.Schedule(20s, 30s, [this](TaskContext context)
151 {
153 context.Repeat();
154 }).Schedule(20s, [this](TaskContext context)
155 {
158 context.Repeat();
159 });
162 });
163 }
Definition: Object.h:45
Definition: Unit.h:397
Definition: Unit.h:396
Definition: boss_prince_malchezaar.cpp:27
Definition: boss_prince_malchezaar.cpp:26
Definition: boss_prince_malchezaar.cpp:41
Definition: boss_prince_malchezaar.cpp:40
Definition: boss_prince_malchezaar.cpp:43
Definition: boss_prince_malchezaar.cpp:42
Definition: boss_prince_malchezaar.cpp:51
Definition: boss_prince_malchezaar.cpp:54
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:41
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:257
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:689
void _Reset()
Definition: ScriptedCreature.cpp:570
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4071
uint32 GetAttackTime(WeaponAttackType att) const
Definition: Unit.h:1481
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4845
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition: Unit.h:1487
void Initialize()
Definition: boss_prince_malchezaar.cpp:104

References _phase, BossAI::_Reset(), BASE_ATTACK, TaskScheduler::CancelGroup(), clearweapons(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EQUIP_ID_AXE, EQUIP_NO_CHANGE, Unit::GetAttackTime(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GROUP_ENFEEBLE, GROUP_SHADOW_WORD_PAIN, Initialize(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_MALCHEZARS_AXE, OFF_ATTACK, PHASE_THREE, Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), SAY_AXE_TOSS1, SAY_AXE_TOSS2, TaskScheduler::Schedule(), BossAI::ScheduleHealthCheckEvent(), BossAI::scheduler, Unit::SetAttackTime(), Creature::SetCanDualWield(), ScriptedAI::SetEquipmentSlots(), TaskContext::SetGroup(), SPELL_AMPLIFY_DAMAGE, SPELL_EQUIP_AXES, SPELL_SHADOW_WORD_PAIN, SPELL_SUNDER_ARMOR, SPELL_THRASH_AURA, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ _enfeebleTargets

std::map<ObjectGuid, uint32> boss_malchezaar::_enfeebleTargets

◆ _phase

uint32 boss_malchezaar::_phase

Referenced by Initialize(), JustEngagedWith(), and Reset().

◆ positions

std::vector<InfernalPoint*> boss_malchezaar::positions

Referenced by Initialize().