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npc_pet_gen_imp_in_a_bottle Struct Reference
Inheritance diagram for npc_pet_gen_imp_in_a_bottle:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pet_gen_imp_in_a_bottle (Creature *c)
void InitializeAI () override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

WorldPacket _data
uint32 _talkTimer
ObjectGuid _ownerGUID
bool _hasParty

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_pet_gen_imp_in_a_bottle()

npc_pet_gen_imp_in_a_bottle::npc_pet_gen_imp_in_a_bottle ( Creature c)
513 : NullCreatureAI(c)
514 {
515 _talkTimer = 0;
517 _hasParty = false;
518 }
Definition: PassiveAI.h:53
void Clear()
Definition: ObjectGuid.h:140
uint32 _talkTimer
Definition: pet_generic.cpp:521
bool _hasParty
Definition: pet_generic.cpp:523
ObjectGuid _ownerGUID
Definition: pet_generic.cpp:522

References _hasParty, _ownerGUID, _talkTimer, and ObjectGuid::Clear().

Member Function Documentation

◆ InitializeAI()

void npc_pet_gen_imp_in_a_bottle::InitializeAI ( )

Reimplemented from UnitAI.

526 {
529 if (TempSummon* summon = me->ToTempSummon())
530 if (Unit* owner = summon->GetSummonerUnit())
531 if (owner->GetTypeId() == TYPEID_PLAYER)
532 {
533 _ownerGUID = owner->GetGUID();
534 if (owner->ToPlayer()->GetGroup())
535 {
536 _hasParty = true;
537 std::string const& text = sCreatureTextMgr->GetLocalizedChatString(me->GetEntry(), 0, 0 /*text group*/, urand(0, 60) /*text id*/, LOCALE_enUS);
539 _data.Initialize(SMSG_MESSAGECHAT, 200); // guess size
542 _data << me->GetGUID();
543 _data << uint32(0);
544 _data << uint32(me->GetName().size() + 1);
545 _data << me->GetName();
546 _data << uint64(0);
547 _data << uint32(text.size() + 1);
548 _data << text.c_str();
549 _data << uint8(0);
550 }
551 }
552 }
Definition: Common.h:75
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
std::uint64_t uint64
Definition: Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: ObjectGuid.h:38
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:119
Definition: SharedDefines.h:3137
Definition: SharedDefines.h:707
Definition: Opcodes.h:180
virtual void InitializeAI()
Definition: UnitAI.h:188
Creature *const me
Definition: CreatureAI.h:72
Definition: TemporarySummon.h:40
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
std::string const & GetName() const
Definition: Object.h:446
Definition: Unit.h:1290
TempSummon * ToTempSummon()
Definition: Unit.h:2668
void Initialize(uint16 opcode, size_t newres=200)
Definition: WorldPacket.h:69
WorldPacket _data
Definition: pet_generic.cpp:520

References _data, _hasParty, _ownerGUID, CHAT_MSG_MONSTER_PARTY, Object::GetEntry(), Object::GetGUID(), WorldObject::GetName(), WorldPacket::Initialize(), UnitAI::InitializeAI(), LANG_UNIVERSAL, LOCALE_enUS, CreatureAI::me, sCreatureTextMgr, SMSG_MESSAGECHAT, Unit::ToTempSummon(), TYPEID_PLAYER, and urand().

◆ UpdateAI()

void npc_pet_gen_imp_in_a_bottle::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

555 {
556 _talkTimer += diff;
557 if (_talkTimer >= 5000)
558 {
559 _talkTimer = 0;
561 if (!_hasParty)
563 else if (Player* player = ObjectAccessor::GetPlayer(*me, _ownerGUID))
564 {
565 uint8 limit = 0;
566 if (player->GetGroup())
567 for (GroupReference* itr = player->GetGroup()->GetFirstMember(); itr != nullptr && limit < 4; itr = itr->next(), ++limit)
568 if (Player* groupPlayer = itr->GetSource())
569 if (groupPlayer != player)
570 groupPlayer->GetSession()->SendPacket(&_data);
572 player->GetSession()->SendPacket(&_data);
573 }
574 }
575 }
Definition: boss_fathomlord_karathress.cpp:23
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Despawn or Unsummon creature. If creature is a TempSummon it will be unsummoned.
Definition: Creature.cpp:2154
Definition: Player.h:1046
Definition: GroupReference.h:27

References _data, _hasParty, _ownerGUID, _talkTimer, Creature::DespawnOrUnsummon(), ObjectAccessor::GetPlayer(), and CreatureAI::me.

Member Data Documentation

◆ _data

WorldPacket npc_pet_gen_imp_in_a_bottle::_data

Referenced by InitializeAI(), and UpdateAI().

◆ _hasParty

bool npc_pet_gen_imp_in_a_bottle::_hasParty

◆ _ownerGUID

ObjectGuid npc_pet_gen_imp_in_a_bottle::_ownerGUID

◆ _talkTimer

uint32 npc_pet_gen_imp_in_a_bottle::_talkTimer