#include "GridNotifiers.h"
◆ AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck()
Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck |
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WorldObject const * |
obj, |
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Unit const * |
funit, |
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float |
range |
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) |
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inline |
1122 {}
WorldObject const * i_obj
Definition: GridNotifiers.h:1136
Unit const * i_funit
Definition: GridNotifiers.h:1137
float i_range
Definition: GridNotifiers.h:1138
◆ operator()()
bool Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator() |
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Unit * |
u | ) |
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inline |
1124 {
1126 return false;
1128 return false;
1129
1131 return true;
1132
1133 return false;
1134 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
bool IsAlive() const
Definition: Unit.h:1822
bool IsImmuneToPC() const
Definition: Unit.h:1695
bool IsInCombat() const
Definition: Unit.h:1702
References Object::GetGUID(), Unit::HasUnitFlag(), i_funit, i_obj, i_range, Unit::IsAlive(), Unit::IsImmuneToPC(), Unit::IsInCombat(), WorldObject::IsWithinDistInMap(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
◆ i_funit
Unit const* Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::i_funit |
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private |
◆ i_obj
WorldObject const* Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::i_obj |
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private |
◆ i_range
float Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::i_range |
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private |