AzerothCore 3.3.5a
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npc_rimefang::npc_rimefangAI Struct Reference
Inheritance diagram for npc_rimefang::npc_rimefangAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_rimefangAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustReachedHome () override
 
void JustRespawned () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 point) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
uint8 _icyBlastCounter
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rimefangAI()

npc_rimefang::npc_rimefangAI::npc_rimefangAI ( Creature creature)
inline
1478 : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
1479 {
1480 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool _summoned
Definition: boss_sindragosa.cpp:1647
InstanceScript * _instance
Definition: boss_sindragosa.cpp:1645

Member Function Documentation

◆ DoAction()

void npc_rimefang::npc_rimefangAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1526 {
1527 if (action == ACTION_START_FROSTWYRM)
1528 {
1529 if (_summoned)
1530 return;
1531
1532 _summoned = true;
1533 if (me->isDead())
1534 return;
1535
1536 me->setActive(true);
1537 me->SetImmuneToPC(true);
1538 float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
1542 me->StopMoving();
1544 }
1545 }
std::uint64_t uint64
Definition: Define.h:107
@ MOVE_RUN
Definition: Unit.h:379
@ IDLE_MOTION_TYPE
Definition: MotionMaster.h:37
@ POINT_FROSTWYRM_FLY_IN
Definition: boss_sindragosa.cpp:155
Position const RimefangLandPos
Definition: boss_sindragosa.cpp:166
Position const RimefangFlyPos
Definition: boss_sindragosa.cpp:165
@ ACTION_START_FROSTWYRM
Definition: icecrown_citadel.h:540
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:104
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
Creature * me
Definition: ScriptedCreature.h:282
void SetDefaultMovementType(MovementGeneratorType mgt)
Definition: Creature.h:88
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14409
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void StopMoving()
Definition: Unit.cpp:16918
EventProcessor m_Events
Definition: Unit.h:2108
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13601
bool isDead() const
Definition: Unit.h:1824
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void MoveIdle()
Definition: MotionMaster.cpp:232
Definition: boss_sindragosa.cpp:175

References _summoned, ACTION_START_FROSTWYRM, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Position::GetExactDist(), Unit::GetMotionMaster(), Unit::GetSpeed(), IDLE_MOTION_TYPE, Unit::isDead(), Unit::m_Events, ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), POINT_FROSTWYRM_FLY_IN, RimefangFlyPos, RimefangLandPos, WorldObject::setActive(), Creature::SetDefaultMovementType(), Unit::SetImmuneToPC(), and Unit::StopMoving().

◆ InitializeAI()

void npc_rimefang::npc_rimefangAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1483 {
1484 if (!me->isDead())
1485 {
1486 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1487 Reset();
1488 }
1489 }
@ DATA_SINDRAGOSA_FROSTWYRMS
Definition: icecrown_citadel.h:122
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:67
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void Reset() override
Definition: boss_sindragosa.cpp:1491

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), Unit::isDead(), ScriptedAI::me, Reset(), and ZoneScript::SetData().

◆ JustDied()

void npc_rimefang::npc_rimefangAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1521 {
1522 _events.Reset();
1523 }
void Reset()
Definition: EventMap.cpp:21
EventMap _events
Definition: boss_sindragosa.cpp:1644

References _events, and EventMap::Reset().

◆ JustEngagedWith()

void npc_rimefang::npc_rimefangAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1570 {
1572 }
@ SPELL_FROST_AURA_RIMEFANG
Definition: boss_sindragosa.cpp:84
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), ScriptedAI::me, and SPELL_FROST_AURA_RIMEFANG.

◆ JustReachedHome()

void npc_rimefang::npc_rimefangAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1506 {
1508 if (_summoned)
1509 {
1510 me->SetDisableGravity(false);
1511 }
1512 }
virtual void JustReachedHome()
Definition: CreatureAI.h:162
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109

References _summoned, CreatureAI::JustReachedHome(), ScriptedAI::me, and Creature::SetDisableGravity().

◆ JustRespawned()

void npc_rimefang::npc_rimefangAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1515 {
1517 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1518 }
virtual void JustRespawned()
Definition: CreatureAI.h:151

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), CreatureAI::JustRespawned(), ScriptedAI::me, and ZoneScript::SetData().

◆ MovementInform()

void npc_rimefang::npc_rimefangAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1548 {
1549 if (type != EFFECT_MOTION_TYPE)
1550 return;
1551
1552 if (point == POINT_FROSTWYRM_LAND)
1553 {
1554 me->setActive(false);
1555 me->SetDisableGravity(false);
1558 me->SetImmuneToPC(false);
1559 }
1560 else if (point == POINT_LAND_GROUND)
1561 {
1562 me->SetDisableGravity(false);
1564 if (Unit* victim = me->SelectVictim())
1565 AttackStart(victim);
1566 }
1567 }
@ REACT_DEFENSIVE
Definition: Unit.h:1036
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
@ POINT_FROSTWYRM_LAND
Definition: boss_sindragosa.cpp:156
@ POINT_LAND_GROUND
Definition: boss_sindragosa.cpp:161
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
void SetReactState(ReactStates st)
Definition: Creature.h:90
Unit * SelectVictim()
Definition: Unit.cpp:14719
float GetOrientation() const
Definition: Position.h:120
Definition: Unit.h:1302
void SetFacingTo(float ori)
Definition: Unit.cpp:20884

References ScriptedAI::AttackStart(), EFFECT_MOTION_TYPE, Position::GetOrientation(), ScriptedAI::me, POINT_FROSTWYRM_LAND, POINT_LAND_GROUND, REACT_DEFENSIVE, RimefangLandPos, Creature::SelectVictim(), WorldObject::setActive(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetHomePosition(), Unit::SetImmuneToPC(), and Creature::SetReactState().

◆ Reset()

void npc_rimefang::npc_rimefangAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1492 {
1493 _events.Reset();
1497 _icyBlastCounter = 0;
1498
1499 if (!_summoned)
1500 {
1501 me->SetDisableGravity(true);
1502 }
1503 }
@ EVENT_FROST_BREATH_RIMEFANG
Definition: boss_sindragosa.cpp:131
@ EVENT_ICY_BLAST
Definition: boss_sindragosa.cpp:132
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
uint8 _icyBlastCounter
Definition: boss_sindragosa.cpp:1646

References _events, _icyBlastCounter, _summoned, EVENT_FROST_BREATH_RIMEFANG, EVENT_ICY_BLAST, ScriptedAI::me, REACT_DEFENSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetDisableGravity(), and Creature::SetReactState().

Referenced by InitializeAI().

◆ UpdateAI()

void npc_rimefang::npc_rimefangAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1575 {
1576 if (!UpdateVictim())
1577 return;
1578
1579 _events.Update(diff);
1580
1582 return;
1583
1584 switch (_events.ExecuteEvent())
1585 {
1587 if (!me->IsFlying())
1588 {
1591 }
1592 else
1594 break;
1595 case EVENT_ICY_BLAST:
1596 {
1597 _icyBlastCounter = RAID_MODE<uint8>(5, 7, 6, 8);
1599
1601 me->StopMoving();
1603
1604 me->AttackStop();
1605 me->SetDisableGravity(true);
1606 float floorZ = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
1607 float destZ;
1608 if (floorZ > 190.0f) destZ = floorZ + 25.0f;
1609 else destZ = me->GetPositionZ() + 25.0f;
1611 float moveTime = std::fabs(destZ - me->GetPositionZ()) / (me->GetSpeed(MOVE_RUN) * 0.001f);
1612 _events.ScheduleEvent(EVENT_ICY_BLAST, uint32(moveTime) + urand(60000, 70000));
1614 break;
1615 }
1617 if (--_icyBlastCounter)
1618 {
1619 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
1620 {
1621 me->SetFacingToObject(target);
1622 me->CastSpell(target, SPELL_ICY_BLAST, false);
1623 }
1625 }
1626 else
1627 {
1628 float floorZ = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
1629 float destZ;
1630 if (floorZ > 190.0f) destZ = floorZ;
1631 else destZ = me->GetPositionZ() - 25.0f;
1634 }
1635 break;
1636 default:
1637 break;
1638 }
1639
1641 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_FROST_BREATH
Definition: boss_sindragosa.cpp:83
@ SPELL_ICY_BLAST
Definition: boss_sindragosa.cpp:85
@ EVENT_ICY_BLAST_CAST
Definition: boss_sindragosa.cpp:133
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3074
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3045
bool IsFlying() const
Definition: Unit.h:2399
bool AttackStop()
Definition: Unit.cpp:10407
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:497
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:467

References _events, _icyBlastCounter, Unit::AttackStop(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_FROST_BREATH_RIMEFANG, EVENT_ICY_BLAST, EVENT_ICY_BLAST_CAST, EventMap::ExecuteEvent(), WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsFlying(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MotionMaster::MoveTakeoff(), POINT_LAND_GROUND, REACT_PASSIVE, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Creature::SetDisableGravity(), Unit::SetFacingToObject(), Creature::SetReactState(), SPELL_FROST_BREATH, SPELL_ICY_BLAST, Unit::StopMoving(), UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _events

EventMap npc_rimefang::npc_rimefangAI::_events
private

Referenced by JustDied(), Reset(), and UpdateAI().

◆ _icyBlastCounter

uint8 npc_rimefang::npc_rimefangAI::_icyBlastCounter
private

Referenced by Reset(), and UpdateAI().

◆ _instance

InstanceScript* npc_rimefang::npc_rimefangAI::_instance
private

Referenced by InitializeAI(), and JustRespawned().

◆ _summoned

bool npc_rimefang::npc_rimefangAI::_summoned
private

Referenced by DoAction(), JustReachedHome(), and Reset().