AzeorthCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_scion_of_eternity::npc_scion_of_eternityAI Struct Reference
Inheritance diagram for npc_scion_of_eternity::npc_scion_of_eternityAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_scion_of_eternityAI (Creature *pCreature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *killer) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_scion_of_eternityAI()

npc_scion_of_eternity::npc_scion_of_eternityAI::npc_scion_of_eternityAI ( Creature pCreature)
inline
1170 : ScriptedAI(pCreature)
1171 {
1174 events.Reset();
1175 events.RescheduleEvent(EVENT_TELEPORT_VISUAL, 0);
1176 events.RescheduleEvent(EVENT_SCION_OF_ETERNITY_ARCANE_BARRAGE, urand(20000, 25000));
1177 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ REACT_PASSIVE
Definition: Unit.h:1023
events
Definition: boss_sartura.cpp:43
@ EVENT_SCION_OF_ETERNITY_ARCANE_BARRAGE
Definition: boss_malygos.cpp:139
@ EVENT_TELEPORT_VISUAL
Definition: boss_malygos.cpp:138
Definition: ScriptedCreature.h:177
Creature * me
Definition: ScriptedCreature.h:267
void SetReactState(ReactStates st)
Definition: Creature.h:88
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
InstanceScript * pInstance
Definition: boss_malygos.cpp:1179

References EVENT_SCION_OF_ETERNITY_ARCANE_BARRAGE, EVENT_TELEPORT_VISUAL, WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, REACT_PASSIVE, Creature::SetReactState(), and urand().

Member Function Documentation

◆ AttackStart()

void npc_scion_of_eternity::npc_scion_of_eternityAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1228{}

◆ JustDied()

void npc_scion_of_eternity::npc_scion_of_eternityAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1219 {
1220 if (Vehicle* v = me->GetVehicle())
1221 v->RemoveAllPassengers();
1222
1223 if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
1224 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, me);
1225 }
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition: DBCEnums.h:176
Definition: Player.h:1046
Vehicle * GetVehicle() const
Definition: Unit.h:2622
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:11420
Definition: Vehicle.h:30

References ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Unit::GetVehicle(), and ScriptedAI::me.

◆ MoveInLineOfSight()

void npc_scion_of_eternity::npc_scion_of_eternityAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1227{}

◆ UpdateAI()

void npc_scion_of_eternity::npc_scion_of_eternityAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1183 {
1184 events.Update(diff);
1185
1187 return;
1188
1189 switch(events.ExecuteEvent())
1190 {
1191 case 0:
1192 break;
1195 break;
1197 {
1198 GuidVector guids;
1199 Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
1200 if (!PlayerList.IsEmpty())
1201 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1202 if (Player* pPlayer = i->GetSource())
1203 {
1204 if (!pPlayer->IsAlive() || pPlayer->IsGameMaster())
1205 continue;
1206 guids.push_back(pPlayer->GetGUID());
1207 }
1208 if (!guids.empty())
1209 if (Player* plr = ObjectAccessor::GetPlayer(*me, guids.at(urand(0, guids.size() - 1))))
1211
1212 events.RepeatEvent(urand(5000, 8000));
1213 }
1214 break;
1215 }
1216 }
std::vector< ObjectGuid > GuidVector
Definition: ObjectGuid.h:258
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_TELEPORT_VISUAL
Definition: boss_kiljaeden.cpp:695
@ SPELL_SCION_ARCANE_BARRAGE
Definition: eye_of_eternity.h:72
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
Map * GetMap() const
Definition: Object.h:517
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), Unit::CastSpell(), MapRefMgr::end(), EVENT_SCION_OF_ETERNITY_ARCANE_BARRAGE, EVENT_TELEPORT_VISUAL, WorldObject::GetMap(), ObjectAccessor::GetPlayer(), Map::GetPlayers(), Unit::HasUnitState(), LinkedListHead::IsEmpty(), ScriptedAI::me, SPELL_SCION_ARCANE_BARRAGE, SPELL_TELEPORT_VISUAL, UNIT_STATE_CASTING, and urand().

Member Data Documentation

◆ events

EventMap npc_scion_of_eternity::npc_scion_of_eternityAI::events

◆ pInstance

InstanceScript* npc_scion_of_eternity::npc_scion_of_eternityAI::pInstance

Referenced by npc_scion_of_eternityAI().