AzeorthCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
go_duskwither_spire_power_source Class Reference
Inheritance diagram for go_duskwither_spire_power_source:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_duskwither_spire_power_source ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_duskwither_spire_power_source()

go_duskwither_spire_power_source::go_duskwither_spire_power_source ( )
inline
1928: GameObjectScript("go_duskwither_spire_power_source") {}
Definition: ScriptMgr.h:758

Member Function Documentation

◆ OnGossipHello()

bool go_duskwither_spire_power_source::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1931 {
1933 {
1934 bunny->DespawnOrUnsummon(0ms, 10s);
1935 }
1936 return false;
1937 }
@ NPC_POWER_SOURCE_INVISIBLE_BUNNY
Definition: go_scripts.cpp:1922
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2395

References WorldObject::FindNearestCreature(), and NPC_POWER_SOURCE_INVISIBLE_BUNNY.