AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_blade_dance_targeting Class Reference
Inheritance diagram for spell_blade_dance_targeting:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_blade_dance_targeting)
 
bool Validate (SpellInfo const *) override
 
void FilterTargets (std::list< WorldObject * > &targets)
 
void HandleOnHit ()
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterTargets()

void spell_blade_dance_targeting::FilterTargets ( std::list< WorldObject * > &  targets)
inlineprivate
261 {
262 Unit* caster = GetCaster();
263 if (!caster)
264 return;
265
266 targets.remove_if([&](WorldObject* target) -> bool
267 {
268 float dist = caster->GetDistance2d(target);
269 // Do not target dummies that are too close or too far away
270 if (dist < 5.f || dist > 16.f)
271 return true;
272 // Do not target anything that is not a target dummy
273 if (target->GetEntry() != NPC_BLADE_DANCE_TARGET)
274 return true;
275
276 return false;
277 });
278
279 std::list<WorldObject*> targets2 = targets;
280
281 targets.remove_if([&](WorldObject* target) -> bool
282 {
283 if (target->SelectNearestPlayer(15.f))
284 return false;
285 return true;
286 });
287
289
290 if (urand(0, 2))
291 {
292 if (targets.empty())
293 targets = targets2;
294 else
296 }
297 else
298 targets = targets2;
299 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_BLADE_DANCE_TARGET
Definition: boss_warchief_kargath_bladefist.cpp:49
void RandomResize(C &container, std::size_t requestedSize)
Definition: Containers.h:81
uint32 GetEntry() const
Definition: Object.h:109
Definition: Object.h:393
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2461
Definition: Unit.h:1302
Unit * GetCaster()
Definition: SpellScript.cpp:401

References SpellScript::GetCaster(), WorldObject::GetDistance2d(), Object::GetEntry(), NPC_BLADE_DANCE_TARGET, Acore::Containers::RandomResize(), WorldObject::SelectNearestPlayer(), and urand().

Referenced by Register().

◆ HandleOnHit()

void spell_blade_dance_targeting::HandleOnHit ( )
inlineprivate
302 {
303 Unit* caster = GetCaster();
304 Unit* target = GetHitUnit();
305 if (!caster || !target)
306 return;
307
308 caster->CastSpell(target, SPELL_BLADE_DANCE_CHARGE, true);
309 caster->CastSpell(target, SPELL_BLADE_DANCE_DMG, true);
310 }
@ SPELL_BLADE_DANCE_DMG
Definition: boss_warchief_kargath_bladefist.cpp:37
@ SPELL_BLADE_DANCE_CHARGE
Definition: boss_warchief_kargath_bladefist.cpp:38
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetHitUnit()
Definition: SpellScript.cpp:448

References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), SPELL_BLADE_DANCE_CHARGE, and SPELL_BLADE_DANCE_DMG.

Referenced by Register().

◆ PrepareSpellScript()

spell_blade_dance_targeting::PrepareSpellScript ( spell_blade_dance_targeting  )
private

◆ Register()

void spell_blade_dance_targeting::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

313 {
316 }
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:354
#define SpellHitFn(F)
Definition: SpellScript.h:349
@ EFFECT_0
Definition: SharedDefines.h:31
@ TARGET_UNIT_SRC_AREA_ENTRY
Definition: SharedDefines.h:1416
HookList< HitHandler > OnHit
Definition: SpellScript.h:345
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:353
void HandleOnHit()
Definition: boss_warchief_kargath_bladefist.cpp:301
void FilterTargets(std::list< WorldObject * > &targets)
Definition: boss_warchief_kargath_bladefist.cpp:260

References EFFECT_0, FilterTargets(), HandleOnHit(), SpellScript::OnHit, SpellScript::OnObjectAreaTargetSelect, SpellHitFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENTRY.

◆ Validate()

bool spell_blade_dance_targeting::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

256 {
258 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_BLADE_DANCE_CHARGE, SPELL_BLADE_DANCE_DMG, and _SpellScript::ValidateSpellInfo().