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npc_the_lich_king_controller::npc_the_lich_king_controllerAI Struct Reference
Inheritance diagram for npc_the_lich_king_controller::npc_the_lich_king_controllerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_the_lich_king_controllerAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_the_lich_king_controllerAI()

npc_the_lich_king_controller::npc_the_lich_king_controllerAI::npc_the_lich_king_controllerAI ( Creature creature)
inline
624 : ScriptedAI(creature),
625 _instance(creature->GetInstanceScript())
626 {
628 }
@ REACT_PASSIVE
Definition: Unit.h:1023
Definition: ScriptedCreature.h:177
Creature * me
Definition: ScriptedCreature.h:267
void SetReactState(ReactStates st)
Definition: Creature.h:88
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:697

References ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void npc_the_lich_king_controller::npc_the_lich_king_controllerAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

651{}

◆ DoAction()

void npc_the_lich_king_controller::npc_the_lich_king_controllerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

638 {
639 if (action == ACTION_ENTER_COMBAT)
640 {
642 _events.Reset();
648 }
649 }
@ ACTION_ENTER_COMBAT
Definition: boss_valithria_dreamwalker.cpp:142
@ SAY_LICH_KING_INTRO
Definition: boss_valithria_dreamwalker.cpp:31
@ EVENT_SUPPRESSER_SUMMONER
Definition: boss_valithria_dreamwalker.cpp:114
@ EVENT_BLISTERING_ZOMBIE_SUMMONER
Definition: boss_valithria_dreamwalker.cpp:115
@ EVENT_RISEN_ARCHMAGE_SUMMONER
Definition: boss_valithria_dreamwalker.cpp:116
@ EVENT_BLAZING_SKELETON_SUMMONER
Definition: boss_valithria_dreamwalker.cpp:117
@ EVENT_GLUTTONOUS_ABOMINATION_SUMMONER
Definition: boss_valithria_dreamwalker.cpp:113
Talk
Definition: boss_fathomlord_karathress.cpp:23
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
EventMap _events
Definition: boss_valithria_dreamwalker.cpp:696

References _events, ACTION_ENTER_COMBAT, EVENT_BLAZING_SKELETON_SUMMONER, EVENT_BLISTERING_ZOMBIE_SUMMONER, EVENT_GLUTTONOUS_ABOMINATION_SUMMONER, EVENT_RISEN_ARCHMAGE_SUMMONER, EVENT_SUPPRESSER_SUMMONER, EventMap::Reset(), SAY_LICH_KING_INTRO, and EventMap::ScheduleEvent().

◆ JustSummoned()

void npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

655 {
656 summon->SetPhaseMask((summon->GetPhaseMask() & ~0x10), true); // must not be in dream phase
657 if (summon->GetEntry() != NPC_SUPPRESSER)
658 if (Unit* target = SelectTargetFromPlayerList(200.0f))
659 summon->AI()->AttackStart(target);
660 }
@ NPC_SUPPRESSER
Definition: icecrown_citadel.h:308
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
CreatureAI * AI() const
Definition: Creature.h:134
uint32 GetEntry() const
Definition: Object.h:109
uint32 GetPhaseMask() const
Definition: Object.h:434
Definition: Unit.h:1290
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition: Unit.cpp:19104

References Creature::AI(), UnitAI::AttackStart(), Object::GetEntry(), WorldObject::GetPhaseMask(), NPC_SUPPRESSER, ScriptedAI::SelectTargetFromPlayerList(), and Unit::SetPhaseMask().

◆ MoveInLineOfSight()

void npc_the_lich_king_controller::npc_the_lich_king_controllerAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

652{}

◆ Reset()

void npc_the_lich_king_controller::npc_the_lich_king_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

631 {
632 _events.Reset();
634 me->CombatStop();
635 }
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10389
void RemoveAllAuras()
Definition: Unit.cpp:5227

References _events, Unit::CombatStop(), ScriptedAI::me, Unit::RemoveAllAuras(), and EventMap::Reset().

◆ UpdateAI()

void npc_the_lich_king_controller::npc_the_lich_king_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

663 {
664 // does not enter combat
666 return;
667
668 _events.Update(diff);
669
671 return;
672
673 switch (_events.ExecuteEvent())
674 {
677 break;
680 break;
683 break;
686 break;
689 break;
690 default:
691 break;
692 }
693 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SPELL_TIMER_GLUTTONOUS_ABOMINATION
Definition: boss_valithria_dreamwalker.cpp:64
@ SPELL_TIMER_BLAZING_SKELETON
Definition: boss_valithria_dreamwalker.cpp:68
@ SPELL_TIMER_BLISTERING_ZOMBIE
Definition: boss_valithria_dreamwalker.cpp:66
@ SPELL_TIMER_SUPPRESSER
Definition: boss_valithria_dreamwalker.cpp:65
@ SPELL_TIMER_RISEN_ARCHMAGE
Definition: boss_valithria_dreamwalker.cpp:67
@ DATA_VALITHRIA_DREAMWALKER
Definition: icecrown_citadel.h:101
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

References _events, _instance, Unit::CastSpell(), DATA_VALITHRIA_DREAMWALKER, EVENT_BLAZING_SKELETON_SUMMONER, EVENT_BLISTERING_ZOMBIE_SUMMONER, EVENT_GLUTTONOUS_ABOMINATION_SUMMONER, EVENT_RISEN_ARCHMAGE_SUMMONER, EVENT_SUPPRESSER_SUMMONER, EventMap::ExecuteEvent(), InstanceScript::GetBossState(), Unit::HasUnitState(), IN_PROGRESS, ScriptedAI::me, SPELL_TIMER_BLAZING_SKELETON, SPELL_TIMER_BLISTERING_ZOMBIE, SPELL_TIMER_GLUTTONOUS_ABOMINATION, SPELL_TIMER_RISEN_ARCHMAGE, SPELL_TIMER_SUPPRESSER, UNIT_STATE_CASTING, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_the_lich_king_controller::npc_the_lich_king_controllerAI::_events
private

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _instance

InstanceScript* npc_the_lich_king_controller::npc_the_lich_king_controllerAI::_instance
private

Referenced by UpdateAI().