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boss_faerlina::boss_faerlinaAI Struct Reference
Inheritance diagram for boss_faerlina::boss_faerlinaAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_faerlinaAI (Creature *c)
void SummonHelpers ()
void JustSummoned (Creature *cr) override
void Reset () override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void MoveInLineOfSight (Unit *who) override
void KilledUnit (Unit *who) override
void JustDied (Unit *killer) override
void UpdateAI (uint32 diff) override
void SpellHit (Unit *caster, SpellInfo const *spell) override
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
SummonList summons
bool sayGreet
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
EventMap events
SummonList summons
TaskScheduler scheduler
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_faerlinaAI()

boss_faerlina::boss_faerlinaAI::boss_faerlinaAI ( Creature c)
72 {
74 sayGreet = false;
75 }
Definition: naxxramas.h:37
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool sayGreet
Definition: boss_faerlina.cpp:80
InstanceScript * pInstance
Definition: boss_faerlina.cpp:77
SummonList summons
Definition: boss_faerlina.cpp:79

References WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, and sayGreet.

Member Function Documentation

◆ JustDied()

void boss_faerlina::boss_faerlinaAI::JustDied ( Unit killer)

Reimplemented from BossAI.

160 {
161 BossAI::JustDied(killer);
163 if (pInstance)
164 {
166 {
167 go->SetGoState(GO_STATE_ACTIVE);
168 }
169 }
170 }
Definition: GameObjectData.h:690
Definition: boss_faerlina.cpp:28
Definition: naxxramas.h:55
Definition: boss_fathomlord_karathress.cpp:23
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298

References DATA_FAERLINA_WEB, Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_ACTIVE, BossAI::JustDied(), ScriptedAI::me, pInstance, and SAY_DEATH.

◆ JustEngagedWith()

void boss_faerlina::boss_faerlinaAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

116 {
121 events.ScheduleEvent(EVENT_POISON_BOLT, 7s, 15s);
122 events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 8s, 18s);
123 events.ScheduleEvent(EVENT_FRENZY, 60s, 80s, 1);
124 events.SetPhase(1);
125 if (pInstance)
126 {
128 {
129 go->SetGoState(GO_STATE_READY);
130 }
131 }
132 }
Definition: GameObjectData.h:691
Definition: ScriptMgr.h:95
Definition: boss_sartura.cpp:43
Definition: boss_faerlina.cpp:26
Definition: boss_faerlina.cpp:49
Definition: boss_faerlina.cpp:48
Definition: boss_faerlina.cpp:50
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:36
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2393

References Creature::CallForHelp(), DATA_FAERLINA_WEB, SummonList::DoZoneInCombat(), EVENT_FRENZY, EVENT_POISON_BOLT, EVENT_RAIN_OF_FIRE, Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_READY, BossAI::JustEngagedWith(), ScriptedAI::me, pInstance, SAY_AGGRO, summons, and VISIBLE_RANGE.

◆ JustSummoned()

void boss_faerlina::boss_faerlinaAI::JustSummoned ( Creature cr)

Reimplemented from BossAI.

96 {
97 summons.Summon(cr);
98 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_faerlina::boss_faerlinaAI::KilledUnit ( Unit who)

Reimplemented from ScriptedAI.

145 {
146 if (who->GetTypeId() != TYPEID_PLAYER)
147 return;
149 if (!urand(0, 3))
150 {
151 Talk(SAY_SLAY);
152 }
153 if (pInstance)
154 {
156 }
157 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: ObjectGuid.h:38
Definition: boss_faerlina.cpp:27
Definition: naxxramas.h:73
TypeID GetTypeId() const
Definition: Object.h:121
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_IMMORTAL_FAIL, Object::GetTypeId(), pInstance, SAY_SLAY, ZoneScript::SetData(), TYPEID_PLAYER, and urand().

◆ MoveInLineOfSight()

void boss_faerlina::boss_faerlinaAI::MoveInLineOfSight ( Unit who)

Reimplemented from CreatureAI.

135 {
136 if (!sayGreet && who->GetTypeId() == TYPEID_PLAYER)
137 {
139 sayGreet = true;
140 }
142 }
Definition: boss_faerlina.cpp:25
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References Object::GetTypeId(), CreatureAI::MoveInLineOfSight(), SAY_GREET, sayGreet, and TYPEID_PLAYER.

◆ Reset()

void boss_faerlina::boss_faerlinaAI::Reset ( )

Reimplemented from BossAI.

101 {
103 events.Reset();
106 if (pInstance)
107 {
109 {
110 go->SetGoState(GO_STATE_ACTIVE);
111 }
112 }
113 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void Reset() override
Definition: ScriptedCreature.h:482
void SummonHelpers()
Definition: boss_faerlina.cpp:82

References DATA_FAERLINA_WEB, SummonList::DespawnAll(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_ACTIVE, ScriptedAI::me, pInstance, BossAI::Reset(), SummonHelpers(), and summons.

◆ SpellHit()

void boss_faerlina::boss_faerlinaAI::SpellHit ( Unit caster,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

230 {
232 {
235 {
237 events.RescheduleEvent(EVENT_FRENZY, 1min);
238 }
240 if (Is25ManRaid())
241 {
242 Unit::Kill(caster, caster);
243 }
244 }
245 }
Definition: boss_faerlina.cpp:29
Definition: boss_faerlina.cpp:40
Definition: boss_faerlina.cpp:43
Definition: boss_faerlina.cpp:41
Definition: boss_faerlina.cpp:42
Definition: naxxramas.h:68
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References DATA_FRENZY_REMOVED, EMOTE_WIDOWS_EMBRACE, EVENT_FRENZY, Unit::HasAura(), SpellInfo::Id, ScriptedAI::Is25ManRaid(), Unit::Kill(), ScriptedAI::me, pInstance, ScriptedAI::RAID_MODE(), Unit::RemoveAurasDueToSpell(), ZoneScript::SetData(), SPELL_FRENZY_10, SPELL_FRENZY_25, SPELL_MINION_WIDOWS_EMBRACE, and SPELL_WIDOWS_EMBRACE.

◆ SummonHelpers()

void boss_faerlina::boss_faerlinaAI::SummonHelpers ( )
83 {
84 me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3362.66f, -3620.97f, 261.08f, 4.57276f);
85 me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3344.3f, -3618.31f, 261.08f, 4.69494f);
86 me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3356.71f, -3620.05f, 261.08f, 4.57276f);
87 me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3350.26f, -3619.11f, 261.08f, 4.67748f);
88 if (Is25ManRaid())
89 {
90 me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3347.49f, -3617.59f, 261.0f, 4.49f);
91 me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3359.64f, -3619.16f, 261.0f, 4.56f);
92 }
93 }
Definition: boss_faerlina.cpp:55
Definition: boss_faerlina.cpp:56
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318

References ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_NAXXRAMAS_FOLLOWER, NPC_NAXXRAMAS_WORSHIPPER, and WorldObject::SummonCreature().

Referenced by Reset().

◆ UpdateAI()

void boss_faerlina::boss_faerlinaAI::UpdateAI ( uint32  diff)

Reimplemented from BossAI.

173 {
174 if (!me->IsInCombat() && sayGreet)
175 {
176 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
177 {
178 if (pInstance)
179 {
180 if (Creature* cr = pInstance->instance->GetCreature(*itr))
181 {
182 if (cr->IsInCombat())
184 }
185 }
186 }
187 }
189 if (!UpdateVictim())
190 return;
192 events.Update(diff);
194 return;
196 switch (events.ExecuteEvent())
197 {
200 {
202 }
203 events.Repeat(7s, 15s);
204 break;
206 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
207 {
209 }
210 events.Repeat(8s, 18s);
211 break;
212 case EVENT_FRENZY:
214 {
218 events.Repeat(1min);
219 }
220 else
221 {
222 events.Repeat(30s);
223 }
224 break;
225 }
227 }
Definition: Unit.h:340
Definition: SpellDefines.h:118
Definition: boss_faerlina.cpp:30
Definition: boss_faerlina.cpp:31
Definition: boss_faerlina.cpp:39
Definition: boss_faerlina.cpp:38
Definition: boss_faerlina.cpp:36
Definition: boss_faerlina.cpp:37
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
iterator begin()
Definition: ScriptedCreature.h:50
iterator end()
Definition: ScriptedCreature.h:60
StorageType::iterator iterator
Definition: ScriptedCreature.h:38
Definition: Creature.h:46
Definition: Unit.h:1290
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool IsInCombat() const
Definition: Unit.h:1688
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References SummonList::begin(), Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EMOTE_FRENZY, SummonList::end(), EVENT_FRENZY, EVENT_POISON_BOLT, EVENT_RAIN_OF_FIRE, Map::GetCreature(), Unit::HasAura(), Unit::HasUnitState(), InstanceScript::instance, Unit::IsInCombat(), ScriptedAI::me, pInstance, ScriptedAI::RAID_MODE(), SAY_FRENZY, sayGreet, UnitAI::SelectTarget(), SPELL_FRENZY_10, SPELL_FRENZY_25, SPELL_MINION_WIDOWS_EMBRACE, SPELL_POISON_BOLT_VOLLEY_10, SPELL_POISON_BOLT_VOLLEY_25, SPELL_RAIN_OF_FIRE_10, SPELL_RAIN_OF_FIRE_25, SPELL_WIDOWS_EMBRACE, SPELLVALUE_MAX_TARGETS, summons, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_faerlina::boss_faerlinaAI::events

◆ pInstance

InstanceScript* boss_faerlina::boss_faerlinaAI::pInstance

◆ sayGreet

bool boss_faerlina::boss_faerlinaAI::sayGreet

◆ summons

SummonList boss_faerlina::boss_faerlinaAI::summons