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spell_love_is_in_the_air_romantic_picnic Class Reference
Inheritance diagram for spell_love_is_in_the_air_romantic_picnic:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_love_is_in_the_air_romantic_picnic)
void OnApply (AuraEffect const *, AuraEffectHandleModes)
void OnPeriodic (AuraEffect const *)
void Register () override

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
bool _Validate (SpellInfo const *entry) override
bool _Load (Aura *aura)
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
void _FinishScriptCall ()
bool _IsDefaultActionPrevented ()
void PreventDefaultAction ()
SpellInfo const * GetSpellInfo () const
uint32 GetId () const
ObjectGuid GetCasterGUID () const
UnitGetCaster () const
WorldObjectGetOwner () const
UnitGetUnitOwner () const
DynamicObjectGetDynobjOwner () const
void Remove (uint32 removeMode=0)
AuraGetAura () const
AuraObjectType GetType () const
int32 GetDuration () const
void SetDuration (int32 duration, bool withMods=false)
void RefreshDuration ()
time_t GetApplyTime () const
int32 GetMaxDuration () const
void SetMaxDuration (int32 duration)
int32 CalcMaxDuration () const
bool IsExpired () const
bool IsPermanent () const
uint8 GetCharges () const
void SetCharges (uint8 charges)
uint8 CalcMaxCharges () const
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
uint8 GetStackAmount () const
void SetStackAmount (uint8 num)
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool IsPassive () const
bool IsDeathPersistent () const
bool HasEffect (uint8 effIndex) const
AuraEffectGetEffect (uint8 effIndex) const
bool HasEffectType (AuraType type) const
UnitGetTarget () const
AuraApplication const * GetTargetApplication () const
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
virtual ~_SpellScript ()
virtual void _Register ()
virtual void _Unload ()
virtual void _Init (std::string const *scriptname, uint32 spellId)
std::string const * _GetScriptName () const
virtual void Register ()=0
virtual bool Validate (SpellInfo const *)
virtual bool Load ()
virtual void Unload ()
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
HookList< AuraDispelHandlerOnDispel
HookList< AuraDispelHandlerAfterDispel
HookList< EffectApplyHandlerOnEffectApply
HookList< EffectApplyHandlerAfterEffectApply
HookList< EffectApplyHandlerOnEffectRemove
HookList< EffectApplyHandlerAfterEffectRemove
HookList< EffectPeriodicHandlerOnEffectPeriodic
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
HookList< EffectAbsorbHandlerOnEffectAbsorb
HookList< EffectAbsorbHandlerAfterEffectAbsorb
HookList< EffectManaShieldHandlerOnEffectManaShield
HookList< EffectManaShieldHandlerAfterEffectManaShield
HookList< EffectSplitHandlerOnEffectSplit
HookList< CheckProcHandlerDoCheckProc
HookList< CheckProcHandlerDoCheckAfterProc
HookList< AuraProcHandlerDoPrepareProc
HookList< AuraProcHandlerOnProc
HookList< AuraProcHandlerAfterProc
HookList< EffectProcHandlerOnEffectProc
HookList< EffectProcHandlerAfterEffectProc
virtual bool _Validate (SpellInfo const *entry)
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Member Function Documentation

◆ OnApply()

void spell_love_is_in_the_air_romantic_picnic::OnApply ( AuraEffect const *  ,
383 {
384 Unit* target = GetTarget();
386 target->CastSpell(target, SPELL_MEAL_PERIODIC, false);
387 }
Definition: Unit.h:54
Definition: love_in_air.cpp:371
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
void SetStandState(uint8 state)
Definition: Unit.cpp:17668
Unit * GetTarget() const
Definition: SpellScript.cpp:1155

References Unit::CastSpell(), AuraScript::GetTarget(), Unit::SetStandState(), SPELL_MEAL_PERIODIC, and UNIT_STAND_STATE_SIT.

Referenced by Register().

◆ OnPeriodic()

void spell_love_is_in_the_air_romantic_picnic::OnPeriodic ( AuraEffect const *  )
390 {
391 // Every 5 seconds
392 Unit* target = GetTarget();
393 Unit* caster = GetCaster();
395 // If our player is no longer sit, remove all auras
396 if (target->getStandState() != UNIT_STAND_STATE_SIT)
397 {
399 target->RemoveAura(GetAura());
400 return;
401 }
403 target->CastSpell(target, SPELL_BASKET_CHECK, false); // unknown use, it targets Romantic Basket
404 target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL), false);
406 bool foundSomeone = false;
407 // For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
408 // required by achievement and "hearts" visual
409 std::list<Player*> playerList;
411 Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
412 Cell::VisitWorldObjects(target, searcher, INTERACTION_DISTANCE * 2);
413 for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
414 {
415 if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->getStandState() == UNIT_STAND_STATE_SIT)
416 {
417 if (caster)
418 {
419 caster->CastSpell(*itr, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
420 caster->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
421 }
422 foundSomeone = true;
423 // break;
424 }
425 }
427 if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV))
429 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
Definition: ObjectDefines.h:24
Definition: love_in_air.cpp:370
Definition: love_in_air.cpp:375
Definition: love_in_air.cpp:374
Definition: love_in_air.cpp:372
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:5447
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:6454
uint8 getStandState() const
Definition: Unit.h:1532
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:193
Definition: GridNotifiers.h:522
Definition: GridNotifiers.h:1353
Unit * GetCaster() const
Definition: SpellScript.cpp:1010
Aura * GetAura() const
Definition: SpellScript.cpp:1035
uint32 GetId() const
Definition: SpellScript.cpp:1000

References Unit::CastSpell(), AuraScript::GetAura(), AuraScript::GetCaster(), AuraScript::GetId(), Unit::getStandState(), AuraScript::GetTarget(), Unit::HasAura(), INTERACTION_DISTANCE, RAND(), Unit::RemoveAura(), SPELL_BASKET_CHECK, SPELL_DRINK_VISUAL, SPELL_MEAL_EAT_VISUAL, SPELL_ROMANTIC_PICNIC_ACHIEV, UNIT_STAND_STATE_SIT, and Cell::VisitWorldObjects().

Referenced by Register().

◆ PrepareAuraScript()

spell_love_is_in_the_air_romantic_picnic::PrepareAuraScript ( spell_love_is_in_the_air_romantic_picnic  )

◆ Register()

void spell_love_is_in_the_air_romantic_picnic::Register ( )

Implements _SpellScript.

432 {
435 }
Definition: SpellAuraDefines.h:289
Definition: SpellAuraDefines.h:42
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:750
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:733
Definition: SharedDefines.h:30
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:749
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:732
void OnApply(AuraEffect const *, AuraEffectHandleModes)
Definition: love_in_air.cpp:382
void OnPeriodic(AuraEffect const *)
Definition: love_in_air.cpp:389

References AuraScript::AfterEffectApply, AURA_EFFECT_HANDLE_REAL, AuraEffectApplyFn, AuraEffectPeriodicFn, EFFECT_0, OnApply(), AuraScript::OnEffectPeriodic, OnPeriodic(), and SPELL_AURA_PERIODIC_DUMMY.