AzeorthCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI Struct Reference
Inheritance diagram for npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_icc_nerubar_broodkeeperAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _didWebBeam
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_nerubar_broodkeeperAI()

npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::npc_icc_nerubar_broodkeeperAI ( Creature creature)
inline
3325 : ScriptedAI(creature)
3326 {
3327 me->SetDisableGravity(true);
3328 _didWebBeam = false;
3329 me->m_SightDistance = 100.0f; // for MoveInLineOfSight distance
3330 }
Definition: ScriptedCreature.h:177
Creature * me
Definition: ScriptedCreature.h:267
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3064
float m_SightDistance
Definition: Creature.h:355
bool _didWebBeam
Definition: icecrown_citadel.cpp:3333

References _didWebBeam, Creature::m_SightDistance, ScriptedAI::me, and Creature::SetDisableGravity().

Member Function Documentation

◆ EnterCombat()

void npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

3365 {
3366 me->CallForHelp(15.0f);
3367 }
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2375

References Creature::CallForHelp(), and ScriptedAI::me.

◆ JustReachedHome()

void npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3370 {
3371 if (me->IsLevitating())
3372 {
3373 me->SetDisableGravity(false);
3375 }
3376 }
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
bool IsLevitating() const
Definition: Unit.h:2376
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20012

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsLevitating(), ScriptedAI::me, Unit::NearTeleportTo(), and Creature::SetDisableGravity().

◆ MoveInLineOfSight()

void npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

3345 {
3346 if (!_didWebBeam && who->GetTypeId() == TYPEID_PLAYER && me->GetExactDist2d(who) < 70.0f)
3347 {
3348 _didWebBeam = true;
3349 float nx = me->GetPositionX();
3350 float ny = me->GetPositionY();
3351 float nz = me->GetFloorZ();
3352 me->SetHomePosition(nx, ny, nz, me->GetOrientation());
3353 me->CastSpell(me, SPELL_WEB_BEAM, false);
3354 me->GetMotionMaster()->MovePoint(1, nx, ny, nz, false);
3355 return;
3356 }
3357
3358 if (me->IsLevitating())
3359 return;
3360
3362 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_WEB_BEAM
Definition: icecrown_citadel.h:71
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:156
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:320
TypeID GetTypeId() const
Definition: Object.h:121
float GetFloorZ() const
Definition: Object.cpp:3050
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
MotionMaster * GetMotionMaster()
Definition: Unit.h:2260
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References _didWebBeam, Unit::CastSpell(), Position::GetExactDist2d(), WorldObject::GetFloorZ(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Object::GetTypeId(), Unit::IsLevitating(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), MotionMaster::MovePoint(), Creature::SetHomePosition(), SPELL_WEB_BEAM, and TYPEID_PLAYER.

◆ MovementInform()

void npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

3379 {
3380 if (type == POINT_MOTION_TYPE && id == 1)
3381 {
3382 if (me->IsLevitating())
3383 {
3384 me->SetDisableGravity(false);
3385 me->SetOrientation(0.0f);
3388 }
3389 }
3390 }
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition: Unit.h:353
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
void SetOrientation(float orientation)
Definition: Position.h:112
void ClearUnitState(uint32 f)
Definition: Unit.h:1399

References Unit::ClearUnitState(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsLevitating(), ScriptedAI::me, Unit::NearTeleportTo(), POINT_MOTION_TYPE, Creature::SetDisableGravity(), Position::SetOrientation(), and UNIT_STATE_NO_ENVIRONMENT_UPD.

◆ Reset()

void npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

3336 {
3337 events.Reset();
3338 events.ScheduleEvent(1, urand(3000, 10000)); // Crypt Scarabs
3339 events.ScheduleEvent(2, urand(15000, 25000)); // Dark Mending
3340 events.ScheduleEvent(3, urand(8000, 15000)); // Web Wrap
3342 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
events
Definition: boss_sartura.cpp:43
void AddUnitState(uint32 f)
Definition: Unit.h:1397

References Unit::AddUnitState(), ScriptedAI::me, UNIT_STATE_NO_ENVIRONMENT_UPD, and urand().

◆ UpdateAI()

void npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

3393 {
3394 if (!UpdateVictim())
3395 return;
3396
3397 events.Update(diff);
3398
3400 return;
3401
3402 switch (events.ExecuteEvent())
3403 {
3404 case 0:
3405 break;
3406 case 1:
3407 me->CastSpell(me->GetVictim(), 70965, false);
3408 events.RepeatEvent(urand(20000, 30000));
3409 break;
3410 case 2:
3411 me->CastSpell(me->GetVictim(), 71020, false);
3412 events.RepeatEvent(urand(20000, 30000));
3413 break;
3414 case 3:
3415 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
3416 me->CastSpell(target, 70980, false);
3417 events.RepeatEvent(urand(20000, 30000));
3418 break;
3419 }
3420
3422 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Unit.h:1290
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _didWebBeam

bool npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::_didWebBeam

◆ events

EventMap npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::events