AzeorthCore 3.3.5a
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boss_broggok::boss_broggokAI Struct Reference
Inheritance diagram for boss_broggok::boss_broggokAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_broggokAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
bool canAttack
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_broggokAI()

boss_broggok::boss_broggokAI::boss_broggokAI ( Creature creature)
inline
47 : ScriptedAI(creature)
48 {
49 instance = creature->GetInstanceScript();
50 }
Definition: ScriptedCreature.h:177
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
InstanceScript * instance
Definition: boss_broggok.cpp:52

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void boss_broggok::boss_broggokAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

122 {
123 switch (action)
124 {
127 break;
129 events.ScheduleEvent(EVENT_SPELL_SLIME, 10000);
130 events.ScheduleEvent(EVENT_SPELL_POISON, 5000);
131 events.ScheduleEvent(EVENT_SPELL_BOLT, 7000);
132
135 me->SetImmuneToAll(false);
136 canAttack = true;
137 break;
138 }
139 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
events
Definition: boss_sartura.cpp:43
@ ACTION_PREPARE_BROGGOK
Definition: blood_furnace.h:46
@ ACTION_ACTIVATE_BROGGOK
Definition: blood_furnace.h:45
@ EVENT_SPELL_POISON
Definition: boss_broggok.cpp:34
@ EVENT_SPELL_BOLT
Definition: boss_broggok.cpp:35
@ EVENT_SPELL_SLIME
Definition: boss_broggok.cpp:33
Creature * me
Definition: ScriptedCreature.h:267
void SetInCombatWithZone()
Definition: Creature.cpp:2810
void SetReactState(ReactStates st)
Definition: Creature.h:88
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1714
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1480
bool canAttack
Definition: boss_broggok.cpp:54

References ACTION_ACTIVATE_BROGGOK, ACTION_PREPARE_BROGGOK, canAttack, EVENT_SPELL_BOLT, EVENT_SPELL_POISON, EVENT_SPELL_SLIME, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Unit::SetImmuneToAll(), Creature::SetInCombatWithZone(), Creature::SetReactState(), and UNIT_FLAG_NON_ATTACKABLE.

◆ EnterCombat()

void boss_broggok::boss_broggokAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

70 {
72 }
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SAY_AGGRO
Definition: boss_broggok.cpp:26

References SAY_AGGRO.

◆ JustDied()

void boss_broggok::boss_broggokAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

112 {
113 if (instance)
114 {
118 }
119 }
@ DONE
Definition: InstanceScript.h:59
@ DATA_DOOR5
Definition: blood_furnace.h:37
@ DATA_BROGGOK
Definition: blood_furnace.h:29
@ DATA_DOOR4
Definition: blood_furnace.h:36
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:108
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_BROGGOK, DATA_DOOR4, DATA_DOOR5, DONE, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), instance, and ZoneScript::SetData().

◆ JustSummoned()

void boss_broggok::boss_broggokAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

75 {
79 summoned->CastSpell(summoned, SPELL_POISON, false, 0, 0, me->GetGUID());
80 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_POISON
Definition: boss_broggok.cpp:31
@ FACTION_MONSTER_2
Definition: SharedDefines.h:168
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetFaction(uint32 faction)
Definition: Unit.cpp:10873
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1479

References Unit::CastSpell(), FACTION_MONSTER_2, Object::GetGUID(), ScriptedAI::me, Unit::SetFaction(), Unit::SetUnitFlag(), SPELL_POISON, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ Reset()

void boss_broggok::boss_broggokAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

57 {
58 events.Reset();
59
62 me->SetImmuneToAll(true);
63 canAttack = false;
64
65 if (instance)
67 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ NOT_STARTED
Definition: InstanceScript.h:56

References canAttack, DATA_BROGGOK, instance, ScriptedAI::me, NOT_STARTED, REACT_PASSIVE, ZoneScript::SetData(), Unit::SetImmuneToAll(), Creature::SetReactState(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ UpdateAI()

void boss_broggok::boss_broggokAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

83 {
84 if (!UpdateVictim() || !canAttack)
85 return;
86
87 events.Update(diff);
89 return;
90
91 switch (events.ExecuteEvent())
92 {
95 events.RepeatEvent(urand(7000, 12000));
96 break;
98 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
99 me->CastSpell(target, SPELL_POISON_BOLT, false);
100 events.RepeatEvent(urand(6000, 11000));
101 break;
104 events.RepeatEvent(20000);
105 break;
106 }
107
109 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_POISON_BOLT
Definition: boss_broggok.cpp:30
@ SPELL_SLIME_SPRAY
Definition: boss_broggok.cpp:28
@ SPELL_POISON_CLOUD
Definition: boss_broggok.cpp:29
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Unit.h:1290
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References canAttack, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_BOLT, EVENT_SPELL_POISON, EVENT_SPELL_SLIME, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_POISON_BOLT, SPELL_POISON_CLOUD, SPELL_SLIME_SPRAY, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ canAttack

bool boss_broggok::boss_broggokAI::canAttack

Referenced by DoAction(), Reset(), and UpdateAI().

◆ events

EventMap boss_broggok::boss_broggokAI::events

◆ instance

InstanceScript* boss_broggok::boss_broggokAI::instance

Referenced by boss_broggokAI(), JustDied(), and Reset().