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npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI Struct Reference
Inheritance diagram for npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_green_dragon_combat_triggerAI (Creature *creature)
void Reset () override
void JustEngagedWith (Unit *target) override
 Called for reaction when initially engaged.
void AttackStart (Unit *target) override
void MoveInLineOfSight (Unit *) override
bool CanAIAttack (Unit const *target) const override
void JustReachedHome () override
void DoAction (int32 action) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

uint16 checkTimer

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
EventMap events
SummonList summons
TaskScheduler scheduler
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_green_dragon_combat_triggerAI()

npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::npc_green_dragon_combat_triggerAI ( Creature creature)
510 {
511 }
Definition: icecrown_citadel.h:103
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ AttackStart()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::AttackStart ( Unit target)

Reimplemented from ScriptedAI.

555 {
556 if (target->GetTypeId() == TYPEID_PLAYER)
557 BossAI::AttackStart(target);
558 }
Definition: ObjectGuid.h:38
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
TypeID GetTypeId() const
Definition: Object.h:121

References UnitAI::AttackStart(), Object::GetTypeId(), and TYPEID_PLAYER.

◆ CanAIAttack()

bool npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::CanAIAttack ( Unit const *  target) const

Reimplemented from UnitAI.

563 {
564 return target->GetTypeId() == TYPEID_PLAYER;
565 }

References Object::GetTypeId(), and TYPEID_PLAYER.

◆ DoAction()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction ( int32  action)

Reimplemented from UnitAI.

576 {
577 if (action == ACTION_DEATH)
579 else if (action == ACTION_ENTER_COMBAT)
580 {
581 if (!me->IsInCombat())
583 }
584 }
Definition: boss_valithria_dreamwalker.cpp:142
Definition: boss_valithria_dreamwalker.cpp:144
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
Creature * me
Definition: ScriptedCreature.h:282
void SetInCombatWithZone()
Definition: Creature.cpp:2723
EventProcessor m_Events
Definition: Unit.h:2094
bool IsInCombat() const
Definition: Unit.h:1688
Definition: boss_valithria_dreamwalker.cpp:215

References ACTION_DEATH, ACTION_ENTER_COMBAT, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::IsInCombat(), Unit::m_Events, ScriptedAI::me, and Creature::SetInCombatWithZone().

Referenced by JustReachedHome().

◆ JustEngagedWith()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

524 {
526 {
527 me->setActive(true);
530 return;
531 }
533 {
534 me->CombatStop();
535 return;
536 }
538 me->setActive(true);
542 valithria->AI()->DoAction(ACTION_ENTER_COMBAT);
544 lichKing->AI()->DoAction(ACTION_ENTER_COMBAT);
546 std::list<Creature*> archmages;
547 RisenArchmageCheck check;
548 Acore::CreatureListSearcher<RisenArchmageCheck> searcher(me, archmages, check);
549 Cell::VisitGridObjects(me, searcher, 100.0f);
550 for (std::list<Creature*>::iterator itr = archmages.begin(); itr != archmages.end(); ++itr)
551 (*itr)->AI()->DoAction(ACTION_ENTER_COMBAT);
552 }
Definition: InstanceScript.h:57
Definition: InstanceScript.h:59
Definition: icecrown_citadel.h:81
Definition: icecrown_citadel.h:134
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
InstanceScript *const instance
Definition: ScriptedCreature.h:461
Definition: Creature.h:46
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:179
Definition: GridNotifiers.h:470
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:605
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:243
Definition: boss_valithria_dreamwalker.cpp:150

References ACTION_ENTER_COMBAT, InstanceScript::CheckRequiredBosses(), Unit::CombatStop(), DATA_VALITHRIA_DREAMWALKER, DATA_VALITHRIA_LICH_KING, InstanceScript::DoCastSpellOnPlayers(), DONE, CreatureAI::EnterEvadeMode(), InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), Object::ToPlayer(), and Cell::VisitGridObjects().

◆ JustReachedHome()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustReachedHome ( )

Reimplemented from BossAI.

568 {
570 DoAction(ACTION_DEATH); // setActive(false) in ValithriaDespawner
571 else
573 }
void _JustReachedHome()
Definition: ScriptedCreature.h:491
void DoAction(int32 action) override
Definition: boss_valithria_dreamwalker.cpp:575

References BossAI::_JustReachedHome(), ACTION_DEATH, DATA_VALITHRIA_DREAMWALKER, DoAction(), DONE, InstanceScript::GetBossState(), and BossAI::instance.

◆ MoveInLineOfSight()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::MoveInLineOfSight ( Unit )

Reimplemented from CreatureAI.


◆ Reset()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::Reset ( )

Reimplemented from BossAI.

514 {
515 events.Reset();
520 checkTimer = 5000;
521 }
Definition: Unit.h:1023
Definition: InstanceScript.h:56
Definition: boss_sartura.cpp:43
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
SummonList summons
Definition: ScriptedCreature.h:497
void SetReactState(ReactStates st)
Definition: Creature.h:89
uint16 checkTimer
Definition: boss_valithria_dreamwalker.cpp:608

References checkTimer, DATA_VALITHRIA_DREAMWALKER, SummonList::DespawnAll(), DONE, InstanceScript::GetBossState(), BossAI::instance, ScriptedAI::me, NOT_STARTED, REACT_PASSIVE, InstanceScript::SetBossState(), Creature::SetReactState(), and BossAI::summons.

◆ UpdateAI()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI ( uint32  diff)

Reimplemented from BossAI.

587 {
588 if (!me->IsInCombat())
589 return;
591 if (checkTimer <= diff)
592 {
593 checkTimer = 3000;
596 if (!threatList.empty())
597 for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
598 if (Unit* target = (*itr)->getTarget())
599 if (target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER && me->GetExactDist(target) < 200.0f && !target->IsImmunedToDamageOrSchool(SPELL_SCHOOL_MASK_ALL))
600 return;
602 }
603 else
604 checkTimer -= diff;
605 }
Definition: SharedDefines.h:287
std::list< HostileReference * > StorageType
Definition: ThreatMgr.h:148
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
Definition: Unit.h:1290
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145

References checkTimer, CreatureAI::EnterEvadeMode(), Position::GetExactDist(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), Unit::IsInCombat(), ScriptedAI::me, Creature::SetInCombatWithZone(), SPELL_SCHOOL_MASK_ALL, and TYPEID_PLAYER.

Member Data Documentation

◆ checkTimer

uint16 npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::checkTimer

Referenced by Reset(), and UpdateAI().