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npc_frostbrood_skytalon::npc_frostbrood_skytalonAI Struct Reference
Inheritance diagram for npc_frostbrood_skytalon::npc_frostbrood_skytalonAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_frostbrood_skytalonAI (Creature *creature)
void IsSummonedBy (WorldObject *summoner) override
void MovementInform (uint32 type, uint32 id) override
void UpdateAI (uint32 diff) override
void SpellHit (Unit *, SpellInfo const *spell) override
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
void UpdateAI (uint32 diff) override
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void OnCharmed (bool apply) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_frostbrood_skytalonAI()

npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::npc_frostbrood_skytalonAI ( Creature creature)
2122: VehicleAI(creature) { }
Definition: CombatAI.h:99

Member Function Documentation

◆ IsSummonedBy()

void npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::IsSummonedBy ( WorldObject summoner)

Reimplemented from CreatureAI.

2127 {
2128 if (!summoner)
2129 return;
2131 me->GetMotionMaster()->MovePoint(POINT_GRAB_DECOY, summoner->GetPositionX(), summoner->GetPositionY(), summoner->GetPositionZ() + 3.0f);
2132 }
Definition: zone_icecrown.cpp:2108
Creature *const me
Definition: CreatureAI.h:72
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, MotionMaster::MovePoint(), and POINT_GRAB_DECOY.

◆ MovementInform()

void npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from CreatureAI.

2135 {
2136 if (type != POINT_MOTION_TYPE)
2137 return;
2139 if (id == POINT_GRAB_DECOY)
2140 if (TempSummon* summon = me->ToTempSummon())
2141 if (Unit* summoner = summon->GetSummonerUnit())
2142 DoCast(summoner, SPELL_GRAB);
2143 }
Definition: MotionMaster.h:46
Definition: zone_icecrown.cpp:2101
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Definition: TemporarySummon.h:40
Definition: Unit.h:1290
TempSummon * ToTempSummon()
Definition: Unit.h:2400

References UnitAI::DoCast(), CreatureAI::me, POINT_GRAB_DECOY, POINT_MOTION_TYPE, SPELL_GRAB, and Unit::ToTempSummon().

◆ SpellHit()

void npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::SpellHit ( Unit ,
SpellInfo const *  spell 

Reimplemented from CreatureAI.

2163 {
2164 switch (spell->Id)
2165 {
2168 break;
2169 case SPELL_RIDE:
2171 events.ScheduleEvent(EVENT_FLY_AWAY, 100ms);
2172 break;
2173 }
2174 }
Definition: boss_sartura.cpp:43
Definition: zone_icecrown.cpp:2104
Definition: zone_icecrown.cpp:2103
Definition: zone_icecrown.cpp:2102
Definition: zone_icecrown.cpp:2105
Definition: zone_icecrown.cpp:2112
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249


◆ UpdateAI()

void npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::UpdateAI ( uint32  diff)

Reimplemented from VehicleAI.

2146 {
2147 VehicleAI::UpdateAI(diff);
2148 events.Update(diff);
2150 while (uint32 eventId = events.ExecuteEvent())
2151 {
2152 if (eventId == EVENT_FLY_AWAY)
2153 {
2154 Position randomPosOnRadius;
2155 randomPosOnRadius.m_positionZ = (me->GetPositionZ() + 40.0f);
2156 me->GetNearPoint2D(randomPosOnRadius.m_positionX, randomPosOnRadius.m_positionY, 40.0f, me->GetAngle(me));
2157 me->GetMotionMaster()->MovePoint(POINT_FLY_AWAY, randomPosOnRadius);
2158 }
2159 }
2160 }
std::uint32_t uint32
Definition: Define.h:108
Definition: zone_icecrown.cpp:2109
void UpdateAI(uint32 diff) override
Definition: CombatAI.cpp:275
void GetNearPoint2D(WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
Definition: Object.cpp:2552
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
float GetAngle(const Position *pos) const
Definition: Position.cpp:77

References EVENT_FLY_AWAY, Position::GetAngle(), Unit::GetMotionMaster(), WorldObject::GetNearPoint2D(), Position::GetPositionZ(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, CreatureAI::me, MotionMaster::MovePoint(), POINT_FLY_AWAY, and VehicleAI::UpdateAI().

Member Data Documentation

◆ events

EventMap npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::events