51 {
53 {
54
57 {
61 cr->m_spells[i] = ct->
spells[i];
62
63 player->VehicleSpellInitialize();
64 }
65 }
66 }
std::uint8_t uint8
Definition: Define.h:110
static constexpr uint32 MAX_CREATURE_SPELLS
Definition: Unit.h:153
#define sObjectMgr
Definition: ObjectMgr.h:1640
@ NPC_SOWAW_WIND_MODEL
Definition: zone_sholazar_basin.cpp:37
@ NPC_SOWAW_WATER_MODEL
Definition: zone_sholazar_basin.cpp:38
@ NPC_SOWAW_WIND_ELEMENTAL
Definition: zone_sholazar_basin.cpp:36
@ NPC_SOWAW_WATER_ELEMENTAL
Definition: zone_sholazar_basin.cpp:35
Definition: Creature.h:46
Definition: CreatureData.h:176
uint32 spells[MAX_CREATURE_SPELLS]
Definition: CreatureData.h:221
Definition: Player.h:1056
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10615
Creature * GetHitCreature()
Definition: SpellScript.cpp:458