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npc_sindragosa_trash::npc_sindragosa_trashAI Struct Reference
Inheritance diagram for npc_sindragosa_trash::npc_sindragosa_trashAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_sindragosa_trashAI (Creature *creature)
void InitializeAI () override
void Reset () override
void EnterCombat (Unit *who) override
void JustRespawned () override
void SetData (uint32 type, uint32 data) override
uint32 GetData (uint32 type) const override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
void DoPlayMusic (uint32 soundId, bool zone)
void DoResetThreat ()
 Reset Threat. More...
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

EventMap _events
uint32 _frostwyrmId
bool _isTaunted

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_sindragosa_trashAI()

npc_sindragosa_trash::npc_sindragosa_trashAI::npc_sindragosa_trashAI ( Creature creature)
1759 : ScriptedAI(creature)
1760 {
1761 _instance = creature->GetInstanceScript();
1762 }
Definition: ScriptedCreature.h:177
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
InstanceScript * _instance
Definition: boss_sindragosa.cpp:1863

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ EnterCombat()

void npc_sindragosa_trash::npc_sindragosa_trashAI::EnterCombat ( Unit who)

Reimplemented from ScriptedAI.

1789 {
1791 {
1792 std::list<Creature*> unitList;
1794 for (std::list<Creature*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
1795 if (!(*itr)->IsInCombat())
1796 (*itr)->AI()->AttackStart(who);
1797 }
1798 else
1799 {
1801 if (!c->IsInCombat())
1802 c->AI()->AttackStart(who);
1803 me->CallForHelp(15.0f);
1804 }
1805 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:743
Definition: icecrown_citadel.h:324
Definition: icecrown_citadel.h:325
Creature * me
Definition: ScriptedCreature.h:267
Definition: Creature.h:46
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2463
uint32 GetEntry() const
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2394

References Creature::CallForHelp(), WorldObject::FindNearestCreature(), GetCreatureListWithEntryInGrid(), Object::GetEntry(), ScriptedAI::me, NPC_FROSTWARDEN_HANDLER, and NPC_FROSTWING_WHELP.

◆ GetData()

uint32 npc_sindragosa_trash::npc_sindragosa_trashAI::GetData ( uint32  type) const

Reimplemented from UnitAI.

1823 {
1824 if (type == DATA_FROSTWYRM_OWNER)
1825 return _frostwyrmId;
1826 else if (type == DATA_WHELP_MARKER)
1827 return uint32(_isTaunted);
1828 return 0;
1829 }
std::uint32_t uint32
Definition: Define.h:108
Definition: boss_sindragosa.cpp:145
Definition: boss_sindragosa.cpp:144
bool _isTaunted
Definition: boss_sindragosa.cpp:1865
uint32 _frostwyrmId
Definition: boss_sindragosa.cpp:1864

References _frostwyrmId, _isTaunted, DATA_FROSTWYRM_OWNER, and DATA_WHELP_MARKER.

◆ InitializeAI()

void npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI ( )

Reimplemented from UnitAI.

1765 {
1766 _frostwyrmId = (me->GetHomePosition().GetPositionY() < 2484.35f) ? DATA_RIMEFANG : DATA_SPINESTALKER;
1767 if (!me->isDead())
1768 {
1770 _instance->SetData(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1771 Reset();
1772 }
1773 }
Definition: icecrown_citadel.h:121
Definition: icecrown_citadel.h:120
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:322
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:66
bool isDead() const
Definition: Unit.h:2026
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void Reset() override
Definition: boss_sindragosa.cpp:1775

References _frostwyrmId, _instance, DATA_RIMEFANG, DATA_SPINESTALKER, Object::GetEntry(), Creature::GetHomePosition(), Creature::GetSpawnId(), Unit::isDead(), ScriptedAI::me, NPC_FROSTWING_WHELP, Reset(), and ZoneScript::SetData().

◆ JustRespawned()

void npc_sindragosa_trash::npc_sindragosa_trashAI::JustRespawned ( )

Reimplemented from CreatureAI.

1808 {
1811 // Increase add count
1813 _instance->SetData(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1814 }
virtual void JustRespawned()
Definition: CreatureAI.h:146

References _frostwyrmId, _instance, Object::GetEntry(), Creature::GetSpawnId(), CreatureAI::JustRespawned(), ScriptedAI::me, NPC_FROSTWING_WHELP, and ZoneScript::SetData().

◆ Reset()

void npc_sindragosa_trash::npc_sindragosa_trashAI::Reset ( )

Reimplemented from ScriptedAI.

1776 {
1777 _isTaunted = false;
1778 _events.Reset();
1780 {
1783 }
1784 else
1786 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: boss_sindragosa.cpp:135
Definition: boss_sindragosa.cpp:134
Definition: boss_sindragosa.cpp:133
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
EventMap _events
Definition: boss_sindragosa.cpp:1862

References _events, _isTaunted, EVENT_CONCUSSIVE_SHOCK, EVENT_FROSTWARDEN_ORDER_WHELP, EVENT_WHELP_FROST_BLAST, Object::GetEntry(), ScriptedAI::me, NPC_FROSTWARDEN_HANDLER, EventMap::Reset(), EventMap::ScheduleEvent(), and urand().

Referenced by InitializeAI().

◆ SetData()

void npc_sindragosa_trash::npc_sindragosa_trashAI::SetData ( uint32  type,
uint32  data 

Reimplemented from UnitAI.

1817 {
1818 if (type == DATA_WHELP_MARKER)
1819 _isTaunted = data != 0;
1820 }

References _isTaunted, and DATA_WHELP_MARKER.

◆ UpdateAI()

void npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

1832 {
1833 if (!UpdateVictim())
1834 return;
1836 _events.Update(diff);
1839 return;
1841 switch (_events.ExecuteEvent())
1842 {
1844 me->CastSpell(me, SPELL_ORDER_WHELP, false);
1846 break;
1850 break;
1852 me->CastSpell(me->GetVictim(), 71361, false);
1854 default:
1855 break;
1856 }
1859 }
Definition: Unit.h:340
Definition: boss_sindragosa.cpp:87
Definition: boss_sindragosa.cpp:88
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:268
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References _events, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_CONCUSSIVE_SHOCK, EVENT_FROSTWARDEN_ORDER_WHELP, EVENT_WHELP_FROST_BLAST, EventMap::ExecuteEvent(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, EventMap::ScheduleEvent(), SPELL_CONCUSSIVE_SHOCK, SPELL_ORDER_WHELP, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _events

EventMap npc_sindragosa_trash::npc_sindragosa_trashAI::_events

Referenced by Reset(), and UpdateAI().

◆ _frostwyrmId

uint32 npc_sindragosa_trash::npc_sindragosa_trashAI::_frostwyrmId

◆ _instance

InstanceScript* npc_sindragosa_trash::npc_sindragosa_trashAI::_instance

◆ _isTaunted

bool npc_sindragosa_trash::npc_sindragosa_trashAI::_isTaunted

Referenced by GetData(), Reset(), and SetData().